After some consultation, the mercenaries decide on a tonnageof 50, since this allows them to tow a few smaller ships(fighters) if necessary, and stay within the Huge ship size.
Step Three: Design the Frame
The frame is the internal structure of the ship, the skeletonupon which all other components are built. It is the really theonly component a ship must have to be considered a ship. It isalso one of the most important, since it determines how big theship is, and thus how many people and weapons it can carry, andis the primary factor in determining how much damage it cantake.There are two factors in frame design. The first is thematerials that make up the frame; better, stronger materialsmake a ship more durable. They also cost more gold. Table XXhas the costs by tonnage.The second factor in frame design is how much of thematerial goes into the frame: the more materials you use thestronger the frame becomes, at the expenditure of gold andspace. The more space used to build the frame, the less space you have in the ship to house people or cargo. There are fivetypes of frames: light, standard, heavy, extra-heavy and super-heavy. Each frame type isgenerally found on ships servinga particular purpose.A
is the lightesttype, and is found mostly onships designed to carry largeamounts of cargo or on shuttlesand small pleasure craft. Theframe is basically just enoughstructure to mount a hull uponand support cargo. The lack of material saves both money andspace, but drops the durabilityof the ship severely.A
is themost common type, used formost ships excepting those expecting to see a large amount of combat. This includes most traders and groundling ships.
are used on ships designed to be combatcapable, but whose primary use is not always combat. They areoften used as trading ships in rough territories, or as secondarytrade ships providing protection to a caravan. Heavy-framedships are also popular with adventurers and freebooters. Someexamples of heavy framedships are the hammershipand squidship; both canhold their own in a fight,but they also are multi-functional enough to seenon-combat use.
framesare almost always found onships whose primarypurpose is warfare. Their lack of space and high cost make themimpractical for most other purposes.
frames are found mostly on ships made fromhollowed out objects, such as the asteroid-carved citadels of thedwarves. Super-heavy frames have very thick walls, often closeto a foot. For walls beyond this thickness, such as asteroids thathave only a small percentage of their interior hollowed out, seethe option Asteroid Ships in Section XX. Note that the cost forthe super-heavy frame assumes that the materials are beingassembled like any other ship. For hollowed out objects the pricemay drop or rise, depending on the extent of work that needsdone.The type of frame used will affect the cost, figured as amultiplier to the base cost from material type. This is shown onTable XX.The type of frame will affect how much internal space ituses; a heavier frame uses more space. See Section XX for moreon internal space usage.
Looking over the materials available, they find that metal is fartoo expensive, and the various types of stone are expensive andimpractical, so they stick with the standard of wood. An extraheavy-frame seems a natural, but since they tend to carry alarge number of mercenaries and supplies for them, they decideto go with heavy, so they don’t have to give up on space. At 300 gp per ton for wood, the 50 ton frame will cost 15,000 gp. Modified by the x2 multiplier for a heavy frame, the totalcost is 30,000 gp.
Step Four: Design the Hull
Whereas the frame is the skeleton of the ship, the hull can beconsidered the skin. It provides protection to the crew andcargo of the ship, both from attacks and the elements. The costfor the hull, per material type and per ton of the ship, is shownon Table XX.A ship is not required to have a hull, which will reduce thecost and construction time, but reduces durability and theArmour Class, as well as allowing attackers to target specificinternal sections of the ship. It also prevents the ship from beingable to land in water.It is possible to addadditional materials and bracingto the hull, which makes theship more durable (i.e. adds hitpoints). This doubles the cost of the hull, but multiplies the hitpoints from the hull by 1.5. SeeSection XX for more ondetermining the ship’s hitpoints.
Again, the mercenary companywould like metal, but the cost is prohibitive for the full hull.
Table XX: Hull Costs
CostMaterial Per Ton
Bone50 gpWood100 gpCeramics200 gpIron Wood200 gpDark Wood300 gpStone500 gpCrystal600 gp Ætherstone700 gpIron900 gpFlowsteel1,000 gpPyre Iron1,100 gpMithril1,500 gpAdamantine2,000 gp
Table XX: Frame Cost
CostMaterial Per Ton
Bone150 gpWood300 gpCeramics600 gpIron Wood600 gpDark Wood900 gpStone1,500 gpCrystal1,800 gp Ætherstone2,100 gpIron2,700 gpFlowsteel3,000 gpPyre Iron3,300 gpMithril4,500 gpAdamantine6,000 gp
Table XX: Frame Strength
Cost Frame Multiplier