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ASGRIM THE PUNISHER

THE ALLSLAYER, THE DOOMBRINGER

ASGRIM’S SAGA STARTED WHEN HE WAS INDUCTED INTO THE RANKS OF WOLF GUARD. HE
HAD ALREADY PROVEN HIMSELF IN COMBAT AS A BLOOD CLAW, THEN AS A GREY HUNTER.
HE HAD BEEN OFFERED A PLACE AS A WOLF SCOUT ON SEVERAL OCCASIONS BUT DENIED
THEM ALL. SINCE THEN HE HAS BEEN INDUCTED TO A WOLF LORD.

HIS GREATEST VICTORY WAS ON THE ORK HELD WORLD OF GAZMEK. THE WORLD WAS ONE
HUGE METAL ORK FORTRESS WELL PREPARED FOR ANY ASSAULT. ASGRIM LAUNCHED AN
ORBITAL ASSAULT. HE LAUNCHED 100 EMPTY DROP PODS ONTO SEVERAL REGIONS OF THE
WORLD. THE ORKS, PRESUMING THERE WHERE SPACE WOLVES IN THERE, SHOT THEM
DOWN. ALL THE PLANETS DEFENCES WHERE TURNED AGAINST THE EMPTY DROP PODS.
WHILST THIS WAS HAPPENING, ASGRIM LAUNCHED ANOTHER 100 INTO THE OTHER SIDE OF
THE PLANET RELEASING 50 SQUADS OF GREY HUNTERS, 25 DREADNOUGHTS AND OTHER
VARIOUS SQUADS. THEY OVER THREW THE PLANET BY DESTROYING THE WHOLE LEFT SIDE
OF THE FORTRESS. THIS ALLOWED ASGRIM AND HIS 10 TERMINATOR ARMED WOLF GUARD
TO STORM THE FORT. AFTER A LONG AND HARD DUEL WITH WARBOSS GRABSMEK ASGRIM
TRIUMPHED.

SPECIAL RULES
Acute Senses, And They Shall Know No Fear, Counter-attack.

Lightning Reflexes: Asgrim has super fast reflexes faster than a thunderwolf.
This rule gives Asgrim a 3+ invulnerable save.

WARGEAR
Modified Power Armour: This is a heavily modified suit of power armour. Its
bio weaved mechanics and integrated systems give Asgrim a 2+ armour save.
On the charge it also gives Asgrim +1 Strength.

The Fist of Doom: This power fist has an integrated boltgun which can fire at
one of the following profiles per turn:

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