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David vs. GoliathVille: A Call to Arms for Indie Social Game Designers

David vs. GoliathVille: A Call to Arms for Indie Social Game Designers

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Published by Scott Jon Siegel
My Design Track Keynote from the 2010 Montreal International Game Summit. From the description:

As the social gaming space is increasingly dominated by major players, we as an industry already run the risk of stagnation in our newest field. Intended as a call to arms for indies, this talk seeks to dispel the myths surrounding what "success" means in social game development. Market share is not the only winning path -- no matter what the VC's tell us -- and we’ll break down how indies are in a unique position to innovate, take risks, move fast, and push the medium forward in a way that the lumbering goliaths are unable (or unwilling) to do.
My Design Track Keynote from the 2010 Montreal International Game Summit. From the description:

As the social gaming space is increasingly dominated by major players, we as an industry already run the risk of stagnation in our newest field. Intended as a call to arms for indies, this talk seeks to dispel the myths surrounding what "success" means in social game development. Market share is not the only winning path -- no matter what the VC's tell us -- and we’ll break down how indies are in a unique position to innovate, take risks, move fast, and push the medium forward in a way that the lumbering goliaths are unable (or unwilling) to do.

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Published by: Scott Jon Siegel on Nov 09, 2010
Copyright:Attribution Non-commercial

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11/08/2013

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David vs.
GoliathVille
a
 
call to arms
 
for indie social game designers
Scott Jon Siegel
@numberless
http://numberless.net
scottjonsiegel@gmail.com
montreal international game summit 2010
Hi people. My name is Scott Jon Siegel, and my talk today is "David vs. GoliathVille: A Call toArms for Indie Social Game Designers”.
 
The opinions expressedhere are those of thepresenter, and do notnecessarily represent theviews of his employer .
 but first, a brief disclaimer:
Before I begin, I just need to include this little statement, in case I go o
the rails a bit andsay something silly like “Kinect is just 4 Wiis duct-taped together” or something.
 
Scott Jon Siegel
Social Game Designer 
Zynga; June 2008 - August 2009
Scramble Live, iPhone
Café World, Facebook
Playdom/Disney; September 2009 - Present
City of Wonder, Facebook
I'm here today giving this talk because I'm a social game designer. I've been working in socialgames since 2008, which in social media terms was a long time ago. Back in Facebook’s “wildwest days,” I started my career at this little, 70-person company called Zynga, and I'mcurrently working as a Lead Designer at Playdom, freshly acquired by the Walt DisneyCompany.

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