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Table Of Contents

1.4 Motivations for Human Factors in Design
1.5 Accommodation of Human Diversity
1.6 Goals for Our Profession
2.2.2 GOMS and the keystroke-level model
2.2.3 Stages of action models
2.2.4 Consistency through grammars
2.2.5 Widget-level theories
2.3.1 Task hierarchies of objects and actions
2.3.2 Interface hierarchies of objects and actions
2.3.3 The disappearance of syntax
2.4 Principle 1: Recognize the Diversity
2.5 Principle 2: Use the Eight Golden Rules of Interface Design
2.6 Prevent Errors
2.7 Guidelines for Data Display
2.8 Guidelines for Data Entry
2.9 Balance of Automation and Human Control
3.2 Organizational Design and Support Usability
3.3 The Three Pillars of Design
3.4 Developmental Methodologies
3.5 Ethnographic Observation
3.6 Participatory Design
3.7 Scenario Development
3.8 Social Impact Statement for Early Design Review
3.9 Legal Issues
4.1 Introduction
4.2: Expert Reviews
4.3: Usability Testing and Laboratories
4.4: Surveys
4.5: Acceptance Tests
4.7: Controlled Psychologically-oriented Experiments
5.2: Specification Methods
5.3: Interface-Building Tools
6.1 Introduction
6.2 Examples of Direct-Manipulation systems
6.3 Explanations of Direct Manipulation
6.4 Visual Thinking and Icons
6.5 Direct-Manipulation Programming
6.6 Home Automation
6.7 Remote Direct Manipulation
6.8 Virtual Environments
7.2 Task-Related Organization
7.3 Item Presentation Sequence
7.4 Response Time and Display Rate
7.5 Fast Movement Through Menus
7.6 Menu Layout
7.7 Form Fillin
7.8 Dialog Boxes
8.3 Command-Organization Strategies
8.4.2 Symbols Versus Keywords
8.4.3 Hierarchical Structure and Congruence
8.5.2 Six Potential Abbreviation Strategies
9.2 Keyboard Layouts
9.3 Pointing Devices
9.4 Speech Recognition, Digitization, and Generation
9.5 Image and Video Displays
9.6 Printers
10.1 Introduction
10.2 Theoretical foundations
10.3 Expectations and Attitudes
10.4 User Productivity
10.5 Variability
11.2 Error Messages
11.3 Nonanthropomorphic Design
11.4 Display Design
11.5 Color
12.1 Introduction
12.2 Reading from Paper versus from Displays
12.3 Preparation of Printed Manuals
12.4 Preparation of Online Facilities
13.1 Introduction
13.2 Individual-Window Design
13.3 Multiple-Window Design
13.4 Coordination by Tightly Coupled Windows
13.5 Image Browsing and Tightly-coupled Windows
13.6 Personal Role Management and Elastic Windows
14.2 Goals of Cooperation
14.3 Asynchronous Interactions: Different Time, Different Place
14.4 Synchronous Distributed: Different Place, Same Time
14.5 Face to Face: Same Place, Same Time
14.6 Applying CSCW to Education
15.1 Introduction
15.2 Database Query and Phrase Search in Textual Documents
15.3 - Multimedia Document Searches
15.5 - Advanced Filtering
16.2 Hypertext and Hypermedia
16.3 World Wide Web
16.4 Genres and Goals for Designers
16.5 Users and Their Tasks
16.6 Object-Action Interface Model for Web Site Design
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Published by Sanjay Obla

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Published by: Sanjay Obla on Nov 19, 2010
Copyright:Attribution Non-commercial


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