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Eclipse Phase - NPC File 1: Prime

Eclipse Phase - NPC File 1: Prime

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Published by zooooze
Pre-made Non Playing Characters for the Pencil and Paper Roleplaying Game "Eclipse Phase".

This work is licensed under the Creative Commons
Attribution-Noncommercial-Share Alike 3.0 Unported License.
Pre-made Non Playing Characters for the Pencil and Paper Roleplaying Game "Eclipse Phase".

This work is licensed under the Creative Commons
Attribution-Noncommercial-Share Alike 3.0 Unported License.

More info:

Published by: zooooze on Oct 30, 2010
Copyright:Attribution Non-commercial

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NPCs for Th Ropayng Ga of Transhuan Conspracy and Horror 
NPC File 1: PRime 
 
credits:
Writing:
Nathaniel Dean
Editing:
Rob Boyle
Development:
Rob Boyle
Art Direction:
Brent Evans
Layout:
Adam Jury
Artwork:
Bruno Werneck, Mark Winters
Playtesters and Prooreaders:
Eirik Bull-Hansen, Kendall Jung,Richard Riessen
Musical Inspiration:
Fractional
resources:
http://eclipsephase.com—Eclipse Phase website and bloghttp://del.icio.us/inomorph—Eclipse Phase-related news and linkshttp://posthumanstudios.com—Posthuman Studios websitehttp://eclipsephase.com/store—Online Ordering and PDFs
outside resources:
http://www.humanityplus.org—Humanity PlusVersion 1.0 (June 2010) by Posthuman Studioscontact us at ino@posthumanstudios.comor via http://eclipsephase.comor search your avorite social network or:“Eclipse Phase” or “Posthuman Studios”Creative Commons License; Some Rights Reserved.
This work is licensed under the Creative Commons
Attribution-Noncommercial-Share Alike 3.0 Unported License.
To view a copy o this license, visit:http://creativecommons.org/licenses/by-nc-sa/3.0/ What this means is that you are ree to copy, share, and remix
the text and artwork within this book under the ollowing
conditions:1) you do so only or noncommercial purposes;2) you attribute Posthuman Studios;3) you license any derivatives under the same license.
For specic details, appropriate credits, and updates/changes to
this license, please see: http://eclipsephase.com/cclicense
tABLe oF coNteNts
OF CONTENTS
n
TABLE OF CONTENTS
n
TABLE OF CONTENTS
n
TABLE OF CONTENTS
n
TABLE OF CONTENTS
 
2
 
in decentralized cells to sabotage hypercorp opera-tions, government acilities, and military units. Theseattacks typically target physical inrastructure andproperty and avoid loss o lie—the goal is to raise
the costs o business and support social struggles, notcause indiscriminate terror.
coGcooIntreFSAVSomwIlmox
20 15 15 15 20 15 20 3
InItSpdluctt Irdurwtdr
60 1 40 8 80 30 6 45
Morph:
Splicer
Skills:
Beam Weapons 40, Climbing 30, Deception 50,Demolitions 40, Fray 45, Freerunning 40,Iniltration 50, Interacing 35 (Forgery 45),
Inosec 40, Networking: Autonomist 60, Networking:
Criminal 30, Perception 35, Programming 50(Nanoabrication 60), Protocol 40, Scrounging 55,
Unarmed Combat 45
Rep:
@-rep 40, c-rep 20
Implants:
Basic Biomods, Basic Mesh Inserts, Cortical Stack
Gear:
Anonymous Account, Maker, MicrowaveAgonizer, Microwave Link, Plasmaburst Grenade,
Spray Armor (2/2), Wrist Tools
 
melee
 
Unarmed 45
(DV 1d10 + 1)
 
ranged
 
Microwave Agonizer 40
(AP 0/–5,DV pain/2d10, Ammo 50)
VAriANt:suicide Fork
Some missions are so challenging that the saboteuris certain to be caught or killed. In cases like this,
anarcho-sabs send a suicide beta ork.
coGcooIntreFSAVSomwIlmox
15 10 10 10 15 20 15 1
InItSpdluctt Irdurwtdr
40 1 30 6 60 35 7 53
Morph:
Worker Pod
Skills:
Beam Weapons 35, Climbing 25, Deception 45,Demolitions 40, Fray 45, Freerunning 40,
Inltration 50, Interacing 35 (Forgery 45), Inosec 40,
Networking: Autonomist 60, Networking: Criminal 30,
Perception 35, Programming 50 (Nanoabrication 60),Protocol 40, Scrounging 55, Unarmed Combat 45
Implants:
Basic Biomods, Basic Mesh Inserts, Cortical
Stack, Cyberbrain, Dead Switch, Mnemonic
Augmentation, Puppet Sock
Traits:
Edited Memories (remembers nothing beorethe mission), Neural Damage (Aphasia), Social
Stigma (Pod)
Gear:
Anonymous Account, Disassembler Nanoswarm,
Microwave Agonizer, Microwave Link, Spray
Armor (2/2)
 
melee
 
Unarmed 45
(DV 1d10 + 2)
 
ranged
 
Microwave Agonizer 40
(AP 0/–5,DV pain/2d10, Ammo 50)
The ollowing NPCs represent a selection o charac-ters the gamemaster may nd useul when running
Eclipse Phase
adventures. Bonuses rom implantsand other gear are incorporated into aptitude scores.Gamemasters are encouraged to modiy the listed
stats, skills, gear, etc. as they deem t.
AGi pod worker
“At least I don’t have to stay cooped up inside all day.”
AGIs are oten employed to operate maintenancepods on habitats and orbital installations as they can
work around the clock and provide a set o intelligent
eyes on the exterior, where spimes and surveillancesystems are isolated and subject to ailure. They arepreerred over standard narrow AIs due to theirelevated intelligence and adaptability. Novacrabs are
particularly popular sleeves due to their extra mobility
and durability.
coGcooIntreFSAVSomwIlmox
20 20 15 15 15 25 15 1
InItSpdluctt Irdurwtdr
60 1 30 6 60 40 8 60
Morph:
Novacrab
Skills:
Climb 40, Fray 45, Free Fall 60, Interacing 50,
Hardware: Electronics 40, Hardware: Industrial 55,
Interacing 50, Investigation 40, Perception 40,
Proession: Engineer 45, Unarmed Combat 50
Rep:
c-rep 10
Implants:
Basic Biomods, Basic Mesh Inserts, Carapace
Armor, Cortical Stack, Cyberbrain, Enhanced
Respiration, Gills, Mnemonic Augmentation, Oxygen
Reserve, Temperature Tolerance, Vacuum Sealing
Gear:
Micrograv Shoes, Repair Spray, Wrist-mounted Tools
Armor:
11/11 (carapace)
 
melee
 
Claw Attack 50
(DV 2d10 + 2)
VAriANt:security NoVAcrAB
Some novacrab workers are dual-purposed in secu-
rity roles. Use the same stats as listed above, with theollowing changes:
Additional Skills:
Beam Weapons 40, Clubs 45,
Proession: Security Ops 45
Additional Implants:
Enhanced Vision
Additional Gear:
Laser Pulser, Shock Baton
 
melee
 
Shock Baton 45
(DV 1d10 + 4 + shock)
 
ranged
 
Laser Pulser 40
(DV 2d10, Mode SA, Ammo 100)
ANArchist sABoteur
“4 … 3 … 2 …”
Some anarchists are not content to just live theouter system libertarian liestyle. They want tobring the revolution to the inner system, strike atthe heart o the capitalist beast, and liberate theoppressed clanking masses. These anarchists work
NoN-pLAyer chArActers
NON-PLAyEr ChArACTErS
n
NON-PLAyEr ChArACTErS
n
NON-PLAyEr ChArACTErS
n
NON-PLAyEr ChA
 
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