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BlenderArt - 17 - July 2008

BlenderArt - 17 - July 2008

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Published by blackcougar
Blender Art Magazine Issue 17 - Lights, Camera Action!!
Blender Art Magazine Issue 17 - Lights, Camera Action!!

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Published by: blackcougar on Jul 29, 2008
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07/16/2010

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Blender learning made easy
COVERART
- ‘Elephants Dream’
Making Light-Sabers using Blender's composite nodes3 Strip Technicolor ConversionBaking Light Projection And ShadowsUsing the Sequence Editor
Issue 17 | July 2008
 
EDITOR
Gaurav Nawani
MANAGING EDITOR
Sandra Gilbert
WEBSITE
Nam Pham
DESIGNER
Gaurav, Sandra, Alex
PROOFER
Kevin BraunPhillip RyalsBruce WestfallJoshua LeungLynda SchemanskyEric PranauskNoah SummersJoshua ScottonMark WarrenWade BickPatrick O'DonnellBrian C. TreacyScott HillHenriel Veldtmann
WRITERS
Mackraken MackrakenTyson BenardArland B. Woodham IIISandra Gilbert
COVER ART
Elephants Dream
CONTENTS
www.blenderart.orgIssue 17 | July 2008 - Lights Camera Action!
2
Making lightsabers using Blender's composite nodes
 
3 Strip Technicolor Conversion
 
Baking Light Projection And Shadows
 
Using the Sequence Editor
 
Lighting: Plan it out
 
Interview ‘Tony Mullen’
 
Interview ‘Allan Brito’
 
Book Review - Blender 3D Architecture, Build-ings, and Scenery
 
N
ormally "Lights, Camera, Action!" is aphrase we associate with traditional filmmaking, but it applies equally well to 3Danimation. Often the order is open to interpre-tation, depending on project work flows andindividual tastes, but the same steps are neededfor a successful animation.
 Animation projects require far more than justmodeling an object or character and animatingits movements. Lighting for visual appeal andto set the mood or tone can be a time consum-ing phase of its own. Then of course there areeffects and sound to be added. AII in all, thefinal stages of a production can take just aslong as the initial stages.
 And as luck would have it, Blender has the toolsto make it all that much easier. With the use of render layers and nodes for compositing and afully functional sequence editor, Blender offers you full control when finalizing your animationproject.Welcome to issue # 17 of BAM. This issue wetake a look at using Blenders post processingtools as well as explore some tips and tricks tomake your lighting more impressive. And as a special treat we hear from not one, buttwo Blender authors as they talk about theirnew books.Well what are waiting for? Get reading already.Happy Blending!sandra@blenderart.org
Sandra Gilbert
Managing Editor
EDITORIAL
3
www.blenderart.orgIssue 17 | July 2008 - Lights Camera Action!

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