Welcome to Scribd. Sign in or start your free trial to enjoy unlimited e-books, audiobooks & documents.Find out more
Standard view
Full view
of .
Look up keyword or section
Like this

Table Of Contents

0 of .
Results for:
No results containing your search query
P. 1


Ratings: (0)|Views: 227|Likes:
Published by Chris Nash

More info:

Published by: Chris Nash on Jul 26, 2008
Copyright:Attribution Non-commercial


Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less





 Distributed Interactive Simulation of Combat 
September 1995
OTA-BP-ISS-151GPO stock #052-003-01428-9
Recommended Citation:
U.S. Congress, Office of Technology Assessment,
 Distributed  Interactive Simulation of Combat 
, OTA-BP-ISS-151 (Washington, DC: U.S. GovernmentPrinting Office, September 1995).
istributed interactive simulation (DIS) is the linking of aircraft, tank,and other military simulators in diverse locations so that the crew of one simulator can “see,” operate with, “shoot” at, or be “destroyed” bythe other vehicles being simulated. Command structures can also besimulated. This allows forces to practice and train in situations too costly orrisky to practice with real weapons.The simulators are technological descendants of the Link Trainer, the fa-mous flight simulator introduced in 1929. Modern vehicle simulators use elec-tronic digital computers to calculate how instrument indications, visual dis-plays, and sounds should change in response to a user’s handling of controls. Aprominent trend, over the last decade, has been the increase in the detail andapparent realism with which increasingly affordable computing power cangenerate and display a scene that a helicopter pilot might see through hiscanopy or a tank crewman might see through his periscope.The linking of the simulators’ computers into a network, using the technolo-gies and standard communications procedures used in the Internet, as well asothers, allows each simulator crew to practice teamwork with other crewsThis background paper is the third publication of the Office of TechnologyAssessment’s (OTA’s) assessment of combat modeling and simulationtechnologies. It complements OTA’s background paper,
Virtual Reality and Technologies of Combat Simulation
, which focuses on the human-computerinterface technologies used in simulations. The assessment was requested bythe House Committee on Armed Services (now the House Committee on Na-tional Security); the Senate Committee on Armed Services; and its Subcom-mittee on Defense Technology, Acquisition, and Industrial Base (now the Sub-committee on Acquisition and Technology).In undertaking this assessment, OTA sought the contributions of a widespectrum of knowledgeable individuals and organizations. OTA gratefully ac-knowledges their contributions of time and intellectual effort. OTA also ap-preciates the help and cooperation of officials of the Department of Defenseand the Department of Energy. As with all OTA publications, the content of this background paper is the sole responsibility of the Office of Technology As-sessment and does not necessarily represent the views of our advisors or re-viewers.

Activity (4)

You've already reviewed this. Edit your review.
1 thousand reads
1 hundred reads
scopus liked this
Sae Schatz liked this

You're Reading a Free Preview

/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->