101 Uses for Second Life in the College Classroomhttp://trumpy.cs.elon.edu/metaversePage 2 of 315.6.
Class and Status5.11.
Marriage and Relationships5.14.
Death and Dying5.15.
Crime and Punishment5.18.
Anti-Terrorism and Military Training5.20.
Avatars and Identity5.21.
Experiments in Government5.22.
Disabilities, Illness, Awareness5.23.
Language and Culture5.26.
Art, Public Art, and Theater 5.27.
Astronomy6. References7. AcknowledgementsAPPENDIX A: Dailey Bibliography
1. INTRODUCTION AND HISTORY OF THIS DOCUMENT
The 1.0 version of this document was originally presented as part of the Second LifeSymposium at the Games, Learning, and Society Conference , June 23-24, 2005 inMadison, WI. The featured speakers for this symposium were Cory Ondrejka and JamesCook with
Brace for Impact: How User Creation Changes Everything
.In my short portion of that same symposium, I presented a variety of ways to use theonline virtual world Second Life in the college classroom. Second Life is a 3-D virtualworld created by Linden Lab  in 2003. In 2004, the company launched an innovativeeducational program which makes the software free for approved university courses .My piece of this symposium began with a brief discussion of how I have used SecondLife in my own classes. Although I am a faculty member in the Computing Sciencesdepartment at Elon University , I teach a 300-level General Studies course that isdesigned for 3
year students from all majors to meet their general education