At this stage, the GM will tell you which character creation spread to usefrom among the following:
Heroic characters are larger than life: tougher, smarter, and moreresourceful than typical horror or dark fantasy protagonists.
Standard characters are more talented then most people. Theyhave just enough ability to get into trouble. When lesser characters fall tomonsters and threats to demonstrate to standard characters how dangerousthe situation really is, standard characters follow, using their abilities tomake a more effective stand against the threat.
Gritty characters are average people who usually don’t have anyexceptional talents. In the face of supernatural danger they’ll die unless theywork together – or unless one of them makes great sacrifices for theircomrades.In most games, all characters use the same spread so that everyone hasequal importance in the story. If the GM and group wish, however, they don’tneed to play this way. They can rotate a single Heroic character throughdifferent players while the rest play Gritty assistants, or develop other playmodels to experiment with new stories.
Persona and Being
Use a one word descriptor to assign a Persona type – the character’s publicface. This denotes the type of person the character appears to be.
Authoritarian, Bully, Cynic, Diplomat, Eccentric, Gallant,Hedonist, Politico, Pragmatist, Saint, Schemer, Vassal. The player may invent it, or choose it from a list of GM-created options. Acharacter is good at acting in accord with her Persona; she and gains +1 dieto Social rolls when her behavior matches what you’d expect from herPersona type. If the character doesn’t act in accord with her Persona
Beingshe suffers a –1 penalty to associated Social rolls. Neither her exterior façadenor her true feelings match her actions, so she isn’t as presentable as usual.
Being describes who the character truly is, beneath her public Persona. First,invent a one word descriptor using the same guidelines as for the Persona.(A character can have a Persona that’s the same as her Being, indicating anunusually forthright personality).