ormally "Lights, Camera, Action!" is aphrase we associate with traditional filmmaking, but it applies equally well to 3Danimation. Often the order is open to interpre-tation, depending on project work flows andindividual tastes, but the same steps are neededfor a successful animation.
Animation projects require far more than justmodeling an object or character and animatingits movements. Lighting for visual appeal andto set the mood or tone can be a time consum-ing phase of its own. Then of course there areeffects and sound to be added. AII in all, thefinal stages of a production can take just aslong as the initial stages.
And as luck would have it, Blender has the toolsto make it all that much easier. With the use of render layers and nodes for compositing and afully functional sequence editor, Blender offers you full control when finalizing your animationproject.Welcome to issue # 17 of BAM. This issue wetake a look at using Blenders post processingtools as well as explore some tips and tricks tomake your lighting more impressive. And as a special treat we hear from not one, buttwo Blender authors as they talk about theirnew books.Well what are waiting for? Get reading already.Happy Blendingemail@example.com
www.blenderart.orgIssue 17 | July 2008 - Lights Camera Action!