Share This Document
Copy and Paste URL
Page
Alternate ZeFRS Action Table
1 Page
Date Added |
10/14/2007 |
Category |
Uncategorized. |
Tags |
|
Groups |
|
Copyright |
|
More info » |
|
I like this but if I could suggest a couple of changes?
1) The colors. I'm thinking;
Black - Fumble
White - Faliure
Green - Partial Success
Yellow(or Orange ) - Full Success
Red - Critical Success
2) Go over the chart with a fine tooth comb and correct any anomolies. I haven't gone over it yet myself but what jumped out at me right away was the difference between having a talent of 4 or 5 was nothing except the guy with the 5 couldn't fumble. He doesn't succeed any more than the guy with the 4. With all the variations in success/fail possibilities, I think this could/should be avoided.
3) List the upper AND lower most numbers within the colored bars. For example a guy with a talent of 2 fails on a roll of 13-32 but you only list the '32' on the chart.
4) Critical Success' and Fumbles should expand more into the extreme talent ranges BUT have a rule that says that you must spend a Luck point to avoid the effects of the Fumble result ( for a guy with a high talent rating ) and a character with a really low talent rating must spend a Luck point to have the results of a Critical Success. So if Conan rolled a 11 for sneaking for example, he would normally just fail since his talent is so high. But with the added rule/chart mod he would Fumble BUT could avoid the fumble by spending a Luck point.
5) Not a chart suggestion per se but a rule suggestion. Since all characters are Human, they should automatic Talent ratings for certain Talents such as Strength and Toughness just for being an adult human. It's kind of silly by the book where you could have a Strength Talent of 0 and then just pump it up one day to 20. By nature, an adult human should have certain Talents starting at certain 'default' numbers. If you do this, just make sure your chart reflects this rule change. That's why I mention it here.
6) Lastly ( and this is just what *I* would do ) is change the chart to reflect that someone with a high Talent rating will not only succeed more often ( obviously ) but ALSO should have less chances of a Partial Successes. For example, take 2 guys. One has a high Talent rating and the other has a modest Talent rating. Overall the better guy might succeed 75% of the time and the lesser guy maybe 60%. Not a huge difference BUT out of the better guys 75%, only 15% of it is a Partial Success and out of the 60% success rate of the lesser guy, 22% of it will only be Partial. Those numbers of course are just made up to show my point.
I hope you find my observations usefull.
o