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BLENDER 2.

5 TOOL DICTIONARY

REVISION 31886

1095 OPERATOR DESCRIPTIONS!

FOREVER BLENDER!

(DEMOHERO)

Information Source : http://www.blender.org/documentation/250PythonDoc/bpy.ops.html

It will be updated.

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Operator Names Descriptions Operators

Auto-Set Preview Range Set Preview Range based on extents of selected Keyframes Action

Border Select Select all keyframes within the specified region Action

Clean Keyframes Simplify F-Curves by removing closely spaced keyframes Action

Copy Keyframes Copy selected keyframes to the copy/paste buffer Action

Delete Keyframes Remove all selected keyframes Action

Duplicate Keyframes Make a copy of all selected keyframes Action

Insert Keyframes Insert keyframes for the specified channels Action

Set the current frame to the average frame of the selected


Jump to Frame Action
keyframes

Mirror Keys Flip selected keyframes over the selected mirror line Action

Mouse Select Keys Select keyframes by clicking on them Action

New Create new action Action

Paste keyframes from copy/paste buffer for the selected


Paste Keyframes Action
channels, starting on the current frame

Add keyframes on every frame between the selected


Sample Keyframes Action
keyframes

Select All Toggle selection of all keyframes Action

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Select All Select all keyframes on the specified frame(s) Action

Select Less Deselect keyframes on ends of selection islands Action

Select keyframes occurring the same F-Curves as selected


Select Linked Action
ones

Select More Select keyframes beside already selected ones Action

Set Keyframe Extrapolation Set extrapolation mode for selected F-Curves Action

Set Keyframe Handle Type Set type of handle for selected keyframes Action

Set interpolation mode for the F-Curve segments starting


Set Keyframe Interpolation Action
from the selected keyframes

Set Keyframe Type Set type of keyframe for the seleced keyframes Action

Snap Keys Snap selected keyframes to the times specified Action

View All Reset viewable area to show full keyframe range Action

Add driver(s) for the property(s) connected represented by


Add Driver Anim
the highlighted button

Add Empty Keying Set Add a new (empty) Keying Set to the active Scene Anim

Add Empty Keying Set Path Add empty path to active Keying Set Anim

Add to Keying Set (undocumented operator) Anim

Border Select Select all animation channels within the specified region Anim

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Change Frame Interactively change the current frame number Anim

Clear Preview Range (undocumented operator) Anim

Collapse (i.e. close) all selected expandable animation


Collapse Channels Anim
channels

Copy Driver Copy the driver for the highlighted button Anim

Delete Channels Delete all selected animation channels Anim

Delete keyframes on the current frame for all properties in


Delete Keyframe Anim
the specified Keying Set

Delete Keyframe (undocumented operator) Anim

Delete Keyframe (Buttons) (undocumented operator) Anim

Disable Channel Setting Disable specified setting on all selected animation channels Anim

Enable Channel Setting Enable specified setting on all selected animation channels Anim

Expand (i.e. open) all selected expandable animation


Expand Channels Anim
channels

Export Keying Set Export Keiyng Set to a python script Anim

Insert keyframes on the current frame for all properties in the


Insert Keyframe Anim
specified Keying Set

Insert Keyframe (Buttons) (undocumented operator) Anim

Insert Keyframe Menu (undocumented operator) Anim

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Invert Channel Setting Invert specified setting on all selected animation channels Anim

Mouse Click on Channels Handle mouse-clicks over animation channels Anim

Paste the driver in the copy/paste buffer for the highlighted


Paste Driver Anim
button

Remove Active Keying Set Path Remove active Path from active Keying Set Anim

Remove the driver(s) for the property(s) connected


Remove Driver Anim
represented by the highlighted button

Remove from Keying Set (undocumented operator) Anim

Removed Active Keying Set Remove the active Keying Set Anim

Select All Toggle selection of all animation channels Anim

Set Active Keying Set (undocumented operator) Anim

Set Preview Range (undocumented operator) Anim

Make only the selected animation channels visible in the


Set Visibility Anim
Graph Editor

Toggle Channel Editability Toggle editability of selected channels Anim

Toggle Frames/Seconds (undocumented operator) Anim

Toggle visibility in Graph Editor of all selected animation


Toggle Visibility Anim
channels

Update Animation Data (undocumented operator) Anim

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Add Bone (undocumented operator) Armature

Align Bones Align selected bones to the active bone (or to their parent) Armature

Automatically renames the selected bones according to


AutoName by Axis Armature
which side of the target axis they fall on

Change Armature Layers Change the visible armature layers Armature

Change Bone Layers Change the layers that the selected bones belong to Armature

Clear Parent (undocumented operator) Armature

Click-Extrude (undocumented operator) Armature

Delete Selected Bone(s) (undocumented operator) Armature

Duplicate (undocumented operator) Armature

Duplicate Selected Bone(s) (undocumented operator) Armature

Extrude (undocumented operator) Armature

Extrude (undocumented operator) Armature

Extrude Forked (undocumented operator) Armature

Fill Between Joints Add bone between selected joint(s) and/or 3D-Cursor Armature

Flip Names Flips (and corrects) the names of selected bones Armature

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Make Parent (undocumented operator) Armature

Merge Bones Merge continuous chains of selected bones Armature

Recalculate Roll (undocumented operator) Armature

Select Connected (undocumented operator) Armature

Select Hierarchy (undocumented operator) Armature

Select Inverse (undocumented operator) Armature

Select or Deselect All (undocumented operator) Armature

Separate Bones Isolate selected bones into a separate armature Armature

Set Bone Flags Set flags for armature bones Armature

Subdivide Multi (undocumented operator) Armature

Subdivide Simple (undocumented operator) Armature

Subdivs (undocumented operator) Armature

Switch Direction (undocumented operator) Armature

Add Boid Rule Add a boid rule to the current boid state Boid

Add Boid State Add a boid state to the particle system Boid

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Move Down Boid Rule Move boid rule down in the list Boid

Move Down Boid State Move boid state down in the list Boid

Move Up Boid Rule Move boid rule up in the list Boid

Move Up Boid State Move boid state up in the list Boid

Remove Boid Rule (undocumented operator) Boid

Remove Boid State (undocumented operator) Boid

Add Brush Add brush by mode type Brush

Preset Set brush shape Brush

Reset Brush Return brush to defaults based on current tool Brush

Scale Sculpt/Paint Brush Size Change brush size by a scalar Brush

Open a file browser, Hold Shift to open the file, Alt to browse
Accept Buttons
containing directory

Toolbox Display button panel toolbox Buttons

Add Cloth Preset Add a Cloth Preset Cloth

(De)Select All (de)select all reports Console

Border Select Toggle border selection Console

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Clear Clear text by type Console

Evaluate the namespace up until the cursor and give a list of


Console Autocomplete Console
options or complete the name if there is only one

Console Banner Print a message when the terminal initializes Console

Console Execute Execute the current console line as a python expression Console

Console Language Set the current language for this console Console

Copy Reports to Clipboard Copy selected reports to Clipboard Console

Copy to Clipboard Copy selected text to clipboard Console

Delete Delete text by cursor position Console

Delete Reports Delete selected reports Console

History Append Append history at cursor position Console

History Cycle Cycle through history Console

Insert Insert text at cursor position Console

Move Cursor Move cursor position Console

Paste from Clipboard Paste text from clipboard Console

Replay Operators Replay selected reports Console

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Scrollback Append Append scrollback text by type Console

Select Report Select reports by index Console

Set Selection Set the console selection Console

Clear Inverse Clear inverse correction for ChildOf constraint Constraint

Delete Constraint Remove constraint from constraint stack Constraint

Move Constrain Up Move constraint up constraint stack Constraint

Move Constraint Down Move constraint down constraint stack Constraint

Reset Distance Reset limiting distance for Limit Distance Constraint Constraint

Reset Original Lenght Reset original length of bone for Stretch To Constraint Constraint

Set Inverse Set inverse correction for ChildOf constraint Constraint

Add Bezier Construct a Bezier Curve Curve

Add Circle Construct a Bezier Circle Curve

Add Nurbs Circle Construct a Nurbs Circle Curve

Add Nurbs Curve Construct a Nurbs Curve Curve

Add Path Construct a Path Curve

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Add Vertex (undocumented operator) Curve

Clear Tilt (undocumented operator) Curve

Delete (undocumented operator) Curve

Duplicate (undocumented operator) Curve

Extrude (undocumented operator) Curve

Hide Selected (undocumented operator) Curve

Make Segment (undocumented operator) Curve

Reveal Hidden (undocumented operator) Curve

Select Control Point Row (undocumented operator) Curve

Select Inverse (undocumented operator) Curve

Select Less (undocumented operator) Curve

Select Linked (undocumented operator) Curve

Select More (undocumented operator) Curve

Select Next (undocumented operator) Curve

Select Nth (undocumented operator) Curve

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Select or Deselect All (undocumented operator) Curve

Select or Deselect First (undocumented operator) Curve

Select or Deselect Last (undocumented operator) Curve

Select Previous (undocumented operator) Curve

Select Random (undocumented operator) Curve

Separate (undocumented operator) Curve

Set Curve Radius (undocumented operator) Curve

Set Curve Weight (undocumented operator) Curve

Set Handle Type (undocumented operator) Curve

Set Spline Type (undocumented operator) Curve

Shade Flat (undocumented operator) Curve

Shade Smooth (undocumented operator) Curve

Smooth (undocumented operator) Curve

Smooth Curve Radius (undocumented operator) Curve

Spin (undocumented operator) Curve

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Subdivide (undocumented operator) Curve

Switch Direction (undocumented operator) Curve

Toggle Cyclic (undocumented operator) Curve

Redo Redo previous action Ed

Undo Undo previous action Ed

Export a single object as a stanford PLY with normals,


Export PLY Export
colours and texture coordinates.

Export 3DS Export to 3DS file format (.3ds) Export Scene

Export FBX Selection to an ASCII Autodesk FBX Export Scene

Export OBJ Save a Wavefront OBJ File Export Scene

Export X3D Export selection to Extensible 3D file (.x3d) Export Scene

Export MDD Animated mesh to MDD vertex keyframe file Export Shape

Activate/Select File Activate/select file File

Activate/Select File Activate/select the file(s) contained in the border File

Add Bookmark Add a bookmark for the selected/active directory File

Cancel File Load Cancel loading of selected file File

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Create New Directory Create a new directory File

Delete Bookmark Delete selected bookmark File

Delete File Delete selected file File

Execute File Window Execute selected file File

Find Missing Files (undocumented operator) File

Highlight File Highlight selected file(s) File

Increment Number in Filename Increment number in filename File

Make All Paths Absolute (undocumented operator) File

Make All Paths Relative (undocumented operator) File

Next Folder Move to next folder File

Pack All (undocumented operator) File

Parent File Move to parent directory File

Previous Folder Move to previous folder File

Refresh Filelist Refresh the file list File

Rename File or Directory Rename file or file directory File

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Report Missing Files (undocumented operator) File

Select and Execute (undocumented operator) File

Select Directory Select a bookmarked directory File

Select/Deselect All Files Select/deselect all files File

Smooth Scroll Smooth scroll to make editable file visible. File

Toggle Hide Dot Files Toggle hide hidden dot files File

Toogle Bookmarks Toggle bookmarks display File

Unpack All (undocumented operator) File

Fluid Simulation Bake Bake fluid simulation Fluid

Add Textbox Add a new Textbox Font

Change Character Change font character code Font

Change Spacing Change font spacing Font

Copy Text Copy selected text to clipboard Font

Cut Text Cut selected text to clipboard Font

Delete Delete text by cursor position Font

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Insert Lorem Insert placeholder text Font

Insert Text Insert text at cursor position Font

Line Break Insert line break at cursor position Font

Move Cursor Move cursor to position type Font

Make selection from current cursor position to new cursor


Move Select Font
position type

Open (undocumented operator) Font

Paste Buffer Paste text from OS buffer Font

Paste File Paste contents from file Font

Paste Text Paste text from clipboard Font

Remove Textbox Remove the textbox Font

Set Case Set font case Font

Set Style Set font style Font

Toggle Case Toggle font case Font

Toggle Style Toggle font style Font

Unlink Unlink active font data block Font

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Add new Grease Pencil layer for the active Grease Pencil
Add New Layer Gpencil
datablock

Convert Grease Pencil Convert the active Grease Pencil layer to a new Object Gpencil

Delete Active Frame Delete the active frame for the active Grease Pencil datablock Gpencil

Grease Pencil Add New Add new Grease Pencil datablock Gpencil

Grease Pencil Draw Make annotations on the active data Gpencil

Grease Pencil Unlink Unlink active Grease Pencil datablock Gpencil

Bake selected F-Curves to a set of sampled points defining a


Bake Curve Graph
similar curve

Clean Keyframes Simplify F-Curves by removing closely spaced keyframes Graph

Insert new keyframe at the cursor position for the active F-


Click-Insert Keyframes Graph
Curve

Mouse Select Keys Select keyframes by clicking on them Graph

Copy Keyframes Copy selected keyframes to the copy/paste buffer Graph

Set Cursor Interactively set the current frame number and value cursor Graph

Delete Keyframes Remove all selected keyframes Graph

Duplicate Keyframes Make a copy of all selected keyframes Graph

Fixes the most common causes of gimbal lock in the fcurves


Filter Out Discontinuities Graph
of the active bone

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Set Keyframe Extrapolation Set extrapolation mode for selected F-Curves Graph

Add F-Curve Modifier Add F-Modifiers to the selected F-Curves Graph

Copy F-Modifiers Copy the F-Modifier(s) of the active F-Curve. Graph

Paste F-Modifiers Add copied F-Modifiers to the selected F-Curves Graph

Set the current frame to the average frame of the selected


Jump to Frame Graph
keyframes

Clear Ghost Curves Clear F-Curve snapshots (Ghosts) for active Graph Editor Graph

Create snapshot (Ghosts) of selected F-Curves as


Create Ghost Curves Graph
background aid for active Graph Editor

Set Keyframe Handle Type Set type of handle for selected keyframes Graph

Show/Hide All Handles (undocumented operator) Graph

Set interpolation mode for the F-Curve segments starting


Set Keyframe Interpolation Graph
from the selected keyframes

Insert Keyframes Insert keyframes for the specified channels Graph

Mirror Keys Flip selected keyframes over the selected mirror line Graph

Paste keyframes from copy/paste buffer for the selected


Paste Keyframes Graph
channels, starting on the current frame

Auto-Set Preview Range (undocumented operator) Graph

Properties (undocumented operator) Graph

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Add keyframes on every frame between the selected
Sample Keyframes Graph
keyframes

Select All Toggle selection of all keyframes Graph

Border Select Select all keyframes within the specified region Graph

Select All Select all keyframes on the specified frame(s) Graph

Select Less Deselect keyframes on ends of selection islands Graph

Select keyframes occurring the same F-Curves as selected


Select Linked Graph
ones

Select More Select keyframes beside already selected ones Graph

Apply weighted moving means to make selected F-Curves


Smooth Keys Graph
less bumpy

Snap Keys Snap selected keyframes to the chosen times/values Graph

Bake Sound to F-Curves Bakes a sound wave to selected F-Curves Graph

View All Reset viewable area to show full keyframe range Graph

Add the object to an object group that contains the active


Add Selected to Active Group Group
object

Create New Group Create an object group from selected objects Group

Remove From Groups Remove selected objects from all groups Group

Remove Selected From Active Remove the object from an object group that contains the
Group
Group active object

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Operator Cheat Sheet Reference for operator and data Python API Help

Cycle Render Slot (undocumented operator) Image

Image Edit Externally Edit image in an external application Image

New (undocumented operator) Image

Open (undocumented operator) Image

Pack (undocumented operator) Image

Project Apply Select object matching a naming pattern Image

Project Edit Select object matching a naming pattern Image

Properties (undocumented operator) Image

Record Composite (undocumented operator) Image

Reload (undocumented operator) Image

Replace (undocumented operator) Image

Sample (undocumented operator) Image

Sample Line (undocumented operator) Image

Save (undocumented operator) Image

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Save As (undocumented operator) Image

Save Dirty Select object matching a naming pattern Image

Save Sequence (undocumented operator) Image

Scopes (undocumented operator) Image

Set Curves Point (undocumented operator) Image

Toolbox (undocumented operator) Image

Unpack (undocumented operator) Image

View All (undocumented operator) Image

View Center (undocumented operator) Image

View Pan (undocumented operator) Image

View Zoom (undocumented operator) Image

View Zoom in (undocumented operator) Image

View Zoom Out (undocumented operator) Image

View Zoom Ratio (undocumented operator) Image

Import BVH Load a OBJ Motion Capture File Import Anim

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Import 3DS Import from 3DS file format (.3ds) Import Scene

Import OBJ Load a Wavefront OBJ File Import Scene

Import MDD Import MDD vertex keyframe file to shape keys Import Shape

Update Reports Display Undocumented Operator Info

Add Sunsky Preset Add a Sky & Atmosphere Preset Lamp

Make Regular Set UVW control points a uniform distance apart Lattice

Select or Deselect All Change selection of all UVW control points Lattice

Add Actuator Add a actuator to the active object Logic

Add Controller Add a controller to the active object Logic

Add Sensor Add a sensor to the active object Logic

Cut Links (undocumented operator) Logic

Move Actuator Move Actuator Logic

Move Controller Move Controller Logic

Move Sensor Move Sensor Logic

Properties Toggle display properties panel Logic

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Remove Actuator Remove a actuator from the active object Logic

Remove Controller Remove a controller from the active object Logic

Remove Sensor Remove a sensor from the active object Logic

(De)select All Markers Change selection of all time markers Marker

Add Time Marker Add a new time marker Marker

Bind Camera to Markers Bind the active camera to selected markers(s) Marker

Delete Markers Delete selected time marker(s) Marker

Duplicate Time Marker Duplicate selected time marker(s) Marker

Make Links to Scene Link markers to another scene Marker

Marker Border Select Select all time markers using border selection Marker

Move Time Marker Move selected time marker(s) Marker

Select Time Marker Select time marker(s) Marker

Add SSS Preset Add a Subsurface Scattering Preset Material

Copy Material Copy the material settings and nodes Material

New Material Add a new material Material

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Paste Material Paste the material settings and nodes Material

Delete Delete selected metaelement(s) Mball

Duplicate Delete selected metaelement(s) Mball

Hide Hide (un)selected metaelement(s) Mball

Inverse Select inverse of (un)selected metaelements Mball

Random… Randomly select metaelements Mball

Reveal Reveal all hidden metaelements Mball

Select/Deselect All Change selection of all meta elements Mball

Add Circle Construct a circle mesh Mesh

Add Cone Construct a conic mesh (ends filled) Mesh

Add Cube Construct a cube mesh Mesh

Add Duplicate (undocumented operator) Mesh

Add Grid Construct a grid mesh Mesh

Add Ico Sphere Construct an Icosphere mesh Mesh

Add Monkey Construct a Suzanne mesh Mesh

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Add Plane Construct a filled planar mesh with 4 vertices Mesh

Add Sticky Add sticky UV texture layer Mesh

Add Torus Add a torus mesh Mesh

Add Tube Construct a tube mesh Mesh

Add UV Sphere Construct a UV sphere mesh Mesh

Add UV Texture Add UV texture layer Mesh

Add Vertex Color Add vertex color layer Mesh

Assing Image to UV Texture Assigns Image to active UV layer, or creates a UV layer Mesh

Rearrange geometry on a selected surface to avoid skinny


Beautify Fill Mesh
faces

Blend From Shape Blend in shape from a shape key Mesh

Clear F-Gon Clear fgon from selected face Mesh

Copy mirror UV coordinates on the X axis based on a


Copy Mirrored UV Coords Mesh
mirrored mesh

Delete Delete selected vertices, edges or faces Mesh

Delete an edge loop by merging the faces on each side to a


Delete Edge Loop Mesh
single face loop

Duplicate Duplicate selected vertices, edges or faces Mesh

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Duplicate and extrude selected vertices, edges or faces
Duplicate or Extrude at 3D Cursor Mesh
towards 3D Cursor

Edge Flip Flip selected edge or adjoining faces Mesh

Edge Ring Select Select an edge ring Mesh

Extrude Extrude selected vertices, edges or faces Mesh

Extrude Individual Faces and


(undocumented operator) Mesh
Move

Extrude Only Edges and Move (undocumented operator) Mesh

Extrude Region and Move (undocumented operator) Mesh

Extrude Repeat Mesh Extrude selected vertices, edges or faces repeatedly Mesh

ExtrudeOnly Vertices and Move (undocumented operator) Mesh

Fill Create a segment, edge or face Mesh

Toggle the direction of selected face's vertex and face


Flip Normals Mesh
normals

Hide Selection Hide (un)selected vertices, edges or faces Mesh

Knife Cut Cut selected edges and faces into parts Mesh

Loop Cut Add a new loop between existing loops Mesh

Loop Cut and Slide (undocumented operator) Mesh

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Loop Select Select a loop of connected edges Mesh

Loop to Region Select a loop of connected edges as a region Mesh

Make Edge/Face Add an edge or face to selected Mesh

Make F-Gon Make fgon from selected faces Mesh

Flip all selected vertex and face normals in a consistent


Make Normals Consistent Mesh
direction

Mark Seam (un)mark selected edges as a seam Mesh

Mark Sharp (un)mark selected edges as sharp Mesh

Merge Merge selected vertices Mesh

Mirror Colors Mirror UV/image color layer Mesh

Mirror UVs Mirror selected UVs Mesh

Multi Select Loops Select a loop of connected edges by connection type Mesh

Quads to Tris Convert selected quads to triangles Mesh

Region to Loop Select a region as a loop of connected edges Mesh

Remove Doubles Remove duplicate vertices Mesh

Remove Sticky Remove sticky UV texture layer Mesh

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Remove UV Texture Remove UV texture layer Mesh

Remove Vertex Color Remove vertex color layer Mesh

Reveal Hidden Reveal all hidden vertices, edges and faces Mesh

Rip Rip selection from mesh (quads only) Mesh

Rip (undocumented operator) Mesh

Rotate Colors Rotate UV/image color layer Mesh

Rotate Selected Edge Rotate selected edge or adjoining faces Mesh

Rotate Uvs Rotate selected UVs Mesh

Extrude selected vertices in screw-shaped rotation around


Screw Mesh
the cursor in indicated viewport

Select Axis Select all data in the mesh on a single axis Mesh

Select by Number of Vertices Select vertices or faces by vertex count Mesh

Select Interior Faces bpy.ops.mesh.faces_select_interior() Mesh

Select Inverse Select inverse of (un)selected vertices, edges or faces Mesh

Select less vertices, edges or faces connected to initial


Select Less Mesh
selection

Select Linked (un)select all vertices linked to the active mesh Mesh

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Select Linked All Select all vertices linked to the active mesh Mesh

Select Linked Flat Faces Select linked faces by angle Mesh

Select Mirror Select mesh items at mirrored locations Mesh

Select more vertices, edges or faces connected to initial


Select More Mesh
selection

Select Non Manifold Select all non-manifold vertices or edges Mesh

Select Nth Undocumented Operator Mesh

Select Random Randomly select vertices Mesh

Select Sharp Edges Marked selected edges as sharp Mesh

Select Similar Select similar vertices, edges or faces by property types Mesh

Select Vertex Path Select shortest path between two vertices by distance type Mesh

Select/Deselect All Change selection of all vertices, edges or faces Mesh

Separate Separate selected geometry into a new mesh Mesh

Shade Flat Display faces 'flat' Mesh

Shade Smooth Display faces 'smooth' (using vertex normals) Mesh

Shape Propagate Apply selected vertex locations to all other shape keys Mesh

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Shortest Path Select Select shortest path between two selections Mesh

Smooth Vertex Flatten angles of selected vertices Mesh

Create a solid skin by extruding, compensating for sharp


Solidify Mesh
angles

The faces of the active Mesh Object are sorted, based on the
Sort Faces Mesh
current view.

Extrude selected vertices in a circle around the cursor in


Spin Mesh
indicated viewport

Split Split selected geometry into separate disconnected mesh Mesh

Subdivide Subdivide selected edges Mesh

Tris to Quads Convert selected triangles to quads Mesh

Add an Action-Clip strip (i.e. an NLA Strip referencing an


Add Action Strip Nla
Action) to the active track

Add F-Modifier (undocumented operator) Nla

Add Meta-Strips Add new meta-strips incorporating the selected strips Nla

Add Track(s) Add NLA-Tracks above/after the selected tracks Nla

Add Transition Add a transition strip between two adjacent selected strips Nla

Apply Scale Apply scaling of selected strips to their referenced Actions Nla

Bake Action Bake animation to an Action Nla

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Border Select (undocumented operator) Nla

Clear Scale Reset scaling of selected strips Nla

Copy F-Modifiers Copy the F-Modifier(s) of the active NLA-Strip. Nla

Delete Strips Delete selected strips Nla

Delete Tracks Delete selected NLA-Tracks and the strips they contain Nla

Duplicate selected NLA-Strips, adding the new strips in new


Duplicate Strips Nla
tracks above the originals

Enter tweaking mode for the action referenced by the active


Enter Tweak Mode Nla
strip

Exit tweaking mode for the action referenced by the active


Exit Tweak Mode Nla
strip

Mouse Click on Channels (undocumented operator) Nla

Mouse Select (undocumented operator) Nla

Move Strips Down Move selected strips down a track if there's room Nla

Move Strips Up Move selected strips up a track if there's room Nla

Paste F-Modifiers Add copied F-Modifiers to the selected NLA-Strips Nla

Properties (undocumented operator) Nla

Remove Meta-Strips Separate out the strips held by the selected meta-strips Nla

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Select All (undocumented operator) Nla

Snap Strips Move start of strips to specified time Nla

Split Strips Split selected strips at their midpoints Nla

Sychronise the length of the referenced Action with the


Sync Action Lenght Nla
lengths used in the strip

Toggle Muting Mute or un-muted selected strips Nla

Add File Node Add a file node to the current node editor Node

Backround Image Move (undocumented operator) Node

Backround Image Zoom (undocumented operator) Node

Border Select (undocumented operator) Node

Cut Links (undocumented operator) Node

Delete Delete selected nodes Node

Duplicate (undocumented operator) Node

Duplicate Nodes Duplicate the nodes Node

Edit Group Edit node group Node

Group Make group from selected nodes Node

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Hide Toggle hiding of the selected nodes Node

Link Nodes (undocumented operator) Node

Link to Viewer Node Link to Viewer Node Node

Link Viewer (undocumented operator) Node

Make Links Makes a link between selected output in input sockets Node

Properties Toggles the properties panel display Node

Read Full Sample Layers (undocumented operator) Node

Read Render Layers (undocumented operator) Node

Resize Node (undocumented operator) Node

Select (undocumented operator) Node

Select Linked From Select nodes linked from the selected ones Node

Select Linked To Select nodes linked to the selected ones Node

Select or Deselect All (De)select all nodes Node

Select Same Type Select all the same type Node

Select Same Type Next Select the next node of the same type. Node

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Select Same Type Prev Select the prev node of the same type. Node

Sort the nodes and show the cyclic dependencies between


Show Cycle Dependencies Node
the nodes

Toggle Hidden Node Sockets Toggle unused node socket display Node

Toggle Node Mute Toggle muting of the nodes Node

Toggle Node Preview Toggle preview display for selected nodes Node

Toggle Visibility Handle clicks on node header buttons Node

Ungroup Ungroup selected nodes Node

View All (undocumented operator) Node

Add Armature Add an armature object to the scene Object

Add Camera Add a camera object to the scene Object

Add Constraint Add a constraint to the active object Object

Add a constraint to the active object, with target (where


Add Constraint (with Targets) Object
applicable) set to the selected Objects/Bones

Add Effector Add an empty object with a physics effector to the scene Object

Add Group Instance Add a dupligroup instance Object

Add Humanoid (Advanced


Add an advanced human metarig base Object
Metarig)

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Add Lamp Add a lamp object to the scene Object

Add Material Slot Add a new material slot or duplicate the selected one Object

Add Metaball Add an metaball object to the scene Object

Add Modifier Add a modifier to the active object Object

Add Named Object Add named object Object

Add Named Object at Cursor (undocumented operator) Object

Add Object Add an object to the scene Object

Add Particle System Slot Add a particle system Object

Add Shape Key to the Object (undocumented operator) Object

Add Text Add a text object to the scene Object

Add to Group Add an object to a new group Object

Add Vertex Group (undocumented operator) Object

Align Objects Align Objects Object

Apply Location Apply the object's location to its data Object

Apply Modifier Apply modifier and remove from the stack Object

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Apply Rotation Apply the object's rotation to its data Object

Apply Scale Apply the object's scale to its data Object

Apply Visual Transform Apply the object's visual transformation to its data Object

Assign to Hook Assign the selected vertices to a hook Object

Assign the material in the selected material slot to the


Assing Material Slot Object
selected vertices

Assing Vertex Group (undocumented operator) Object

Bake Bake image textures of selected objects Object

Blend Vertex Group Undocumented Operator Object

Calculate Object Paths Calculate paths for the selected bones Object

Clean Vertex Group Remove Vertex Group assignments which aren't required Object

Clear All Restrict Render Reveal all render objects by setting the hide render flag Object

Clear Constraints Clear all the constraints for the active Object only Object

Clear Game Property Undocumented Operator Object

Clear Location Clear the object's location Object

Clear Objects Paths Clear path caches for selected bones Object

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Clear Origin Clear the object's origin Object

Clear Parent Clear the object's parenting Object

Clear Restrict Render Reveal the object by setting the restrictrender flag Object

Clear Restrict View Reveal the object by setting the restrictview flag Object

Clear Rotation Clear the object's rotation Object

Clear Scale Clear the object's scale Object

Clear Shape Keys Clear weights for all shape keys Object

Clear Slow Parent Clear the object's slow parent Object

Clear Track Clear tracking constraint or flag from object Object

Convert Convert selected objects to another type Object

Convert Modifier Convert particles to a mesh object Object

Copy Constraints to Selected Copy constraints to other selected objects. Object

Copy Game Property Undocumented Operator Object

Copy Logic Bricks to Selected Copy logic bricks to other selected objects. Object

Copy Materials to Others Copies materials to other selected objects Object

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Copy Modifier Duplicate modifier at the same position in the stack Object

Copy Vertex Group (undocumented operator) Object

Copy Vertex Groups to Linked Copy Vertex Groups to all users of the same Geometry data Object

Copy Vertex Groups to other selected objects with matching


Copy Vertex Groups to Selected Object
indicies

Delete Delete selected objects Object

Delete Higher Levels (undocumented operator) Object

Deselect Material Slot Deselect vertices assigned to the selected material slot Object

Deselect Vertex Group (undocumented operator) Object

Drop Named Material on Object Undocumented Operator Object

Duplicate Duplicate selected objects Object

Duplicate (undocumented operator) Object

Duplicate Linked (undocumented operator) Object

Explode Refresh Refresh data in the Explode modifier Object

Hook to New Object Hook selected vertices to the first selected Object Object

Hook to Selected Object Hook selected vertices to the first selected Object Object

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Invert Vertex Group (undocumented operator) Object

Join Join selected objects into active object Object

Join as Sahpes Merge selected objects to shapes of active object Object

Join as Uvs Copy UV Layout to objects with matching geometry Object

Link Data Make links from the active object to other selected objects Object

Link Objects to Scene Make linked data local to each object Object

Link to Group Add an object to an existing group Object

Make Duplicates Real Make dupli objects attached to this object real Object

Make DupliFace Make linked objects into dupli-faces Object

Make Local Make library linked datablocks local to this file Object

Make Parent Set the object's parenting Object

Set the object's parenting without setting the inverse parent


Make Parent without Inverse Object
correction

Add empty object to become local replacement data of a


Make Proxy Object
library-linked object

Make Single User Make linked data local to each object Object

Make the object track another object, either by constraint or


Make Track Object
old way or locked track

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Make Vertex Parent Parent selected objects to the selected vertices Object

Mesh Deform Bind Bind mesh to cage in mesh deform modifier Object

Mirror Shape Key (undocumented operator) Object

Mirror weights, and flip vertex group names, copying when


Mirror Vertex Group Object
only one side is selected

Move Down Modifier Move modifier down in the stack Object

Move Shape Key (undocumented operator) Object

Move to Layer Move the object to different layers Object

Move Up Modifier Move modifier up in the stack Object

Move Vertex Group (undocumented operator) Object

Multires Pack External Pack displacements from an external file Object

Multires Reshape Copy vertex coordinates from other object Object

Multires Save External Save displacements to an external file Object

Multires Subdivide Add a new level of subdivision Object

New Game Property (undocumented operator) Object

Normalize All Vertex Groups (undocumented operator) Object

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Normalize Vertex Group (undocumented operator) Object

Randomize Transform Randomize objects loc/rot/scale Object

Recenter Hook Set hook center to cursor position Object

Remove Particle System Slot Remove the selected particle system Object

Remove from Vertex Group (undocumented operator) Object

Remove Game Property (undocumented operator) Object

Remove Group (undocumented operator) Object

Remove Hook Remove a hook from the active object Object

Remove Material Slot Remove the selected material slot Object

Remove Modifier Remove a modifier from the active object Object

Remove Shape Key from the


(undocumented operator) Object
Object

Remove Vertex Group (undocumented operator) Object

Reset Hook Recalculate and clear offset transformation Object

Hide unselected render objects of same type as active by


Restrict Render Unselected Object
setting the hide render flag

Select By Layer Select all visible objects on a layer Object

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Select By Type Select all visible objects that are of a type Object

Select Camera Select object matching a naming pattern Object

Select Grouped Select all visible objects grouped by various properties Object

Select object relative to the active objects position in the


Select Hierarchy Object
hierarchy

Select Hook Selects effected vertices on mesh Object

Select Inverse Invert selection of all visible objects Object

Select Linked Select all visible objects that are linked Object

Select Material Slot Select vertices assigned to the selected material slot Object

Select the Mirror objects of the selected object eg. L.sword ->
Select Mirror Object
R.sword

Select Name Select an object with this name Object

Select or Deselect All Change selection of all visible objects in scene Object

Select Pattern Select object matching a naming pattern Object

Select Random Set select on random visible objects Object

Select Same Group Select object in the same group Object

Select Vertex Group (undocumented operator) Object

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Set Active Vertex Group Set the active vertex group Object

Set Object Mode Sets the object interaction mode Object

Set the object's origin, by either moving the data, or set to


Set Origin Object
center of data, or use 3d cursor

Set Restrict Render Hide the object by setting the restrictrender flag Object

Set Restrict View Hide the object by setting the restrictview flag Object

Set Slow Parent Set the object's slow parent Object

Shade Flat (undocumented operator) Object

Shade Smooth (undocumented operator) Object

Sort Vertex Groups Sorts vertex groups alphabetically Object

Subdivision Set Sets a Subdivision Surface Level (1-5) Object

Toggle Editmode Toggle object's editmode Object

Toggle Pose Mode Enables or disables posing/selecting bones Object

Copy another selected objects active shape to this one by


Transfer Shape Key Object
applying the relative offsets

Vertex Group Levels (undocumented operator) Object

Activate Item (undocumented operator) Outliner

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Add Drivers for Selected Add drivers to selected items Outliner

Delete Drivers for Selected Delete drivers assigned to selected items Outliner

Execute Operation (undocumented operator) Outliner

Expand/Collpase All Expand/Collapse all items Outliner

Keyingset Add Selected (undocumented operator) Outliner

Keyingset Remove Selected (undocumented operator) Outliner

Open/Close Item (undocumented operator) Outliner

Outliner Data Operation (undocumented operator) Outliner

Outliner Group Operation (undocumented operator) Outliner

Outliner ID data Operation (undocumented operator) Outliner

Outliner Object Operation (undocumented operator) Outliner

Rename Item (undocumented operator) Outliner

Show Active Adjust the view so that the active Object is shown centered Outliner

Show Hierarchy Open all object entries and close all others Outliner

Show/Hide One Level (undocumented operator) Outliner

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Toggle Renderability Toggle the renderbility of selected items Outliner

Toggle Selectability Toggle the selectability Outliner

Toggle Selected Toggle the Outliner selection of items Outliner

Toggle Visibility Toggle the visibility of selected items Outliner

This script projection unwraps the selected faces of a mesh.


Dirty Vertex Colors it operates on all selected mesh objects, and can be used Paint
unwrap selected faces, or all faces.

Face Selection Change selection for all faces Paint

Grab Clone (undocumented operator) Paint

Image from View Make an image from the current 3D view for re-projection Paint

Image Paint (undocumented operator) Paint

Image Paint Radial Control (undocumented operator) Paint

Project an edited render from the active camera back onto


Project Image Paint
the object

Sample Color (undocumented operator) Paint

Select Linked Select linked faces Paint

Select Linked Pick Select linked faces Paint

Set Clone Cursor (undocumented operator) Paint

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Set Vertex Colors (undocumented operator) Paint

Texture Paint Radial Control (undocumented operator) Paint

Texture Paint Toggle (undocumented operator) Paint

Vertex Paint (undocumented operator) Paint

Vertex Paint Mode (undocumented operator) Paint

Vertex Paint Radial Control (undocumented operator) Paint

Weight from Bones (undocumented operator) Paint

Weight Paint (undocumented operator) Paint

Weight Paint Mode (undocumented operator) Paint

Weight Paint Radial Control (undocumented operator) Paint

Weight Set (undocumented operator) Paint

Brush Edit (undocumented operator) Particle

Brush Radial Control (undocumented operator) Particle

Clear Edited (undocumented operator) Particle

Connect Hair Connect hair to the emitter mesh Particle

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Copy Paritcle Dupliob Duplicate the current dupliobject Particle

Delete (undocumented operator) Particle

Disconnect Hair Disconnect hair from the emitter mesh Particle

Hide Selected (undocumented operator) Particle

Mirror (undocumented operator) Particle

Move Down Dupli Object Move dupli object down in the list Particle

Move Down Target Move particle target down in the list Particle

Move Up Duplic Object Move dupli object up in the list Particle

Move Up Target Move particle target up in the list Particle

New Particle Settings Add new particle settings Particle

New Particle Target Add a new particle target Particle

Particle Edit Toggle (undocumented operator) Particle

Rekey (undocumented operator) Particle

Remove Doubles (undocumented operator) Particle

Remove Particle Dupli Object Remove the selected dupliobject Particle

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Remove Particle Target Remove the selected particle target Particle

Reveal (undocumented operator) Particle

Select Inverse (undocumented operator) Particle

Select Less (undocumented operator) Particle

Select Linked (undocumented operator) Particle

Select More (undocumented operator) Particle

Select Roots (undocumented operator) Particle

Select Tips (undocumented operator) Particle

Selection of All Particles (undocumented operator) Particle

Subdivide (undocumented operator) Particle

Weight Set (undocumented operator) Particle

Add Bone Group Add a new bone group Pose

Add Constraint Add a constraint to the active bone Pose

Add a constraint to the active bone, with target (where


Add Constraint (with Targets) Pose
applicable) set to the selected Objects/Bones

Add IK to Bone Add IK Constraint to the active Bone Pose

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Add Selected to Bone Group Add selected bones to the chosen bone group Pose

Apply Pose as Rest Pose Apply the current pose as the new rest pose Pose

Apply final constrained position of pose bones to their


Apply Visual Transform to Pose Pose
transform.

Assign to the Active Posebone Assign to the Active Posebone Pose

Automatically renames the selected bones according to


AutoName by Axis Pose
which side of the target axis they fall on

Calculate Bone Paths Calculate paths for the selected bones Pose

Change Armature Layers Change the visible armature layers Pose

Change Bone Layers Change the layers that the selected bones belong to Pose

Clear Bone Paths Clear path caches for selected bones Pose

Clear Constraints Clear all the constraints for the selected bones Pose

Clear Pose Location (undocumented operator) Pose

Clear Pose Rotation (undocumented operator) Pose

Clear Pose Scale (undocumented operator) Pose

Copy Constraints to Selected Copy constraints to other selected bones Pose

Copies the current pose of the selected bones to copy/paste


Copy Pose Pose
buffer

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Deselect All Bones (undocumented operator) Pose

Deselect Bone Groups Deselect bones of active Bone Group Pose

Flip Names Flips (and corrects) the names of selected bones Pose

Flip quaternion values to achieve desired rotations, while


Flip Quats Pose
maintaining the same orientations

Generate Metarig Generates a metarig from the active armature Pose

Hide Selected (undocumented operator) Pose

Metarig Clear Type Clear type from the active posebone Pose

Paste Pose Pastes the stored pose on to the current pose Pose

Pose Breakdowner Create a suitable breakdown pose on the current frame Pose

Pose Graph Create a graph from the active armature through graphviz Pose

Push Pose Exaggerate the current pose Pose

Relax Pose Make the current pose more similar to its surrounding ones Pose

Remove Bone Group Removes the active bone group Pose

Remove IK Remove all IK Constraints from selected bones Pose

Remove Selected From Bone


Remove selected bones from all bone groups Pose
Groups

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Create a sample metarig to be modified before generating the
Re-Scan Metarig Scripts Pose
final rig.

Re-Scan the List of Metarig


Re-Scan the metarig package directory for scripts Pose
Types

Revealed Selected (undocumented operator) Pose

Select Bones of Bone Group Select bones in active Bone Group Pose

Select Connected (undocumented operator) Pose

Select Constraint Target (undocumented operator) Pose

Select Grouped Select all visible bones grouped by various properties Pose

Select Hierarchy (undocumented operator) Pose

Select Inverse (undocumented operator) Pose

Select Parent Bone (undocumented operator) Pose

Set Bone Flags Set flags for armature bones Pose

Validate Metarig Validate a metarig from the active armature Pose

Write Metarig to Script Write the edit armature out as a python script Pose

PoseLib Add pose Add the current Pose to the active Pose Library Poselib

PoseLib Browse Poses Interactively browse poses in 3D-View Poselib

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PoseLib Remove Pose Remove nth pose from the active Pose Library Poselib

PoseLib Rename Pose Rename nth pose from the active Pose Library Poselib

Add New Cache (undocumented operator) Ptcache

Bake All Physics (undocumented operator) Ptcache

Bake from Cache (undocumented operator) Ptcache

Bake Physics (undocumented operator) Ptcache

Delete Current Cache (undocumented operator) Ptcache

Free All Physics Bakes (undocumented operator) Ptcache

Free Physics Bake (undocumented operator) Ptcache

Add Render Pereset Add a Render Preset Render

Animation on Network Start rendering an animation on network Render

Bake All in File NEED DESCRIPTION Render

Cancel Render View Cancel show render view Render

Operator documentation text, will be used for the operator


Client Blacklist Slave Render
tooltip and python docs.

Client Cancel Cancel the selected network rendering job Render

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Client Cancel All Cancel all running network rendering jobs. Render

Client Download Download the render results from the network Render

Listen on network for master server broadcasting its address


Client Scan Render
and port.

Client Slaves Refresh status about available Render slaves Render

Client Status Refresh the status of the current jobs Render

Operator documentation text, will be used for the operator


Client Whitelist Slave Render
tooltip and python docs.

Open new window with information about running rendering


Open Master Monitor Render
job

OpenGL Render OpenGL render active viewport Render

Play Rendered Animation Plays back rendered frames/movies using an external player. Render

Render Render active scene Render

Send Current Frame Job Send Render Job with current frame to the Network Render

Send Job Send Render Job to the Network Render

Show/Hide Render View Toggle show render view Render

Start Service Start network rendering service Render

Add Render Layer Add a render layer Scene

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Change Codec Change Quicktime codec settings Scene

Delete Scene Delete active scene Scene

New Scene Add new scene by type Scene

Remove Render Layer Remove the selected render layer Scene

Animation Step Step through animation by position Screen

Revert back to the original screen layout, before fullscreen


Back to Previous Screen Screen
area overlay

Cancel Animation Cancel animation, returning to the original frame Screen

Delete Screen Delete active screen Screen

Duplicate Area into New Window Duplicate selected area into new window Screen

Flip Header Region (undocumented operator) Screen

Flip Region (undocumented operator) Screen

Frame Offset (undocumented operator) Screen

Handle Area Action Zones Handle area action zones for mouse actions/gestures Screen

Header Toolbox Display header region toolbox Screen

Join Area Join selected areas into new window Screen

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Jump to Endpoint Jump to first/last frame in frame range Screen

Jump to Keyframe Jump to previous/next keyframe Screen

Make Screencast (undocumented operator) Screen

Move Area Edges Move selected area edges Screen

New Screen Add a new screen Screen

Play Animation Play animation Screen

Redo Last Display menu for last action performed Screen

Repeat History Display menu for previous actions performed Screen

Repeat Last Repeat last action Screen

Save Screenshot (undocumented operator) Screen

Scale Region Size Scale selected area Screen

Set Screen Cycle through available screens Screen

Show/Hide User Preferences Show/hide user preferences Screen

Split Area Split selected area into new windows Screen

Swap Areas Swap selected areas screen positions Screen

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Toggle Full Screen Toggle display selected area as fullscreen Screen

Toggle Quad View Split selected area into camera, front, right & top views Screen

Execute a Python Preset Executes a preset Script

Reload Scripts Reload Scripts Script

Run Python File Run Python file Script

Sculpt Mode (undocumented operator) Sculpt

Sculpt Mode (undocumented operator) Sculpt

Sculpt Radial Control (undocumented operator) Sculpt

Set Persistent Base (undocumented operator) Sculpt

Activate /Select Select a strip (last selected becomes the "active strip") Sequencer

Add an effect to the sequencer, most are applied on top of


Add Effect Strip Sequencer
existing strips

Add Image Strip Add an image or image sequence to the sequencer Sequencer

Add Movie Strip Add a movie strip to the sequencer Sequencer

Add a strip to the sequencer using a blender scene as a


Add Scene Strip Sequencer
source

Add Sound Strip Add a sound strip to the sequencer Sequencer

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Border Offset View Enable border select mode Sequencer

Border Select Enable border select mode Sequencer

Copy Undocumented Operator Sequencer

Do crossfading volume animation of two selected sound


Crossfade Sounds Sequencer
strips

Cut Multicam Cut multicam strip and select camera Sequencer

Cut Strips Cut the selected strips Sequencer

Deinterlace Movies Deinterlace all selected movie sources Sequencer

(De)Select All Select or deselect all strips Sequencer

Duplicate Duplicate the selected strips Sequencer

Erase Strips Erase selected strips from the sequencer Sequencer

Lock Strips Lock the active strip so that it can't be transformed Sequencer

Make Meta Strip Group selected strips into a metastrip Sequencer

Mute Strips Mute selected strips Sequencer

Next Edit Move frame to next edit point Sequencer

Paste Undocumented Operator Sequencer

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Previous Edit Move frame to previous edit point Sequencer

Properties Open sequencer properties panel Sequencer

Reassing Inputs Reassign the Inputs for the effects strip Sequencer

Refresh Sequencer Refresh the sequencer editor Sequencer

Reload Strips Reload strips in the sequencer Sequencer

Select Active Slide Select strips on the nominated side of the active strip Sequencer

Select Handles Select manipulator handles on the sides of the selected strip Sequencer

Select Inverse Select unselected strips Sequencer

Select Less Shrink the current selection of adjacent selected strips Sequencer

Select Linked Select all strips adjacent to the current selection Sequencer

Select More Select more strips adjacent to the current selection Sequencer

Select Pick Linked Select a chain of linked strips nearest to the mouse pointer Sequencer

Separate Images On image sequences strips, it return a strip for each image Sequencer

Sequencer Swap Data Swap to sequencer strips Sequencer

Sequencer View Zoom Ratio Undocumented Operator Sequencer

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Set Render Size Set render size and aspect from active sequence Sequencer

Snap Strips Frame where selected strips will be snapped Sequencer

Swap Strip Swap active strip with strip to the left Sequencer

Toggle Meta Strip Toggle a metastrip (to edit enclosed strips) Sequencer

UnLock Strips Unlock the active strip so that it can't be transformed Sequencer

UnMeta Strip Put the contents of a metastrip back in the sequencer Sequencer

Un-Mute Strips Un-Mute unselected rather than selected strips Sequencer

View All View all the strips in the sequencer Sequencer

View All Zoom preview to fit in the area Sequencer

View Selected Zoom the sequencer on the selected strips Sequencer

View Toggle Toggle between sequencer views (sequence, preview, both) Sequencer

Cancel Stroke (undocumented operator) Sketch

Convert (undocumented operator) Sketch

Delete (undocumented operator) Sketch

Draw Preview (undocumented operator) Sketch

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Draw Stroke (undocumented operator) Sketch

End Stroke (undocumented operator) Sketch

Gesture (undocumented operator) Sketch

Select (undocumented operator) Sketch

Open Sound Load a sound file Sound

Pack Sound Pack the sound into the current blend file Sound

Unpack Sound Unpack the sound to the samples filename Sound

Add Surface Circle Construct a Nurbs Surface Circle Surface

Add Surface Curve Construct a Nurbs Surface Curve Surface

Add Surface Donut Construct a Nurbs Surface Donut Surface

Add Surface Patch Construct a Nurbs Surface Patch Surface

Add Surface Sphere Construct a Nurbs Surface Sphere Surface

Add Surface Tube Construct a Nurbs SurfaceTube Surface

Clear All Markers Clear all markers Text

Comment Convert selected text to comment Text

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Convert Whitespace Convert whitespaces by type Text

Copy Copy selected text to clipboard Text

Cut Cut selected text to clipboard Text

Delete Delete text by cursor position Text

Find Find specified text Text

Find Set Selected Find specified text and set as selected Text

Indent Indent selected text Text

Insert Insert text at cursor position Text

Jump Jump cursor to line Text

Line Break Insert line break at cursor position Text

Line Number The current line number Text

Make Internal Make active text file internal Text

Mark All Mark all specified text Text

Move Cursor Move cursor to position type Text

Make selection from current cursor position to new cursor


Move Select Text
position type

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New Create a new text data block Text

Next Marker Move to next marker Text

Open Open a new text data block Text

Paste Paste text from clipboard Text

Previous Marker Move to previous marker Text

Properties Toggle text properties panel Text

Refresh PyConstraints Refresh all pyconstraints Text

Reload Reload active text data block from its file Text

Replace Replace text with the specified text Text

Replace Set Selected Replace text with specified text and set as selected Text

Resolve Conflict When external text is out of sync, resolve the conflict Text

Run Script Run active script Text

Save Save active text data block Text

Save As Save active text file with options Text

Scroll Scroll text screen Text

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Scrollbar Scroll text screen Text

Select All Select all text Text

Select line Select text by line Text

Set Cursor Set cursor selection Text

To 3D Object Create 3d text object from active text data block Text

Toggle Overwrite Toggle overwrite while typing Text

Uncomment Convert selected comment to text Text

Unindent Unindent selected text Text

Unlink Unlink active text data block Text

Discard all environment maps in the .blend file and free them
Clear All Environment Maps Texture
from memory

Clear Environment Map Discard the environment map and free it from memory Texture

Copy Texture Slot Settings Copy the material texture settings and nodes Texture

Move Texture Slot Move texture slots up and down Texture

New Texture Add a new texture Texture

Paste Texture Slot Settings Copy the texture settings and nodes Texture

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Save Environment Map Save the current generated Environment map to an image file Texture

Set End Frame Set the end frame Time

Set Start Frame Set the start frame Time

View All Show the entire playable frame range Time

Create Orientation Create transformation orientation from selection Transform

Delete Orientation Delete transformation orientation Transform

Edge Crease Change the crease of edges Transform

Edge Slide Slide an edge loop along a mesh Transform

Mirror Mirror selected vertices around one or more axes Transform

Push/Pull Push/Pull selected items Transform

Resize Resize selected items Transform

Rotate Rotate selected items Transform

Select Orientation Select transformation orientation Transform

Sequence Slide Slide a sequence strip in time Transform

Shear Shear selected items along the horizontal screen axis Transform

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Shrink/Flatten Shrink/fatten selected vertices along normals Transform

Snap Type Set the snap element type Transform

Tilt Tilt selected control vertices of 3d curve Transform

Move selected vertices outward in a spherical shape around


To Sphere Transform
mesh center

Trackball Trackball style rotation of selected items Transform

Transform Transform selected items by mode type Transform

Translate Translate selected items Transform

Warp Warp selected items around the cursor Transform

Copy Data Path Copy the RNA data path for this property to the clipboard Ui

Copy to Selected Copy property from this object to selected objects or bones Ui

Sample a color from the Blender Window to store in a


Eyedropper Ui
property

Reset to Default Theme Reset to the default theme colors Ui

Reset to Default Value Reset this property's value to its default value Ui

Align Align selected UV vertices to an axis Uv

Average Islands Scale (undocumented operator) Uv

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Border Select Select UV vertices using border selection Uv

Circle Select Select UV vertices using circle selection Uv

Cube Projection (undocumented operator) Uv

Cylinder Projection (undocumented operator) Uv

Export UV Layout Export the Mesh as SVG Uv

Follow Active Quads Follow UVs from active quads along continuous face loops Uv

Hide Selected Hide (un)selected UV vertices Uv

Loop Select Select a loop of connected UV vertices Uv

Minimize Stretch Reduce UV stretching by relaxing angles Uv

Pack Islands (undocumented operator) Uv

Set/clear selected UV vertices as anchored between multiple


Pin Uv
unwrap operations

Project from View (undocumented operator) Uv

Reset (undocumented operator) Uv

Reveal Hidden Reveal all hidden UV vertices Uv

Select Select UV vertice Uv

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Select Inverse Select inverse of (un)selected UV vertices Uv

Select Linked Select all UV vertices linked to the active UV map Uv

Select Linked Pick Select all UV vertices linked under the mouse Uv

Select or Deselect All Change selection of all UV vertices Uv

Selected Pinned Select all pinned UV vertices Uv

Set 2D Cursor Set 2D cursor location Uv

Set Tile Set UV image tile coordinates Uv

This script projection unwraps the selected faces of a mesh.


Smart UV Project it operates on all selected mesh objects, and can be used Uv
unwrap selected faces, or all faces.

Snap Cursor Snap cursor to target type Uv

Snap Selection Snap selected UV vertices to target type Uv

Sphere Projection Warp selected items around the cursor Uv

Stitch Stitch selected UV vertices by proximity Uv

Unlink Selection Unlink selected UV vertices from active UV map Uv

Unwrap (undocumented operator) Uv

Weld Weld selected UV Vertices together Uv

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Pan View Pan the view View2d

Reset View Reset the view View2d

Scroll Down Scroll the view down View2d

Scroll Left Scroll the view left View2d

Scroll Right Scroll the view right View2d

Scroll Up Scroll the view up View2d

Scroller Activate Scroll view by mouse click and drag View2d

Zoom in Zoom in the view View2d

Zoom Out Zoom out the view View2d

Zoom to Border Zoom in the view to the nearest item contained in the border View2d

Zoom View Zoom in/out the view View2d

3D Manipulator Manipulate selected item by axis View3d

Activate/Select Activate/select item(s) View3d

Add Background Image Add a new background image View3d

Align Camera To View Set camera view to active view View3d

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Border Select Select items using border selection View3d

Zoom in the view to the nearest object contained in the


Border Zoom View3d
border

Centers the view so that the cursor is in the middle of the


Center View to Cursor View3d
view

Circle Select Select items using circle selection View3d

Clipper Border Set the view clipping border View3d

Enable 3D Manipulator Enable the transform manipulator for use View3d

Extrude and Move on Normals Extrude and move along normals View3d

Extrude Individual and Move Extrude individual elements and move View3d

Fly Navigation Interactively fly around the scene View3d

Lasso Select Select items using lasso selection View3d

Layers Toggle layer(s) visibility View3d

Toggle display of selected object(s) separately and centered


Local View View3d
in view

Move View Move the view View3d

Properties Toggles the properties panel display View3d

Remove Background Image Remove a background image from the 3D view View3d

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Rotate View Rotate the view View3d

Set 3D Cursor Set the location of the 3D cursor View3d

Set the active object as the active camera for this view or
Set Active Object as Camera View3d
scene

Set the boundries of the border render and enables border


Set Render Border View3d
render

Smoth View The time to animate the change of view (in milliseconds) View3d

Snap Cursor to Active Snap cursor to active item View3d

Snap Cursor to Center Snap cursor to the Center View3d

Snap Cursor to Grid Snap cursor to nearest grid node View3d

Snap Cursor to Selected Snap cursor to center of selected item(s) View3d

Snap Selection to Cursor Snap selected item(s) to cursor View3d

Snap Selection to Grid Snap selected item(s) to nearest grid node View3d

Start Game Engine Start game engine View3d

Tool Shelf Toggles tool shelf display View3d

View All View all objects in scene View3d

View Camera Center Center the camera view View3d

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View Numpad Set the view View3d

View Orbit Orbit the view View3d

View Pan Pan the view View3d

View Pan/Ortho Switch the current view from perspective/orthographic View3d

View Selected Move the view to the selection center View3d

Zoom View Zoom in/out in the view View3d

Add Interaction Preset Add an Application Interaction Preset Wm

Add Key Map Item Add key map item Wm

Add Property Internal use (edit a property path) Wm

Call Menu Undocumented Operator Wm

Set a context array value. Useful for cycling the active mesh
Context Array Cycle Wm
edit mode.

Context Enum Cycle Toggle a context value. Wm

Set a context value. Useful for cycling active material,vertex


Context Int Cycle Wm
keys, groups' etc.

Context Modal Mouse Adjust arbitrary values with mouse input Wm

Context Set Set a context value. Wm

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Context Set Set a context value. Wm

Context Set Boolean Set a context value. Wm

Context Set Enum Set a context value. Wm

Context Set Float Set a context value. Wm

Context Set String Set a context value. Wm

Context Set Value Set a context value. Wm

Context Toggle Toggle a context value. Wm

Context Toggle Values Toggle a context value. Wm

Debug Menu Open a popup to set the debug level Wm

Disable Add-On Disable Add-On Wm

Duplicate Window Duplicate the current Blender window Wm

Edit Documentation Load online reference docs Wm

Edit Key Map Edit stored key map Wm

Edit Property Internal use (edit a property path) Wm

Enable Add-On Enable Add-On Wm

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Exit Blender Quit Blender Wm

Expand Add-On Display more information on this add-on Wm

Export COLLADA Undocumented Operator Wm

Export Key Configuration Export key configuration to a python script Wm

Import COLLADA Undocumented Operator Wm

Import Key Configuration Import key configuration from a python script Wm

Install Add-On Install an addon Wm

Link to the Wiki Open the Blender Wiki in the Webbrowser Wm

Link/Append from Library Link or Append from a Library .blend file Wm

Memory Statistics Print memory statistics to the console Wm

Open Blender File Open a Blender file Wm

Open a Website Opena website in the Webbrowser Wm

Recover Auto Save Open an automatically saved file to recover it Wm

Recover Last Session Open the last closed file ("quit.blend") Wm

Simple redraw timer to test the speed of updating the


Redraw Timer Wm
interface

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Reload Scripts bpy.ops.wm.reload_scripts() Wm

Reload Start-Up File Open the default file (doesn't save the current file) Wm

Remove Key Config Remove Key Config Wm

Remove Key Map Item Remove key map item Wm

Remove Property Internal use (edit a property path) Wm

Restore Key Map Item Resotre key map item Wm

Restore Key Map(s) Restore key Mmap(s) Wm

Save Blender File Make the current file the default .blend file Wm

Save User Settings bpy.ops.wm.save_homefile() Wm

SaveAs Blender File Save the current file in the desired location Wm

Search Menu Undocumented Operator Wm

Splash Screen Opens a blocking popup region with release info Wm

Test Key Configuration for


Test keyconfig for conflicts Wm
Conflicts

Toggle Fullscreen Toggle the current window fullscreen Wm

View Documentation Load online reference docs Wm

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New World Add a new world World

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