50
PHYSICS
51
COVER
51
AURAL FIXATION
52
IN-DEPTH EXAMPLES
52
CTF-CORET
54
CTF-LOPO
56
FINAL THOUGHTS
57
SINGLEPLAYER
57
THE BASICS
58
AI PLACEMENT AND BEHAVIOR
60
SCRIPTED EVENTS AND GAMEPLAY VARIATION
62
FLOORPLANS
64
LANDMARKS
65
INTERACTIVITY
66
TRAPS
66
ITEMS
67
DIFFICULTY
68
PACING
69
FINAL THOUGHTS
71
AUDIOVISUALS
73
AUDIOVISUALS
73
INTRODUCTION
74
COMPOSITION
74
INTRODUCTION
74
THE BASICS
76
STAY ON THE PATH
77
COMPOSITION OF NATURAL OBJECTS
77
MOVING GEOMETRY
78
ATMOSPHERE THROUGH COMPOSITION
81
LIGHTING
82
IN-DEPTH EXAMPLES
82
SAE
82
KRODAN
84
GEOMETRY AND ARCHITECTURE
84
INTRODUCTION
84
COMPOSITION AND BASICS
87
UNITY AND CONNECTIVITY
89
CUBISM
89
WEIGHT AND BALANCE
90
THEMATIC DETAIL
91
TERRAIN AND NATURAL LANDSCAPES
91
TERRAIN
92
TERRAIN TEXTURING
94
ROCKS
98
HORIZON
99
THE SKY
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