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Table Of Contents

1 Overview
> About the Getting Started lessons
About the Getting Started lessons
> Before you begin
Before you begin
Installing Maya
> Conventions used in the lessons
Conventions used in the lessons
> Using the lesson files
Using the lesson files
Using the Maya Help
Essential Skills Movies
Popup Help
> Additional learning resources
Additional learning resources
Technical Support
Restoring default user settings
2 Maya Basics
Introduction
Preparing for the lessons
Lesson 1The Maya user interface
Starting Maya
The Maya interface
Main Menu bar
Saving your work
Exiting Maya
Beyond the lesson
Lesson 2Creating, manipulating, and viewing objects
Creating a new scene
Primitive objects
The Toolbox: Layout shortcuts
The Toolbox: Transformation tools
The Channel Box
Duplicating objects
Creating a project
Save your work
Lesson 3Viewing the Maya 3D scene
Camera tools
Perspective View
Dolly Tool
Tumble Tool
Track Tool
Workflow overview
Viewing objects in shaded mode
Grouping objects
The Hypergraph
Selection modes and masks
Pivot points
Lesson 4Components and attributes
Template display
Components
The Attribute Editor
Surface materials
3 Polygonal Modeling
Preparing for the lesson
Lesson 1Modeling a polygonal mesh
Setting modeling preferences
Using 2D reference images
Creating a polygon primitive
Modeling in shaded mode
Model symmetry
Selecting components by painting
Selecting edge loops
Editing components in the orthographic views
Lesson 1 > Editing components in the perspective view
Editing components in the perspective view
Drawing a polygon
Extruding polygon components
Bridging between edges
Adding polygons to a mesh
Splitting polygon faces
Terminating edge loops
Deleting construction history
Mirror copying a mesh
Working with a smoothed mesh
Creasing and hardening edges on a mesh
Preparing a surface for sculpting
Basic sculpting techniques
Additional sculpting techniques
Sculpting a nose
Sculpting eye sockets
Sculpting eyebrows
Sculpting a mouth
Sculpting other facial features
Lesson 3Lofting curves to create a surface
Creating profile curves for a surface
Duplicating curves
Lofting a surface
Modifying a primitive object
Lesson 3 > Using the Outliner to parent objects
Using the Outliner to parent objects
5 Subdivision Surfaces
Lesson 1Modeling a subdivision surface
Creating a subdivision surface
Splitting a surface in polygon proxy mode
Extruding polygon faces
Deleting polygon faces
Subdivision surface levels
Refining surface components
Lesson 1 > Creating a crease in a subdivision surface
Creating a crease in a subdivision surface
6 Animation
Lesson 1Keyframes and the Graph Editor
Setting the playback range
Setting keyframes
Using the Graph Editor
Changing the timing of an attribute
Fine tuning an animation
Lesson 1 > Deleting extra keyframes and static channels
Deleting extra keyframes and static channels
Lesson 1 > Using Playblast to playback an animation
Using Playblast to playback an animation
Lesson 2Set Driven Key
Lesson setup
Using Set Driven Key to link attributes
Viewing the results in the Graph Editor
Blending keyframe and motion path animation
Lesson 4Nonlinear animation with Trax
Lesson 4 > Open the first scene for the lesson
Open the first scene for the lesson
To set a panel layout for use with the Trax Editor
To set the Outliner to display clips
Creating clips with Trax
Lesson 4 > Changing the position of clips with Trax
Changing the position of clips with Trax
Editing the animation of clips
Reusing clips within Trax
Soloing and muting tracks
Scaling clips within Trax
Lesson 4 > Open the second scene for the lesson
Open the second scene for the lesson
Lesson 4 > Creating clips from motion capture data
Creating clips from motion capture data
Extending the length of motion capture data
Redirecting the motion within a clip
Lesson 5Inverse kinematics
Understanding hierarchies
Viewing hierarchies using the Hypergraph
To view hierarchies using the Hypergraph
Parenting a model into a skeleton hierarchy
Applying IK to a skeleton hierarchy
Creating a control object for an IK system
Constraining an IK system
Limiting the range of motion of an IK system
Lesson 5 > Simplifying the display of a hierarchy
Simplifying the display of a hierarchy
Applying parent constraints on an IK system
Planning an animation for an IK system
Animating an IK system
7 Character Setup
> Preparing for the lessons
Lesson 1Skeletons and kinematics
Creating joints
Adding joints to a skeleton
Creating a skeleton hierarchy
Forward and inverse kinematics
Posing and animating using inverse kinematics
Posing and animating using forward kinematics
Lesson 2Smooth skinning
Lesson 2 > Open the scene for the lesson
Smooth binding a skeleton
Skin weighting and deformations
Unnatural deformation
Modifying skin weights
Influence objects
Lesson 3Cluster and blend shape deformers
Lesson 3 > Creating a target object for a blend shape
Creating a target object for a blend shape
Creating a cluster deformer on a target object
Editing cluster weights
Creating a blend shape
Refining deformation effects
Adding target objects to an existing blend shape
8 Polygon Texturing
> Preparing for the lesson
Lesson 1UV texture mapping
Creating a cracker box model
Applying a texture map to a polygon mesh
Viewing UVs in the UV Texture Editor
Mapping UV texture coordinates
Working with UVs in the UV Texture Editor
9 Rendering
Lesson 1Rendering a scene
Lesson 1 > Open the scene for the lesson
Creating shading materials for objects
Refining shading materials for objects
Maya renderers
Rendering a single frame using IPR
Lesson 1 > Rendering using the Maya software renderer
Rendering using the Maya software renderer
Batch rendering a sequence of animation frames
Viewing a sequence of rendered frames
Lesson 2Shading surfaces
Assigning a shading material
Modifying surface specularity
Material types
Assigning textures
Using the Hypershade editor
Creating a texture within the Hypershade editor
Modifying a bump texture
Lesson 3Lights, shadows, and cameras
Directional lights
Spotlights
Editing light attributes
Shadows
Creating additional cameras in a scene
Animating camera moves
Render the scene using Global Illumination
Beyond the Lesson
Lesson 5Caustics
Render the scene using caustics
10 Dynamics
Lesson 1Particles, emitters, and fields
Creating an emitter
Creating volume axis fields
Lesson 1 > Adjusting the velocity of moving particles
Adjusting the velocity of moving particles
To adjust the velocity of moving particles
Setting the particle render type
To set the particle render type
Adding dynamic attributes
To add dynamic attributes
Adding per particle attributes
Adding color to particles with a color ramp
Hardware rendering particles
Lesson 2Rigid bodies and constraints
Creating hinge constraints
Running a dynamics simulation
Lesson 2 > Changing an active rigid body to passive
Changing an active rigid body to passive
To change an active rigid body to a passive rigid body
11 Painting
Lesson 1Painting in 2D using Paint Effects
Painting strokes
Modifying the default brush settings
Modifying the canvas
Lesson 1 > Modifying the colors of a preset brush
Modifying the colors of a preset brush
Editing strokes with tubes attributes
Saving brush settings for future use
Blending brushes
Smearing, blurring, and erasing paint
Lesson 2Painting in 3D using Paint Effects
Brushes and strokes
Rendering Paint Effects strokes
Paint Effects on 3D objects
Creating a surface to paint on
Painting on objects
Lesson 2 > Using turbulence with brush stroke tubes
Using turbulence with brush stroke tubes
Using additional preset brushes
Mesh brushes
Converting mesh strokes to polygons
Modifying a converted polygonal mesh
Lesson 3Painting textures on surfaces
Preparing for painting
Painting with an Artisan brush
Painting symmetrical strokes
Lesson 3 > Using Flood All to apply a single color
Using Flood All to apply a single color
To use Flood All to apply a single color
Brush shapes
Painting with a Paint Effects brush
To paint with a Paint Effects brush
Smearing and blurring
Painting a bump map texture
To paint a bump map texture
12 Expressions
Lesson 1Creating a simple expression
Creating expressions to control a single attribute
Editing expressions
Lesson 1 > Using expressions to control multiple attributes
Using expressions to control multiple attributes
Linking multiple attributes on the same object
Lesson 1 > Controlling attributes in two objects
Controlling attributes in two objects
Lesson 2Conditional expressions
Creating a conditional expression
Other conditional statement options
Fixing a problem in an expression
Using else statements
Simplifying expressions
Lesson 2 > Editing expressions to refine an animation
Editing expressions to refine an animation
Lesson 3Controlling particle attributes
Creating particle objects
Lesson 3 > Using creation expressions to set a constant color
Using creation expressions to set a constant color
Using runtime expressions
Modifying runtime expressions
13 Scripting in Maya
Some basic concepts
Lesson 1Commands in MEL
Entering MEL commands
Observing script history
Modifying object attributes
Editing Objects
Lesson 2Saving scripts to the Shelf
Setting up the scene
Recording the script history
Compare the rendered images
Saving the history as a button
Lesson 3Using Variables in MEL
Storing scene information
Create a row of barrels
Stacking the row of barrels
Lesson 3 > Using MEL built-in functions to calculate the Y offset
Using MEL built-in functions to calculate the Y offset
Creating dynamics with MEL commands
Lesson 4User interface creation and procedures
Creating a window
Window naming
Introduction to procedures
Loading a script file
Linking the user interface
Using the edit flag in Python
Communicating between Python and MEL
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24320372 Gettingstarted 1 MAYA

24320372 Gettingstarted 1 MAYA

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Published by: Antonycruzv on Oct 09, 2010
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