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Table Of Contents

INTRODUCTION
Getting Started
System requirements for Flash authoring
System requirements for the Flash Player
Installing Flash
What’s new in Flash 4
Guide to instructional media
CHAPTER 1
Tutorial
Tutorial overview
Create an animated symbol
Create animated buttons
Use editable text fields
Assemble the movie
Use actions to control content
Publish the movie
CHAPTER 2
Flash Basics
Flash basics overview
About vector and bitmap graphics
Introducing the Flash work environment
Creating a new movie and setting its properties
To create a new movie and set its properties:
Previewing and testing movies
Using the toolbox
Using the Timeline
Frame View pop-up menu
Using scenes
Using the Library window
Sorting items in the Library window
Using inspectors
Using context menus
Viewing the Stage
Using the grid and rulers
Speeding up the display
Setting preferences
CHAPTER 3
Drawing and Painting
Drawing and painting overview
Understanding drawing and painting in Flash
Drawing with the pencil tool
Drawing straight lines, ovals, and rectangles
Painting with the brush tool
Erasing
Filling and stroking shapes
Using the paint bucket tool
Using color palettes
Setting drawing preferences
Reshaping lines and shape outlines
Optimizing curves
Snapping
Creating special curve effects
Working with complex drawings
CHAPTER 4
Working with Objects
Working with objects overview
Selecting objects
Moving, copying, and deleting objects
Stacking objects
Scaling objects
Rotating objects
Flipping objects
Skewing objects
Restoring transformed objects
Aligning objects
Grouping objects
Moving an object’s registration point
Breaking apart groups and objects
CHAPTER 5
Using Type
Using type overview
Using type in Flash movies
Creating type
Creating text fields and editable text
Editing text
Setting type attributes
Transforming type
Reshaping type
CHAPTER 6
Using Imported Artwork
Using imported artwork overview
Placing artwork into Flash
Tracing bitmaps
Painting with a bitmap’s image
Editing layers
Changing the order of layers
To change the order of layers:
Using guide layers
Using mask layers
CHAPTER 8
Using Symbols and Instances
Using symbols and instances overview
Determining which type of symbol to use
Creating symbols
Duplicating symbols
Creating instances
Identifying instances on the Stage
Creating buttons
Enabling, selecting, and testing buttons
Editing symbols
Changing instance properties
Changing the color and transparency of an instance
Breaking apart instances
Using symbols from other movies
CHAPTER 9
Creating Animation
Creating animation overview
Creating keyframes
Animating with layers
Setting a frame rate
Extending still images
About tweened animation
Tweening instances, groups, and type
Synchronizing graphic instances
Tweening motion along a path
Tweening shapes
Editing animation
CHAPTER 10
Creating Interactive Movies
Creating interactive movies overview
Assigning actions to buttons
Assigning actions to a frame
Editing actions
Playing and stopping movies
Adjusting movie display quality
Stopping all sounds
Jumping to a frame or scene
Jumping to a different URL
Checking whether a frame is loaded
Loading and unloading additional movies
Obtaining variables from a remote file
Sending messages to the movie’s host program
Controlling other movies and movie clips
Understanding multiple Timelines
Duplicating and removing movie clips
Making movie clips draggable
Changing movie clip position and appearance
Commenting actions
Setting and identifying variables
Creating conditional actions
Looping actions
Reusing actions
Types of values
Emulating arrays
Writing expressions
Using properties
Troubleshooting Interactivity
CHAPTER 11
Creating Interface Elements
Creating interface elements overview
Creating forms
Creating pop-up menus
CHAPTER 12
Adding Sound
Adding sound overview
Importing sounds
Adding sounds to a movie
Using the sound-editing controls
Starting and stopping sounds at a keyframe
Adding sounds to buttons
Exporting movies with sound
Specifying sound compression options
CHAPTER 13
Publishing and Exporting
Publishing and exporting overview
Optimizing movies
Testing movie download performance
Publishing Flash movies
Flash publish settings
HTML publish settings
GIF publish settings
JPEG publish settings
PNG publish settings
QuickTime publish settings
Creating projectors with Publish
Using Publish Preview
Using the stand-alone player
Using Export Movie and Export Image
About export file formats
Adobe Illustrator
Bitmap (BMP)
Enhanced Metafile
PICT (Macintosh)
QuickTime Video (Macintosh)
Windows AVI (Windows)
Windows Metafile
WAV audio (Windows)
Creating templates for HTML publishing
About Flash HTML requirements
Configuring a web server for Flash
Keyboard Shortcuts
File menu
Edit menu
View menu
Insert menu
Modify menu
Control menu
Window menu
Controlling layers and keyframes
Drawing shortcuts
INDEX
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Flash 4

Flash 4

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Published by Haytham Wafa

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Published by: Haytham Wafa on Oct 10, 2010
Copyright:Attribution Non-commercial

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05/25/2012

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