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Cinema 4D Beginners Guide

Cinema 4D Beginners Guide

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Published by tharnax
Cinema 4D beginners guide
Cinema 4D beginners guide

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Published by: tharnax on Jul 19, 2008
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11/12/2012

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Beginners guide to 3D-Cinema 4D GO
The Internet EYE Grand Christmas Giveaway is still going. Hardware and Software Prizes givenaway daily through Jan. 1st!Enter today|View the prize schedule
 
Beginners guide to 3D-Cinema 4D GO
By Steve Shanks
Introduction
This is the first in a series of 3D guides aimed at the small business or home user wanting toget started in 3d, maybe wanting to animate a company logo or add a bit more panache to astill image of the logo.We'll start by looking at some budget programs and delve into the techniques of texturing,lighting etc. The first program we'll look at is Cinema 4D GO, at the time of writing this guide itis selling at $199 but don't be fooled into thinking at this price it won't do much, because this isbasically the XL version with some of the more complex features removed. The benefits of thisprogram for the beginner are its low learning curve, lightning speed and rock solid stability.Furthermore, if you don't own it you can get the demo from hereMaxon.Rather than just show some features we'll build a scene "Bowling". You can download thecomplete scene in a zip file via a link at the end.
file:///C|/Mijn%20documenten/Beginners%20guide%20to%203D-Cinema%204D%20GO.htm (1 of 10) [8-3-2002 17:14:15]
 
Beginners guide to 3D-Cinema 4D GO
This is a very simple image using the Lathe, Extrude and Boolean tool. If you're using Cinemafor the first time arrange your windows so they fill the screen, something like below.If you hover the mouse over the tool pallets to the left a little yellow prompt pops up telling youwhat the tool is, I recommend you just quickly go through these to orientate yourself. If I referto a tool without added instructions it'll be on one of these 3 panels.
Modeling
First we'll make the Pins, so click on the front view (XY) then select the "Points tool" and the"Move active element" tool, then on the menu bar go "Objects/empty spline". A little windowpops open - we need to change the spline type to Linear like in the image below.
file:///C|/Mijn%20documenten/Beginners%20guide%20to%203D-Cinema%204D%20GO.htm (2 of 10) [8-3-2002 17:14:15]
 
Beginners guide to 3D-Cinema 4D GO
Linear means it will have sharp corners we will just lay down the basic shape with this thenchange it later. What we need to do is lay points out in the basic outline of half a pin so usingCtrl/left click put the first point exactly on the green Y axis (look in the coordinates manager Xand Z should read 0) and keep Ctrl/left clicking until you have a basic shape. If you do putpoints down in the wrong place don't worry you can left click them and move them. You shouldend up with something like this.Now we'll change the Spline to Hermite. Go into the "object manager) and you'll see a smallicon to the left of "spline", double click that and change to Hermite. Now our spline has curves,(you could have laid out the spline in Hermite from the beginning but doing it this way can helpon big complex splines). Now zoom right in and click on a point, you can fine adjust it with the
file:///C|/Mijn%20documenten/Beginners%20guide%20to%203D-Cinema%204D%20GO.htm (3 of 10) [8-3-2002 17:14:15]

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