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Table Of Contents

Tricks of the trade
1.1 Slicing and dicing
1.2 Angle chasing
1.3 Sign conventions
1.4 Working backward
Concurrence and Collinearity
2.1 Concurrent lines: Ceva’s theorem
2.2 Collinear points: Menelaos’ theorem
2.3 Concurrent perpendiculars
2.4 Additional problems
3.1 Rigid motions
3.2 Homothety
3.3 Spiral similarity
3.4 Affine transformations
Circular reasoning
4.1 Power of a point
4.2 Radical axis
4.3 The Pascal-Brianchon theorems
4.4 Simson line
4.5 Circle of Apollonius
4.6 Additional problems
Triangle trivia
5.1 Centroid
5.2 Incenter and excenters
5.3 Circumcenter and orthocenter
5.4 Gergonne and Nagel points
5.5 Isogonal conjugates
5.6 Brocard points
5.7 Miscellaneous
6.1 General quadrilaterals
6.2 Cyclic quadrilaterals
6.3 Circumscribed quadrilaterals
6.4 Complete quadrilaterals
Inversive Geometry
7.1 Inversion
7.3 Inversion in practice
Projective Geometry
8.1 The projective plane
8.2 Projective transformations
8.3 A conic section
8.4 Conics in the projective plane
8.5 The polar map and duality
8.6 Cross-ratio
8.7 The complex projective plane: a glimpse of alge-
Geometric inequalities
9.1 Distance inequalities
9.2 Algebraic techniques
9.3 Trigonometric inequalities and convexity
9.4 The Erd˝os-Mordell inequality
9.5 Additional problems
Nonsynthetic methods
A.1 Trigonometry
A.2 Vectors
A.3 Complex numbers
A.4 Cartesian coordinates
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Published by: Komang62 on Nov 05, 2010
Copyright:Attribution Non-commercial


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