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Licensing Considerations Virtual Worlds 02 2010

Licensing Considerations Virtual Worlds 02 2010

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Published by James O'Reilly

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Published by: James O'Reilly on Oct 17, 2010
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Volume 2, Number 4Virtual Economies, Virtual Goods and Service Delivery in Virtual WorldsFebruary 2010
Licensing Considerations
 for OpenSim-Based Virtual Worlds
By Shenlei E. Winkler, Fashion Research Institute, USA
Content creators and owners of OpenSim-based virtual worlds alike strugglewith issues surrounding licensing and usage of content in these immersive spaces.The Fashion Research Institute (FRI) is specifically addressing these issues and more as part of the process of licensing its Shengri La regions to enterprise. Thisuse case is the basis of ongoing legal research by FRI’s sister organization, Fashion Research Foundation, which has created a legal steering committee formed of attorneys volunteering from the American Bar Association’s Virtual Worlds and Online Gaming committee. A practitioner’s view of our strategic perspective is presented in the context of licensing of content in OpenSim-based virtual worlds.
virtual worlds; licensing; OpenSim; content creators.
This work is copyrighted under the Creative Commons Attribution-No Derivative Works 3.0United States License by the Journal of Virtual Worlds Research.

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Free online workshop on open content licensing http://www.tonybates.ca/2012/05/17/fr...
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Content Protection in Open Sim | Treet TV http://treet.tv/shows/designingworlds...
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Immersive World Consumer Protection http://www.facebook.com/home.php?sk=g...
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All those barking cries about Grid Operator theft are equal to ZERO. The due legal process first requires that Opensim Content Creators establish & prove their Ownership Title, this article is clear. Outside of a proprietory system, namely in an open source domain, Opensim Content Creators need to recognize that they must comply with other and new obligations. This is different than inside of SL.
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