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A comparative computer game analysis: core game elements and their evolution over time

A comparative computer game analysis: core game elements and their evolution over time

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Published by tobitobsen_20013953
This paper tries to answer the question, up to which degree core elements of the first commercial
PC games are still in use in current bestseller computer games.
This paper tries to answer the question, up to which degree core elements of the first commercial
PC games are still in use in current bestseller computer games.

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Published by: tobitobsen_20013953 on Nov 09, 2010
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11/06/2011

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A comparative computer game analysis:
core game elements and their evolution over time
Supervisor: Prof. Dr. rer. nat. Dipl. Inform. Helmut Eirund, Hochschule Bremen2 August 2010Dipl.-Inf (FH) Tobias HildebrandtMaster Digitale Medien, Fachbereich 3Universität BremenMatrikelnummer: 2337614Tobias_Hildebrandt@gmx.de
 
Abstract
This paper tries to answer the question, up to which degree core elements of the first commercialPC games are still in use in current bestseller computer games. In order to answer this question, outof the genres action, strategy, adventure/rpg and sports four games each are analyzed that were saidto be innovative or trend-setting. These games are then compared to the currently most successfulgames of their genres (according to sales statistics of Amazon.com).For the genre action "Pac-girl" (1983), "Prince of Persia" (1990), "Doom" (1993) and "Grand TeftAuto 3" (2002) are being analyzed. For the genre strategy "Sokoban" (1984), "Sim City" (1989),"Dune 2" (1992) and "The Sims" (2000) are taken into account. "Zork" (1982), "Kings Quest"(1987), "Dungeon Master" (1989) and "Ultima Online" (1997) are being evaluated for the genreadventure/rpg. Finally, the genre sports is being represented by the games "Pole Position" (1986),"Indianapolis 500" (1989), "Fifa International Soccer" (1994) and "Midtown Madness" (1999). Thisanalysis is completed by up-to-date games of all these genres. The factors for the analysis are gamedesign patterns, elements of the game component framework, user interaction, narration and theaudio-visual style.Keywords: Game Design, Game Design Patterns, Computer Games, Evolution of Computer Games,Game Component Framework, Computer Game Studies2
 
Table of contents
1 Introduction ......................................................................................................................................52 Methodologies ..................................................................................................................................62.1 Overview over accepted methodologies....................................................................................62.2 Selection of methodologies for this paper.................................................................................72.3 Selection of games.....................................................................................................................92.4 The game elements' tables.......................................................................................................103 Game analysis .................................................................................................................................113.1 Action.......................................................................................................................................113.2 Strategy....................................................................................................................................163.3 Adventure/Role Playing Game................................................................................................203.4 Sports.......................................................................................................................................244 Conclusion ......................................................................................................................................294.1 Answering the research question.............................................................................................314.2 Discussion of results and future research................................................................................315 Appendix .........................................................................................................................................325.1 A: Action game elements.........................................................................................................325.2 B: Strategy game elements......................................................................................................345.3 C: Adventure/RPG game elements..........................................................................................375.4 D: Sports game elements.........................................................................................................395.5 E: List of references.................................................................................................................423

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