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Introduction
Recently I have been having a ton of fun playing combat patrol at the gaming club, and I’ve hadgreat results in a string of recent Combat Patrol tournaments here in the Northeast US gamingscene. With this .PDF I want to introduce you to the Combat Patrol rule set, if you are notalready familiar with it, along with my experience in building your patrol and then applying it tothe standard combat patrol mission.
Combat Patrol?
So what is combat patrol? CP is a scaled downversion of Warhammer 40,000 that wasintroduced in 4
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edition as a way to playsome quick games. For the new player to 40Kit is a great way to build up a small army andget used to the rules and mechanics of thegame. For veteran players it is a nicesupplement from “regular” 40K games as onecan play three or four in a single evening of gaming. The following rules are used in theCombat Patrol game and are played on a 4’ X4’ board with 25% scenery.
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Armies are no more than 400 points.
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You must have one Troop choice.
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You may have one HQ choice, but no more than one.
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Armies are not required to take mandatory unit choices. All other unit restrictions (i.e.0-1) apply.
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You may spend remaining points from anywhere in the Codex.
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No model can have more than 2 Wounds.
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No model can have a 2+ save.
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No Special/Unique/Named Characters are allowed in the Combat Patrol event.
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No vehicles with a total Armor value greater than 33. This is calculated by adding theFront, Side and Rear armor numbers. (Only count the Side once).
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