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Published by vinay999

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Published by: vinay999 on Jul 27, 2008
Copyright:Attribution Non-commercial


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Acknowledgement1. Abstract 52. Introduction 63. Present Scenario 74. Methodology 85. Problem Definition 96. Feasibility Study 97. Business Model 108. Requirement analysis 139. Initial Study 15i. Time Based Data 15ii. Media presentation 15iii. JMF Architecture 18iv. Presentation 19v. Time Model 22vi. Data Model 23vii. Controls 24viii. Event Model 2510. Functional Modelling 27i. Context Diagram 27ii. DFD Level 1 (Basic Player) 28iii. DFD Level 1 (Mobile application) 29iv. DFD Level 2 (Player) 30v. DFD Level 2 (Playlist Manager) 31vi. State Transition Diagram 3211. ID3 Tag 3312. Data Dictionary 3413. Implementation 38i. Main Interface 38ii. Playlist Mnager 39iii. Tag Editor 4014. Testing 4115. Installation 4216. Limitations 4417. Conclusion 4418. Source Code 46
Module 1:
To provide a media player interface on Bluetooth enabled mobiledevice. In this module there will be a media player to play songs on a desktop and itsinstance interface on mobile device from where we can control playback remotely.
Module 2:
Streaming with above media player. Streaming of any song will bedone by media player when it gets a request from its counterpart player on mobile deviceto do so. With this a person can listen to any song from media player library by streamingdone with Bluetooth protocol .
Aim :
To learn interaction between a desktop and a Bluetooth enabled mobiledevice.2.
To provide a virtual command prompt on mobile device to perform varioustasks remotely.3.
To provide new user experience for music freaks so that they can takeadvantage of their giant music library (that’s on PC) from anywhere withinrange of class B Bluetooth (30 feet).4.
To learn about all the technical restrictions that a developer can face whilelearning mobile development using JAVA.

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