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Xavier Newsletter #8

Xavier Newsletter #8

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Published by Keil Moore
Xavier Newsletter #8
Xavier Newsletter #8

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Published by: Keil Moore on Oct 26, 2010
Copyright:Attribution Non-commercial


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One of the staples in our program is using Turnover Cards in practice to emphasis the importance ofvaluing the basketball. Each practice starts with ten 8X10 laminated cards taped to the scorers table.They are numbered 1 through 9. Each time a turnover is committed in practice someone rips one of themoff.This is repeated until there are no cards left on the scorers table.At that point there is some sort of “reminder” imposed.Turnovers in ANY drill count. Two line lay-ups, shooting drills, rebounding drills, live scrimmage.Some days practice would begin with only 7 numbers taped up… some days 5… sometimes the #’s resetduring practice.Another similar visual aid that we have heard of is placing 15 balls onthe ball rack. Anytime there is a turnover that ball is taken out of play.Once the rack is empty, there is no ball left to complete practice with soit’s time to condition!!
Thoughts on Turnovers:
We all know turnovers are a source of frustration for coaches becausethey usually occur before we have ever even attempted a Field Goal.That is compounded even more when you are a great rebounding teamand have cost your team an opportunity at an offensive rebound.Chart TURNOVERS FOR TOUCHDOWNS… turnovers that lead to anopponents score with us having no chance to defend in half courtLack of concentration turnovers are usually a reason for us to substi-tute… Lane violations on FT’s, running the baseline on spot boundsplay, hitting back board on a inbounds pass, lobbing to a post fromanywhere other than high post, etc.
Terrell Holloway #52 reacts in the second half during the first round ofthe 2010 NCAA men's basketball tournament against the MinnesotaGolden Gophers at the Bradley Center on March 19, 2010 inMilwaukee, Wisconsin.
One of the best game situation drills we have used is STOP-SCORE-STOP. Without a doubt our playersfavorite competitive drill.For a team to earn a point, they must successfully have a defensive stop, followed by an offensive score,and finish with another defensive stop. That three-play sequence is the only way to earn a point. Anyinterruption in that sequence puts one team onto their sequence of a stop-score-stop.For example: BLUE starts on defense (the desired starting position) vs. WHITE. WHITE shoots but missesand BLUE rebounds = STOP. With BLUE on offense they execute a great back door cut for a made lay-up= SCORE. BLUE is again on defense has the opportunity to earn a point. They jump into a passing laneand steal a pass = STOP… 1 Point for BLUE.Since BLUE earned a point they get to start on defense again so that they can begin a sequence. Thistime WHITE executes a post feed and move for an easy bucket. This = nothing, but does put WHITE ontheir sequence of STOP-SCORE-STOP if they can come up with a stop. It is of great benefit in this drill tohave the players, a manager, or a coach yelling out where the sequence is at all times.It is a great game situation teacher for shot selection, defensive rebounding, player recognition, and greatfor intensity. Just wait until a team needs a big stop and someone gives up an offensive rebound! Or whenyou need a SCORE to keep a team from earning a point and the “wrong” person takes a poorly selectedshot.Have some rules for fouling in place, as this gets competitive in a hurry. We say that if a team draws twofouls in the same sequence they are given a SCORE. Any offensive foul = STOP. We also say all tie-ball
Position: Assistant CoachEmail: davisr15@xavier.edu Experience: First Year at Xavier Alma Mater: St. Thomas Aquinas '02Hometown: New York, NY
1. Provides ANSWERS andACCOUNTABILITY2. Creates a Culture: Older players teach,coach younger players3. Defends the Dribble: Basketballunfortunately is more dribble than pass4. Simplifies Scouting: Do What We Doand teach our system.
situations go to the defense. It’s up to you whether you playwith boundaries. Sometimes it’s nice to not be bend bysidelines and end line to enhance going for loose balls but itcan get a little out of control.We believe it is at it’s best introduced as a half court 4-on-4situation with two teams rotating players when a “sequence”is interrupted. From there you can progress to 3 teams andplay on the full-court. Most important is how you emphasizethe shot selection, the value of the ball, and competitivespirit in the drill.Once you have utilized this drill in practice for a period oftime, you can introduce the concept into an actual game. Ifyou are down five points with 3:00 to play, remind your teamof a STOP-SCORE-STOP situation in practice that led to amomentum swing and a victory in the drill.
NOTE: Xavier Individual Workouts are typically done with 2-3 players. Although most of these drills can be adapted to work in asingle player workout setting, some work best with multiple players. Free Throws are added in between each drill to make for a40 Minute Workout.
Player starts near sideline at half-court. Coach has choice to start each move from triplethreat or by 3 hard dribbles. Players in triple threat should be guarded by manager, slapping at ball.Player explodes going “body to body” and executes a finish. The player then goes to opposite sidelinenear half-court and waits until instructed to execute same drive and finish.The order of the finishes is the following:
Reach-out lay-upTwo foot power lay-upPull-up bank shot near blockStride stop, step thruDown middle, cut off trailer (ball outside hand)Baseline corner, spin, reverse lay-upBaseline corner, spin, baby hook
Coach starts just above top of key. Drill is conducted for set amount of time (15, 20,25 seconds). Player starts head under rim dribbling 2 balls simultaneously in unison. Coach is emphasizing
to player to pound the dribble. Commands are left, right, back, forward all the while keeping the dribbles inunison. Player moves in direction coach demands as fast as he can.
Next rep (15, 20, 25 seconds) player uses alternate dribbles while following commands of coach.
Cutter needs to 1) Always cut hard 2) Use a set up cut by changing directions and speed3) Read the defensePin DownCurl if chased (make defense chase by giving room early)• Jumper Chase dribble finishesHot potato (pass to slipping post)
Fade to corner if short cutted

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