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a Glass Tutorial

a Glass Tutorial

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Published by derek_bandit

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Published by: derek_bandit on Sep 29, 2010
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07/28/2013

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NOMERADONA’s Glass Tutorial
For me, one of the complicated materials in Vray Sketchup is the “glass material”. Thereason is you need to fine tune the balance fresnel and refract colors of the Fresnelreflection in order to have a believable glass. I am using Vray SketchUp for almost threeyears now since its beta stage, yet still having difficulties in understanding this type of material. Therefore, I experimented again and again in order to see how every parameterswork.Until now I am still not confident enough to write this tutorial, yet I think I found someuseful points which I hope will be found beneficial to everyone. If you have a 3DMaxand Vray Max user, you will realize that glass material is a bit different in Vray SU. Inow therefore share some of this knowledge with you friends. I know it’s not perfect, butI am sure it will be useful especially to the newbies.Here is a simple SketchUp file that I will use for this particular tutorial. I created a ballusing vray sphere, and a thick sheet of glass in front of this ball placed on a half coveredroom. The sun is coming from the right.
THE GLASS MATERIAL
The material of the glass I used here is a very basic black diffuse color with 100%transparency. It has default reflection and refraction layers.
 
 Based on many readings and sharing from different sources, I seem to like this balance inmy fresnel reflection.Fresnel Color… RGB = 210,210, 210Refract Color….RGB = 40,40,40Here is the sample render using the above glass setting.
 
 
AFFECT SHADOW
As you can see in the above render, the sun is not penetrating on the glass. In order to letthe sunlight penetrates the glass object, we need to tick the box with affect shadow in therefraction layer. If you are using colored glass, I will advise that you should also tick theuse the affect Alpha.

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