1.
INTRODUCTION...............................................................................................................................3
2.
3DS MAX MODEL PREP.................................................................................................................3
2.1.
M
ODEL
R
EQUIREMENTS FOR
ZB
RUSH
..........................................................................................3
2.1.1.
Fixing Overlapping UVs......................................................................................................... 4
2.1.2.
Cleaning the Mesh Topology.................................................................................................. 6
E
XPORTING FROM
3
DS
M
AX
..............................................................................................................7
2.2..............................................................................................................................................................7
3.
SCULPTING IN ZBRUSH................................................................................................................7
3.1.
UV
R
EGIONS AND
P
OLYGROUPS
................................................................................................10
3.2.
F
INAL
UV
A
DJUSTMENTS AND
V
ERTEX
O
RDER
.........................................................................12
4.
DISPLACEMENT MAPS AND THE ZBRUSH ALPHA DISPLACEMENT EXPORTER.....13
4.1.
G
ENERATING A
D
ISPLACEMENT
M
AP
.........................................................................................14
4.1.1.
Creating a comparison Image to check your 3ds Max Renders ........................................... 16
5.
BACK TO 3DS MAX........................................................................................................................17
5.1.
M
ENTAL
R
AY
S
ETUP FOR
R
ENDERING
.......................................................................................17
5.2.
R
ENDERING WITH A
S
INGLE
M
AP
...............................................................................................17
5.3.
M
ENTAL
R
AY
R
ENDER
S
ETTINGS
...............................................................................................19
6.
FINALRENDER DISPLACEMENT..............................................................................................20
6.1.
FINAL
R
ENDER
S
ETUP FOR
R
ENDERING
.......................................................................................20
6.2.
R
ENDERING WITH A
S
INGLE
M
AP
...............................................................................................21
7.
BUMP AND DIFFUSE MAPS.........................................................................................................24
7.1.
U
SING THE
B
UMP
V
IEWER
M
ATERIAL
........................................................................................25
7.2.
A
PPLYING BUMP MAPS IN
3
DS
M
AX
...........................................................................................26
7.3.
C
AVITY
M
APS AND THE
D
IFFUSE
C
HANNEL
...............................................................................27
2
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