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Kult – Islamancer (or Arab-roots sorcerer or witch)
©
by Andr
è
M. Pietroschek, my rights reserved
Foreword: The Islamancer is NOT connected to Muslim faith of the real world. TheIslamancer would be a heretic or Satanist originating from Muslim territory at  best. The Islamancer is for Kult Role-playing. Kult is a dark, evil and weirdmockery of all our real world has to offer. For gaming purposes even anIslamancer could, theoretically, decide to serve god. Most of them have pacts withIblis, known often as Shaytan or Satan, though.
Personality:
 The horrid truth of the Islamancer is, whoever he or she was beforethe awakening, it does no longer matter much. While hostility to faith of sleepersis not stereotypical, the experiences of the Islamancer make him or her a pariahnonetheless. The Islamancer was drifting towards lore beyond the illusion, yet ismarked by the experiences. The Islamancers prefer safety in numbers, or buildingcults around them to have indoctrinated guards and servants. They can fulfil thestereotypical vices of the sect leader or the devil worshipper, yet with one major difference. An Islamancer, could belief or be deluded to think, that he or she isdoing work for god. In Kult gaming this could even be true in a way.
 Advantages:
Magical Intuition, Bete-Noir ally, Faith, Fearless, Gift for languages,Influential friends, Mathematically inclined, Mechanically inclined, Mentor,Optimist, Resist torture, resist pain, resist hunger/thirst, Sixth Sense
Disadvantages:
Bad reputation, black sheep, death-wish, egoist, intolerance(USA, God or Satan, Muslims, infidels or heretics) fanaticism, greedy, habitualliar, hatred (USA, God or Satan, Muslims, infidels or heretics), mentalconstriction, mental compulsion, mortal enemy (plenty), Persecuted, Rage,Sadism, Sexual Neurosis/Repressed, Wanted.
Dark Secrets:
Curse, Forbidden Knowledge, Guardian, Occult Experience, Pact  with dark powers, Uprooted.
Living Standard:
1-8
Profession:
varies heavily 
Skills:
Lore of magic and spells, Assault Rifles, Daggers, Creative Writing,Disguise (as Muslim), Impersonate (Muslim), Interrogation, Knowledge_Islam,Knowledges_Academic&Sciences, Man of the World, Martial Arts (Commando or  TaeKwonDo), Modern&ancient languages, Net of contacts (specify suiting ones),any of “The Keys”, Occultism, Parapsychology, Rhetoric, Scrounging, Seduction,Unarmed Combat (if no martial art), Written Report.

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