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5 TOOL DICTIONARY
REVISION 31886
FOREVER BLENDER!
(DEMOHERO)
It will be updated.
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Operator Names Descriptions Operators
Auto-Set Preview Range Set Preview Range based on extents of selected Keyframes Action
Border Select Select all keyframes within the specified region Action
Mirror Keys Flip selected keyframes over the selected mirror line Action
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Select All Select all keyframes on the specified frame(s) Action
Set Keyframe Extrapolation Set extrapolation mode for selected F-Curves Action
Set Keyframe Handle Type Set type of handle for selected keyframes Action
Set Keyframe Type Set type of keyframe for the seleced keyframes Action
View All Reset viewable area to show full keyframe range Action
Add Empty Keying Set Add a new (empty) Keying Set to the active Scene Anim
Add Empty Keying Set Path Add empty path to active Keying Set Anim
Border Select Select all animation channels within the specified region Anim
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Change Frame Interactively change the current frame number Anim
Copy Driver Copy the driver for the highlighted button Anim
Disable Channel Setting Disable specified setting on all selected animation channels Anim
Enable Channel Setting Enable specified setting on all selected animation channels Anim
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Invert Channel Setting Invert specified setting on all selected animation channels Anim
Remove Active Keying Set Path Remove active Path from active Keying Set Anim
Removed Active Keying Set Remove the active Keying Set Anim
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Add Bone (undocumented operator) Armature
Align Bones Align selected bones to the active bone (or to their parent) Armature
Change Bone Layers Change the layers that the selected bones belong to Armature
Fill Between Joints Add bone between selected joint(s) and/or 3D-Cursor Armature
Flip Names Flips (and corrects) the names of selected bones Armature
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Make Parent (undocumented operator) Armature
Add Boid Rule Add a boid rule to the current boid state Boid
Add Boid State Add a boid state to the particle system Boid
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Move Down Boid Rule Move boid rule down in the list Boid
Move Down Boid State Move boid state down in the list Boid
Open a file browser, Hold Shift to open the file, Alt to browse
Accept Buttons
containing directory
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Clear Clear text by type Console
Console Execute Execute the current console line as a python expression Console
Console Language Set the current language for this console Console
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Scrollback Append Append scrollback text by type Console
Reset Distance Reset limiting distance for Limit Distance Constraint Constraint
Reset Original Lenght Reset original length of bone for Stretch To Constraint Constraint
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Add Vertex (undocumented operator) Curve
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Select or Deselect All (undocumented operator) Curve
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Subdivide (undocumented operator) Curve
Export MDD Animated mesh to MDD vertex keyframe file Export Shape
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Create New Directory Create a new directory File
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Report Missing Files (undocumented operator) File
Toggle Hide Dot Files Toggle hide hidden dot files File
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Insert Lorem Insert placeholder text Font
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Add new Grease Pencil layer for the active Grease Pencil
Add New Layer Gpencil
datablock
Convert Grease Pencil Convert the active Grease Pencil layer to a new Object Gpencil
Delete Active Frame Delete the active frame for the active Grease Pencil datablock Gpencil
Grease Pencil Add New Add new Grease Pencil datablock Gpencil
Set Cursor Interactively set the current frame number and value cursor Graph
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Set Keyframe Extrapolation Set extrapolation mode for selected F-Curves Graph
Clear Ghost Curves Clear F-Curve snapshots (Ghosts) for active Graph Editor Graph
Set Keyframe Handle Type Set type of handle for selected keyframes Graph
Mirror Keys Flip selected keyframes over the selected mirror line Graph
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Add keyframes on every frame between the selected
Sample Keyframes Graph
keyframes
Border Select Select all keyframes within the specified region Graph
View All Reset viewable area to show full keyframe range Graph
Create New Group Create an object group from selected objects Group
Remove From Groups Remove selected objects from all groups Group
Remove Selected From Active Remove the object from an object group that contains the
Group
Group active object
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Operator Cheat Sheet Reference for operator and data Python API Help
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Save As (undocumented operator) Image
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Import 3DS Import from 3DS file format (.3ds) Import Scene
Import MDD Import MDD vertex keyframe file to shape keys Import Shape
Make Regular Set UVW control points a uniform distance apart Lattice
Select or Deselect All Change selection of all UVW control points Lattice
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Remove Actuator Remove a actuator from the active object Logic
Bind Camera to Markers Bind the active camera to selected markers(s) Marker
Marker Border Select Select all time markers using border selection Marker
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Paste Material Paste the material settings and nodes Material
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Add Plane Construct a filled planar mesh with 4 vertices Mesh
Assing Image to UV Texture Assigns Image to active UV layer, or creates a UV layer Mesh
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Duplicate and extrude selected vertices, edges or faces
Duplicate or Extrude at 3D Cursor Mesh
towards 3D Cursor
Extrude Repeat Mesh Extrude selected vertices, edges or faces repeatedly Mesh
Knife Cut Cut selected edges and faces into parts Mesh
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Loop Select Select a loop of connected edges Mesh
Multi Select Loops Select a loop of connected edges by connection type Mesh
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Remove UV Texture Remove UV texture layer Mesh
Reveal Hidden Reveal all hidden vertices, edges and faces Mesh
Select Axis Select all data in the mesh on a single axis Mesh
Select Linked (un)select all vertices linked to the active mesh Mesh
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Select Linked All Select all vertices linked to the active mesh Mesh
Select Similar Select similar vertices, edges or faces by property types Mesh
Select Vertex Path Select shortest path between two vertices by distance type Mesh
Shape Propagate Apply selected vertex locations to all other shape keys Mesh
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Shortest Path Select Select shortest path between two selections Mesh
The faces of the active Mesh Object are sorted, based on the
Sort Faces Mesh
current view.
Add Meta-Strips Add new meta-strips incorporating the selected strips Nla
Add Transition Add a transition strip between two adjacent selected strips Nla
Apply Scale Apply scaling of selected strips to their referenced Actions Nla
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Border Select (undocumented operator) Nla
Delete Tracks Delete selected NLA-Tracks and the strips they contain Nla
Move Strips Down Move selected strips down a track if there's room Nla
Remove Meta-Strips Separate out the strips held by the selected meta-strips Nla
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Select All (undocumented operator) Nla
Add File Node Add a file node to the current node editor Node
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Hide Toggle hiding of the selected nodes Node
Make Links Makes a link between selected output in input sockets Node
Select Linked From Select nodes linked from the selected ones Node
Select Same Type Next Select the next node of the same type. Node
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Select Same Type Prev Select the prev node of the same type. Node
Toggle Hidden Node Sockets Toggle unused node socket display Node
Toggle Node Preview Toggle preview display for selected nodes Node
Add Effector Add an empty object with a physics effector to the scene Object
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Add Lamp Add a lamp object to the scene Object
Add Material Slot Add a new material slot or duplicate the selected one Object
Apply Modifier Apply modifier and remove from the stack Object
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Apply Rotation Apply the object's rotation to its data Object
Apply Visual Transform Apply the object's visual transformation to its data Object
Calculate Object Paths Calculate paths for the selected bones Object
Clean Vertex Group Remove Vertex Group assignments which aren't required Object
Clear All Restrict Render Reveal all render objects by setting the hide render flag Object
Clear Constraints Clear all the constraints for the active Object only Object
Clear Objects Paths Clear path caches for selected bones Object
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Clear Origin Clear the object's origin Object
Clear Restrict Render Reveal the object by setting the restrictrender flag Object
Clear Restrict View Reveal the object by setting the restrictview flag Object
Clear Shape Keys Clear weights for all shape keys Object
Copy Logic Bricks to Selected Copy logic bricks to other selected objects. Object
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Copy Modifier Duplicate modifier at the same position in the stack Object
Copy Vertex Groups to Linked Copy Vertex Groups to all users of the same Geometry data Object
Deselect Material Slot Deselect vertices assigned to the selected material slot Object
Hook to New Object Hook selected vertices to the first selected Object Object
Hook to Selected Object Hook selected vertices to the first selected Object Object
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Invert Vertex Group (undocumented operator) Object
Link Data Make links from the active object to other selected objects Object
Link Objects to Scene Make linked data local to each object Object
Make Duplicates Real Make dupli objects attached to this object real Object
Make Local Make library linked datablocks local to this file Object
Make Single User Make linked data local to each object Object
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Make Vertex Parent Parent selected objects to the selected vertices Object
Mesh Deform Bind Bind mesh to cage in mesh deform modifier Object
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Normalize Vertex Group (undocumented operator) Object
Remove Particle System Slot Remove the selected particle system Object
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Select By Type Select all visible objects that are of a type Object
Select Grouped Select all visible objects grouped by various properties Object
Select Linked Select all visible objects that are linked Object
Select Material Slot Select vertices assigned to the selected material slot Object
Select the Mirror objects of the selected object eg. L.sword ->
Select Mirror Object
R.sword
Select or Deselect All Change selection of all visible objects in scene Object
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Set Active Vertex Group Set the active vertex group Object
Set Restrict Render Hide the object by setting the restrictrender flag Object
Set Restrict View Hide the object by setting the restrictview flag Object
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Add Drivers for Selected Add drivers to selected items Outliner
Delete Drivers for Selected Delete drivers assigned to selected items Outliner
Show Active Adjust the view so that the active Object is shown centered Outliner
Show Hierarchy Open all object entries and close all others Outliner
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Toggle Renderability Toggle the renderbility of selected items Outliner
Image from View Make an image from the current 3D view for re-projection Paint
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Set Vertex Colors (undocumented operator) Paint
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Copy Paritcle Dupliob Duplicate the current dupliobject Particle
Move Down Dupli Object Move dupli object down in the list Particle
Move Down Target Move particle target down in the list Particle
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Remove Particle Target Remove the selected particle target Particle
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Add Selected to Bone Group Add selected bones to the chosen bone group Pose
Apply Pose as Rest Pose Apply the current pose as the new rest pose Pose
Calculate Bone Paths Calculate paths for the selected bones Pose
Change Bone Layers Change the layers that the selected bones belong to Pose
Clear Bone Paths Clear path caches for selected bones Pose
Clear Constraints Clear all the constraints for the selected bones Pose
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Deselect All Bones (undocumented operator) Pose
Flip Names Flips (and corrects) the names of selected bones Pose
Metarig Clear Type Clear type from the active posebone Pose
Paste Pose Pastes the stored pose on to the current pose Pose
Pose Breakdowner Create a suitable breakdown pose on the current frame Pose
Pose Graph Create a graph from the active armature through graphviz Pose
Relax Pose Make the current pose more similar to its surrounding ones Pose
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Create a sample metarig to be modified before generating the
Re-Scan Metarig Scripts Pose
final rig.
Select Bones of Bone Group Select bones in active Bone Group Pose
Select Grouped Select all visible bones grouped by various properties Pose
Write Metarig to Script Write the edit armature out as a python script Pose
PoseLib Add pose Add the current Pose to the active Pose Library Poselib
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PoseLib Remove Pose Remove nth pose from the active Pose Library Poselib
PoseLib Rename Pose Rename nth pose from the active Pose Library Poselib
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Client Cancel All Cancel all running network rendering jobs. Render
Client Download Download the render results from the network Render
Play Rendered Animation Plays back rendered frames/movies using an external player. Render
Send Current Frame Job Send Render Job with current frame to the Network Render
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Change Codec Change Quicktime codec settings Scene
Duplicate Area into New Window Duplicate selected area into new window Screen
Handle Area Action Zones Handle area action zones for mouse actions/gestures Screen
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Jump to Endpoint Jump to first/last frame in frame range Screen
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Toggle Full Screen Toggle display selected area as fullscreen Screen
Toggle Quad View Split selected area into camera, front, right & top views Screen
Activate /Select Select a strip (last selected becomes the "active strip") Sequencer
Add Image Strip Add an image or image sequence to the sequencer Sequencer
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Border Offset View Enable border select mode Sequencer
Lock Strips Lock the active strip so that it can't be transformed Sequencer
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Previous Edit Move frame to previous edit point Sequencer
Reassing Inputs Reassign the Inputs for the effects strip Sequencer
Select Active Slide Select strips on the nominated side of the active strip Sequencer
Select Handles Select manipulator handles on the sides of the selected strip Sequencer
Select Less Shrink the current selection of adjacent selected strips Sequencer
Select Linked Select all strips adjacent to the current selection Sequencer
Select More Select more strips adjacent to the current selection Sequencer
Select Pick Linked Select a chain of linked strips nearest to the mouse pointer Sequencer
Separate Images On image sequences strips, it return a strip for each image Sequencer
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Set Render Size Set render size and aspect from active sequence Sequencer
Swap Strip Swap active strip with strip to the left Sequencer
Toggle Meta Strip Toggle a metastrip (to edit enclosed strips) Sequencer
UnLock Strips Unlock the active strip so that it can't be transformed Sequencer
UnMeta Strip Put the contents of a metastrip back in the sequencer Sequencer
View Toggle Toggle between sequencer views (sequence, preview, both) Sequencer
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Draw Stroke (undocumented operator) Sketch
Pack Sound Pack the sound into the current blend file Sound
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Convert Whitespace Convert whitespaces by type Text
Find Set Selected Find specified text and set as selected Text
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New Create a new text data block Text
Reload Reload active text data block from its file Text
Replace Set Selected Replace text with specified text and set as selected Text
Resolve Conflict When external text is out of sync, resolve the conflict Text
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Scrollbar Scroll text screen Text
To 3D Object Create 3d text object from active text data block Text
Discard all environment maps in the .blend file and free them
Clear All Environment Maps Texture
from memory
Clear Environment Map Discard the environment map and free it from memory Texture
Copy Texture Slot Settings Copy the material texture settings and nodes Texture
Paste Texture Slot Settings Copy the texture settings and nodes Texture
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Save Environment Map Save the current generated Environment map to an image file Texture
Shear Shear selected items along the horizontal screen axis Transform
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Shrink/Flatten Shrink/fatten selected vertices along normals Transform
Copy Data Path Copy the RNA data path for this property to the clipboard Ui
Copy to Selected Copy property from this object to selected objects or bones Ui
Reset to Default Value Reset this property's value to its default value Ui
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Border Select Select UV vertices using border selection Uv
Follow Active Quads Follow UVs from active quads along continuous face loops Uv
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Select Inverse Select inverse of (un)selected UV vertices Uv
Select Linked Pick Select all UV vertices linked under the mouse Uv
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Pan View Pan the view View2d
Zoom to Border Zoom in the view to the nearest item contained in the border View2d
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Border Select Select items using border selection View3d
Extrude and Move on Normals Extrude and move along normals View3d
Extrude Individual and Move Extrude individual elements and move View3d
Remove Background Image Remove a background image from the 3D view View3d
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Rotate View Rotate the view View3d
Set the active object as the active camera for this view or
Set Active Object as Camera View3d
scene
Smoth View The time to animate the change of view (in milliseconds) View3d
Snap Selection to Grid Snap selected item(s) to nearest grid node View3d
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View Numpad Set the view View3d
Set a context array value. Useful for cycling the active mesh
Context Array Cycle Wm
edit mode.
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Context Set Set a context value. Wm
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Exit Blender Quit Blender Wm
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Reload Scripts bpy.ops.wm.reload_scripts() Wm
Reload Start-Up File Open the default file (doesn't save the current file) Wm
Save Blender File Make the current file the default .blend file Wm
SaveAs Blender File Save the current file in the desired location Wm
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New World Add a new world World
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