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NewMediaPath_MediaPractices_SPR10

NewMediaPath_MediaPractices_SPR10

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Published by: jonCates on Oct 26, 2010
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NEW MEDIA
in Film, Video & New Media
WHAT IS THE “NEW MEDIA” IN FILM, VIDEO & NEW MEDIA?
The term "New Media" in the Film, Video & New Media Department refers to time, screen and codebased Digital Art that is connected to the histories and theorypractices of Film Art and Video Art. Weare primarily concerned with experimental Media Art and we see New Media Art in relation to all other forms of experimental Media Art such as Film, Video, Animation, Installation, Art Games, Machinima,Realtime Audio Video, Web Art, Software Art, etc...In terms of technology, Film and Video Art use specific technologies (Film and Video cameras, editingtools, hardware, software, etc...). New Media Art primarily uses digital technologies (computers,hardware, software, code, programming, the Internet, the Web, etc...). In New Media Art the digitaltechnologies that we use, such as the computer, are not simply tools but are also environments.Digital culture has developed in the socio-political and economic environments of these systems.Artists have and continue to use these digital systems to make, display, distribute and share their work. These forms of sharing take place online and can include not only the work that is produced butalso it's means of production, in other words, the underlying codes that make New Media Art projectspossible.
 
NEW MEDIA IS A PATH OF STUDY IN THE FILM, VIDEO & NEW MEDIA DEPARTMENT
In the Film, Video & New Media Department, we have 5 main paths of study.These paths are: Film, Video, New Media, Animation and Installation:We also offer related courses in specific theoretical and Media Art Historical topics.
WHAT COURSES ARE OFFERED IN THE NEW MEDIA PATH?
The New Media Path follows this trajectory, with the following courses:New Media: Crash Course (FVNM 2100)Realtime: Systems (FVNM 3812)Realtime: VisualsRealtime: Events (FVNM 4867)Networked Media Art (FVNM 3810)Hypermedia (FVNM 4860)Glitch (FVNM 4013)Artware (FVNM 4830)Machinima (FVNM 4866)Art Games (FVNM 4865)Art Games: Mods (FVNM 4270)Deadmedia (FVNM 4225)Prehistories of New Media: 1965 - present (ARTHI 2511)Curating New Media Art (FVNM 4225)Art Game Studies (ATHC 3513)Art Games: Dead AimThese advanced New Media courses are all available to you after you take New Media: Crash Course.New Media: Crash Course is the only prerequisite for all of the advanced New Media courses in Film,Video & New Media. Courses in the Media Art Histories of New Media Art offered by the Art Historydepartment in connection with the New Media path of the Film, Video & New Media department are:
 
Prehistories of New Media: 1965 – Present, Curating New Media Art and Art Game Studies. ThePrehistories of New Media class traces early and alternative beginnings of New Media Art. CuratingNew Media Art investigates the histories, theories and practices of curating New Media Art in galleries,museums, festivals and alternative art spaces. Art Game Studies presents the intersection of ArtGames (games made by artists as art projects) and Game Studies, the field of academic research andwriting on Video Games.
WHAT ARE THE NEW MEDIA COURSES ABOUT?
The New Media Path classes can be described as follows:
COURSES AND DESCRIPTIONS
New Media: Crash CourseNew Media: Crash Course introduces the skills and ideas needed for New Media Art making. Studentscreate, transcode and remix New Media Art. New Media: Crash Course is the prerequisite for allclasses in the New Media Path.Realtime: VisualsFrom Magic Lanterns to the Velvet Underground, the Media Art Histories of Realtime: Visuals will beput into practice in this studio-based course. Students work with video synthesizers and VJ software toperform moving images and New Media Art. Expanded Cinema, Scratch-Video, remix and mashupstrategies used by New Media Artists, VJs and collectives such as Emergency Broadcast Network(EBN), HEXSTATIC, Reality Engine and Christopher Andrew (StopTime341) are screened anddiscussed in detail. Realtime: Visuals is also related to the Motion Graphics classes in FVNM andoffers students andopportunity to perform and prototype Motion Graphics in live and improvised contexts.Realtime: SystemsRealtime: Systems involves live audio video systems and performances. Students build tools or useartist-built tools for the creation of experimental and improvisational New Media Art projects.Realtime: EventsRealtime: Events approaches curating and organizing New Media Art exhibitions and events. Studentspublicly program New Media Art events and activities online and in physical spaces.Networked Media ArtLike the Portapak cameras and Guerrilla TV of the ‘60s and ‘70s, today’s digital media tools and theInternet together are significantly altering the way we conceive of media art and media artists. In thisclass we will examine the contemporary practices and politics of participatory media and networkculture. Students will explore the potential of streaming video, webcams and video conferencing asart-making tools, engaging the Internet as the locus of site-specific media works. The class will alsoaddress the potential of the Internet for the distribution and exhibition of media work.HypermediaHypermedia addresses branching nonlinear New Media Art. This class presents interactive, nonlinear,database cinema projects. Students develop networked digital artworks, systems and processes.GlitchGlitch explores media, history, and culture through failures and accidents in the creation andpresentation of media art. Play with, interpret, hack, and bend media while developing projects thatengage glitches in creating and/or viewing work in contemporary media culture.

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