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Table Of Contents

1. IMPORTANT NOTES – SIZE MATTERS:
2. MAKE SURE YOU HAVE WHAT IT TAKES:
3. INSTALLING KT MATERIAL AND GLOBAL LIBRARIES:
4. A QUICK OVERVIEW OF THE GUI (Graphical User Interface):
5. THE ICON-BAR:
6. OPENING YOUR SCENE/MODEL:
7. THE MERGE FUNCTION:
8. FINDING MATERIALS IN YOUR MODEL/SCENE:
9. APPLY/AMEND MATERIALS:
10. WORKING WITH MATERIALS: (CHANGE THE COLOR)
10. WORKING WITH MATERIALS: (USE BITMAP)
10. WORKING WITH MATERIALS: (SCALE BITMAP)
10. WORKING WITH MATERIALS: (TRANSPARENT MATERIAL)
10. WORKING WITH MATERIALS: (CREATING A MIRROR MATERIAL)
10. WORKING WITH MATERIALS: (SELF LUMINANCE/FAKED LUMINANCE)
10. WORKING WITH MATERIALS: (SELF LUMINANCE- continued)
11. UV MAPPING:
12. THE GIZMO:
13. SOME WORDS ABOUT LIGHT SETTINGS:
14. POINT AND SPOTLIGHT SETTINGS:
15. SUN & SKY WIZARD:
16. APPLYING A GLOBAL STUDIO:
17. HOW TO APPLY SPHERICAL SKY IMAGES:
18. INSERTING A MODEL FROM A KT MODEL LIBRARY:
19. USING THE INSTANCING BRUSH:
20. START RENDER:
21. SHIFTING BETWEEN CAMERA POSITIONS:
22. CHOSE THE RENDER PRESET:
23. RENDER METHODS:
24. KERKYTHEA GLOSSARY:
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Getting-Start Kerkythea

Getting-Start Kerkythea

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Published by: pbracer on Nov 01, 2010
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12/18/2012

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