Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more ➡
Download
Standard view
Full view
of .
Add note
Save to My Library
Sync to mobile
Look up keyword
Like this
5Activity
×
0 of .
Results for:
No results containing your search query
P. 1
Kult - revised Unarmed Combat & Martial Arts

Kult - revised Unarmed Combat & Martial Arts

Ratings:

4.0

(1)
|Views: 2,583|Likes:
It was so shocking... my Teddy gathered it's KI, distorted space&time and then launched into a jump-kick, brutally smacking the Nepharites head off. I heard the "thud-sound" and wet-splat, when it dropped to the earth...


Revised unarmed combat and martial arts by me.
It was so shocking... my Teddy gathered it's KI, distorted space&time and then launched into a jump-kick, brutally smacking the Nepharites head off. I heard the "thud-sound" and wet-splat, when it dropped to the earth...


Revised unarmed combat and martial arts by me.

More info:

Categories:Types, Research
Published by: Andrè M. Pietroschek on Jul 21, 2008
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF or read online from Scribd
See More
See less

04/15/2014

pdf

 
Kult – revised Unarmed Combat & Martial Arts
Version 1.03
 © 
Andr
è
Michael Pietroschek, my rights reserved
One of the greatest differences between unarmed streetfighting and martial arts is, that frequentlyonly one of the mentioned consider themselves skilled without having ever de facto fought for their life and being alive enough to brag or keep silent about it.
” Pietroschek, A.M. in the year 2008Compared to nearly any other role-playing system of the world, the martial arts system and definition of Kult isclumsy, even idiotic. Kult is about weird, alienating horror by priority.Unarmed combat is the instinctive and intuitive way of brawling. Using parts of your body and all the speed andstrength you can muster, to hurt, disable or kill.Martial arts, the four in the rulebook, the others and cognates in the 2
nd
edition players handbook, are learnedtechniques
.
The benefit is: damage bonus, access to so called Budo manoeuvres and a gay-dancer styledexcuse for hubris while wearing a boring costume.Both ways, unarmed combat as martial arts, are described, as if anybody doing it has taken the advantages bynames alertness [from 2
nd
edition players handbook]& body awareness [2
nd
edition rulebook]. These must bepurchased, so maybe the author confused the concept a bit.There is a martial artist archetype defined in the 2
nd
edition players handbook. I liked it. But even I as a longago Kult player (we had harshly three adventures played) know that most children of the night or “demons” tosummarize it here, have scores of 25 to 50 in either unarmed combat or nearly any martial arts manoeuvre.For comparison, a human soldier in the second year of duty may have an average score of 15 in commandostyle, if very well-trained.Further, be it Arnis, Pencak Silat [autocorrection offers Pancaked Splat as correction for Pencak Silat] ormentioned Commando. You can learn the weapon skills outside of the martial arts.
All it needs are the measures of competence, it doesn't matter at all, which martial arts label or style makes you fail against aLictor anyway.
Spontaneous brawling needs no combat-stance and though it is weaker than full-bore martial arts can be,dying one round later or taking one more wolven with you before dying are all, until dice roll exceptionally well.The Kult players handbook, 2
nd
edition, offers a simplified martial arts table for damage bonus. Useful. Thestyles mention what moves are taught by a martial art style for sure.
 
Now let's make it simple:
Unarmed combat and martial arts are raised as normal skills. No separate raising of punch or kick and so on.Means, up to your base attribute level, which is strength or agility by players choice, it costs one point to raisethe skill level and above attribute it costs more.Dodge and weapons are purchased as normal skills, until they are listed in the martial arts style, then you canroll that martial arts skill for such.
Block should be auto-allowed, as long as proficient with the weapon or body-part used for it. Same truth for unarmed combat, read below.
 Now both, unarmed combat as martial arts, get the simplified martial arts damage bonus by the table from 2
nd
edition players handbook, page 58. Depending on effect of the specific hit.
The martial artist may purchase degrees now:
Student, cost 10 points, 5 points if you took body awareness. Benefit: +2 to each of strength, agility and constitution. Further, you can select one suiting Budo manoeuvre whichis rolled with your martial arts skill.
Instructor, cost 20 points, half of that if you took body awareness. Benefit: +1 again to eachof strength, agility and constitution. Further, you can select a second and third suiting Budomanoeuvre which is rolled with your martial arts skill.
Prerequisite
: martial arts Student,martial arts skill > 15.
Master, cost is 50 points, half of that if you took body awareness. Benefit: +1 again to eachof strength, agility and constitution. +2 to Ego and Perception as well. Further, you canselect a total of 5 suiting Budo manoeuvres which are rolled with your martial arts skill.
Prerequisite
: Must have purchased martial arts student and instructor& martial arts skill > 18.
Grand-Master cost is 90 points, half of that if you took body awareness. Benefit: +1 again toeach of strength, agility and constitution. +2 again to Ego and Perception as well. Further,you can select a total of 8 suiting Budo manoeuvres which are rolled with your martial artsskill.
Prerequisite
: Must have purchased driving goal advantage as martial arts student,instructor as master degrees& martial arts skill > 22.
Remember please, that unarmed combat needs nearly no training per week, where even a martial arts studentmust practice a minimum of 12 hours per week. Extra hours in the gym are not included! Martial artistspurchase degree after degree here, to cleanly raise attributes and keep their character-document in shape.
It may be hard to notice, but I designed this with the idea, that
not all players start the game as martial arts grand-masters or street-fighters 
 
 
(read below). If you have decided for unarmed combator martial arts and play a Street-Walker or Student of in example Jeet Kune Do, then role-playing wellmay motivate your game master or mistress to reward you with a bonus degree in-game, not just innumbers.
Purchasing two martial arts styles does not give double bona to attributes. A student of Commando &Aikido would still get +2 to strength, agility and constitution. NOT +4 to each. Nice try though...
 
And our unloved wall-flower - unarmed combat?
Humming a line from Placebo: “All it takes is one decision, a lot of guts and supervision...”
1.Street-Walker. Cost 30 points, 15 points if you took body awareness. Benefit: +2 to each of Ego and Perception. Further, you can select three suiting Budo manoeuvresfrom these here:break grip, Circle kick, elbow strike, evasion, Iaido, knee-strike, knock-out, strangling grip or uppercutwhich are rolled with your unarmed combat skill. One of Brass knuckles, punchingdaggers & boot blades is part of your style. Roll them with unarmed combat.2.Street-Fighter. Cost 60 points, 30 points if you took body awareness. Benefit: +2 to Initiativerolls. +2 on Strength, Agility and Constitution. Further,you can apply all Budo manoeuvreslisted here: break grip, Circle kick, elbow strike, evasion, Iaido, knee-strike, knock-out,strangling grip or uppercutwhich are rolled with your unarmed combat skill. 3 from Brassknuckles, punching daggers, boot blades and similar lethal trick-weapons are part of your style. Roll them with unarmed combat.
Prerequisite:
Street-Walker, unarmed combat skill >15 & Fearless or Iron Will advantage.
The specific weapons of the martial art style, like nunchaku for Karate or stick for Arnis, Dagger forCommando and brass knuckle or similar for streetfighting get the damage bonus by effect onsimplified martial arts table as well!!!
Hopefully players realize that their foes got such, too.
About the author - rumours, lies & insights
Possible Dark Secrets: 
Family Secret, Occult Experience, Insanity, Victim of medical experiments
Advantages eventually in his life:
Faith, Luck, Artistic talent, Sixth Sense, Driving Goal, Honesty,maybe even iron will, “where my disadvantages don't spoil it”...
Disadvantages he was caught with in life:
Lousy on grammar and comma placement, Touchy, Anxiety, LowSelf-Esteem, Black Sheep, Sexually repressed & Drug Addiction (tries to quit smoking again, still speakssuspiciously fascinated of Kult-cocaine in weak moments), Narcoleptic.
He seems to like about KULT:
Jail of Night by Paul Beakley!!!
 
Borderlands
,
Dark Secrets giving variety, evenif all play one archetype. It had a unique approach, but many years ago. It caused nostalgia within me, whichmade me write the recent two files. I like Madness&Dream-magic and the asylum escapee whom I callAsylumancer!
Great, that all could apply the insanity dark secret, for nobody is immune & “psst, theyare already after us”
. ;-)
He seemingly dislikes about KULT:
Conjurers are spoilers & after 1
st
insights it is easily boring. Such topicsseem mostly immature fallacies of the authors. Rarely worthy campaigns. No good Kult novels or films either.

Activity (5)

You've already reviewed this. Edit your review.
1 hundred reads
1 thousand reads
lipdan liked this

You're Reading a Free Preview

Download
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->