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GameBoy Programming Manual

GameBoy Programming Manual

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Published by diceman2037
Gameboy+Color programming manual
Gameboy+Color programming manual

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Published by: diceman2037 on Oct 24, 2010
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02/08/2014

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DMG-06-4216-001-AReleased 11/09/1999
PROGRAMMING MANUAL
Version 1.0
 
“Confidential”This document contains confidential and proprietary information of Nintendo and is also protected under the copyright laws of the UnitedStates and foreign countries. No part of this document may be released,distributed, transmitted or reproduced in any form or by any electronicor mechanical means, including information storage and retrievalsystems, without permission in writing from Nintendo.
©
1999 Nintendo of America Inc.TM and
®
are trademarks of Nintendo
 
Introduction 
3
INTRODUCTION 
This manual is a combination and reorganization of the information presented in the Game Boy DevelopmentManual, revision G, and the Game Boy Color User's Guide, version 1.3. In addition, it incorporates all informationrelated to Game Boy programming, including programming for Super Game Boy and the Game Boy PocketPrinter.The abbreviations used in this manual represent the following:
DMG:
Game Boy (monochrome), introduced on April 21, 1989
MGB:
Game Boy Pocket (monochrome), introduced on July 21, 1996
MGL:
Game Boy Light (monochrome), introduced on April 14, 1998
CGB:
Game Boy Color (color), introduced on October 21, 1998
Note: Where it is not necessary to distinguish between the different monochrome models, DMG is used to refer to both monochrome models, and CGB is used to denote the color Game Boy. Only where it is necessary to distinguish between the monochrome models is MGB used to denote Game Boy and MGL used to denote Game Boy Light.
SGB:
Super Game Boy, introduced on June 14, 1994
SGB2:
Super Game Boy 2, introduced on January 30, 1998
Note: SGB is used to denote both SGB and SGB2 when no distinction is necessary.SGB2 is used only in cases where distinction is necessary.

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