73 THE STRATEGIC PATH TO CONVERGING COMMUNICATIONS
desk hundreds o kilometres away. Througha single screen telepresence system she‘appears’ at her desk in the ofce and peopletalk to her as i she were there.I we expand our thinking o telepresencebeyond videoconerencing, then a rat oapplications become possible. These include:
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where humans are exposed to hazardoussituations eg, bomb disposal, rescue ovictims rom fre, toxic atmospheres;
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environments that are difcult to work ineg, mining and undersea work;
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remote telehealth, especially hapticteleoperation where the user eels someapproximation o the weight, frmness, size,and/or texture o the remote objects beingmanipulated;
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virtual excursions – school children arealready going onto the ree with a diverand into space to save astronauts;
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virtual travel – experience the delightso anywhere in the world rom your ownhome;
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teletourism – the reverse o the abovewhere you go on holidays but use tele-presence to connect you to the ofce.
a glimpSe at ViRtual woRldS
Where does telepresence end and virtualworlds begin? Telepresence actually hadits beginnings in the virtual world ogaming. With the development o onlineenvironments such as Second Lie, we’rebeginning to see the two come together.Already there have been videoconerencesbetween real people in the real world tovirtual people (avatars) in the Second Lievirtual world. Residents o Second Lie arecertainly experiencing everything rom virtualtravel to dating (and more!) in the virtualworld. There is a high level o telepresence inmany o these activities.Sun’s Virtual Workplace is another exampleo the merging o real and virtual worlds.On any given day, over 50 per cent o Sun’sworkorce is remote. Sun has built a virtual3D environment in which employees (on-and o-site) can work, share documents,and meet with colleagues using natural voicecommunication. Inhabitants o the virtualofce building can work together in plannedmeetings, or can talk inormally in unplannedencounters. The spatial layout o this 3Dworld, coupled with the immersive audio,provides strong cognitive cues that enhancecollaboration.
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