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The Hows and Whys of Level Design - Table of contents

The Hows and Whys of Level Design - Table of contents

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Published by Hourences
The table of contents from the book The Hows and Whys of Level Design Second Edition.
The table of contents from the book The Hows and Whys of Level Design Second Edition.

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Published by: Hourences on Jul 13, 2008
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07/10/2013

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THE HOWS AND WHYSOFLEVEL DESIGN
SECOND EDITION
by Sjoerd “Hourences” De Jonghttp://www.Hourences.com
 
TABLE OF CONTENTS
8
 ABOUT THIS BOOK 
9
 ABOUT THE AUTHOR
11
INTRODUCTION
13
INTRODUCTION
13
THE BASICS
15
THE HISTORY OF LEVEL DESIGN
16
THE CHALLENGES AHEAD
17
PROFESSIONAL LEVEL DESIGN - OVERVIEW
19
PROFESSIONAL LEVEL DESIGN – COMMON PROBLEMS
23
DESIGN
25
INTRODUCTION
25
THE CREATION OF A NEW WORLD
26
THE CHECKLIST
32
THE FLOORPLAN
33
GROWING PAINS
33
SUCCESS AND EFFICIENCY 
34
ORIGINALITY 
35
ORIGINALITY CONTINUED
36
CLICHÉS
37
HYBRID SETTINGS
37
CONCEPT ART
39
GAMEPLAY 
41
INTRODUCTION
41
BASE PRINCIPLES
43
FLOORPLANS
45
MULTIPLAYER
45
FLOORPLANS
48
ITEMS AND POWER-UPS
50
TRAPS
 
50
PHYSICS
51
COVER
51
 AURAL FIXATION
52
IN-DEPTH EXAMPLES
52
CTF-CORET
54
CTF-LOPO
56
FINAL THOUGHTS
57
SINGLEPLAYER
57
THE BASICS
58
 AI PLACEMENT AND BEHAVIOR
60
SCRIPTED EVENTS AND GAMEPLAY VARIATION
62
FLOORPLANS
64
LANDMARKS
65
INTERACTIVITY 
66
TRAPS
66
ITEMS
67
DIFFICULTY 
68
PACING
69
FINAL THOUGHTS
71
 AUDIOVISUALS
73
 AUDIOVISUALS
73
INTRODUCTION
74
COMPOSITION
74
INTRODUCTION
74
THE BASICS
76
STAY ON THE PATH
77
COMPOSITION OF NATURAL OBJECTS
77
MOVING GEOMETRY 
78
 ATMOSPHERE THROUGH COMPOSITION
81
LIGHTING
82
IN-DEPTH EXAMPLES
82
SAE
82
KRODAN
84
GEOMETRY AND ARCHITECTURE
84
INTRODUCTION
84
COMPOSITION AND BASICS
87
UNITY AND CONNECTIVITY 
89
CUBISM
89
WEIGHT AND BALANCE
90
THEMATIC DETAIL
91
TERRAIN AND NATURAL LANDSCAPES
91
TERRAIN
92
TERRAIN TEXTURING
94
ROCKS
98
HORIZON
99
THE SKY 

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