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Table Of Contents

Flash workflow and workspace
Using the Stage and Tools panel
The Timeline
Using Flash authoring panels
Undo, redo, and history
Automating tasks with the Commands menu
Accessibility in the Flash workspace
Set preferences in Flash
Keyboard shortcuts
Working with ConnectNow
Chapter 3: Managing documents
Working with Flash documents
Create a new document
Save Flash documents
Printing Flash documents
Working with projects
Find and Replace
Templates
Chapter 4: Using imported artwork
Placing artwork into Flash
Imported bitmaps
Working with Fireworks files
Working with Illustrator AI files
Working with InDesign files
Working with Photoshop PSD files
Chapter 5: Creating and Editing Artwork
Drawing
Reshaping objects
Moving, arranging, and deleting artwork
Colors, gradients, and strokes
3D graphics
Chapter 6: Symbols, instances, and library assets
Working with symbols
Working with symbol instances
Working with the library
“Sharing library assets” on page163
Sharing library assets
Creating buttons
Scaling and caching symbols
Symbols and ActionScript
Chapter 7: Timelines and Animation
Working with timelines
“The Timeline” on page16
Working with scenes
Timelines and ActionScript
Animation basics
Motion tweens
Working with classic tweens
Shape tweening
Frame-by-frame animation
Using mask layers
Using inverse kinematics
About inverse kinematics
Chapter 8: Filters and Blends
About filters
Working with filters
Applying filters
Applying blend modes
Chapter 9: Text
Working with Text Layout Framework (TLF) text
Working with classic text
“About classic text fields” on page261
Setting classic text attributes
About classic text attributes
Embed fonts for consistent text appearance
About multilanguage text
Creating multilanguage text
XML file format for multilanguage text
Multilanguage text and ActionScript
Using the XMLConnector component to connect to external XML files
Chapter 10: Sound
Using sounds in Flash
Exporting Sounds
Sound and ActionScript
Chapter 11: Video
Create video for use in Flash
The H.264, On2 VP6, and Sorenson Spark video codecs
Add video to Flash
Working with video cue points
Embed video within a Flash file
Control video playback using the Timeline
Working with Adobe Premiere Pro and After Effects
Controlling external video playback with ActionScript
Export QuickTime video files
Chapter 12: Creating accessible content
About accessible content
Using Flash to enter accessibility information for screen readers
Create a tab-order index for keyboard navigation in the Accessibility panel
Specifying advanced accessibility options for screen readers
Creating accessibility with ActionScript
Chapter 13: ActionScript
Working with ActionScript
Add interactivity with code snippets
Script Assist mode and behaviors
Writing and managing scripts
Debugging ActionScript 3.0
Debugging ActionScript 1.0 and 2.0
Debugging your ActionScript 1.0 and 2.0 scripts
Working with Flash Professional and Flash Builder
Working with Flash Pro and Flash Builder
Printing at runtime
ActionScript publish settings
Modify ActionScript publish settings
Chapter 14: Publishing and Exporting
Publishing Flash documents
Publish settings
Specify publish settings for HTML documents
Publishing for Adobe AIR
Packaging applications for the iPhone
HTML publishing templates
About HTML publishing templates
About exporting from Flash
Exporting Images and Graphics
Enhanced Metafile (EMF) Sequence and Image (Windows)
Exporting video and sound
Chapter 15: Best practices
Structuring FLA files
Organizing ActionScript in an application
“Attaching code to objects” on page428
“Comparing timeline code with object code” on page429
Behaviors conventions
About behaviors conventions
Video conventions
SWF application authoring guidelines
Accessibility guidelines
About accessibility guidelines
Advertising with Flash
“Animation frame rate and performance” on page446
Tips for creating content for mobile devices
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Flash Cs5 Help

Flash Cs5 Help

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Published by: Utkarsh Vikram Singh on Nov 16, 2010
Copyright:Attribution Non-commercial

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11/06/2011

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