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Rhino Level 2 Training Manual

Rhino Level 2 Training Manual

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Published by: jmb1111 on Nov 21, 2010
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11/12/2012

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R30TML2-8-2004 
Rhinoceros
 ® 
 
NURBS modeling for Windows
Training ManualLevel 2
 
 
Rhinoceros Level 2 Training Manual v3.0© Robert McNeel & Associates 2004All Rights Reserved.Printed in U.S.A.Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made ordistributed for profit or commercial advantage. To copy otherwise, to republish, to post on servers, or to redistribute to lists requires prior specific permission.Request permission to republish from: Publications, Robert McNeel & Associates, 3670 Woodland Park Avenue North, Seattle, WA 98103; FAX (206) 545-7321; e-mail
permissions@mcneel
.
com
.
 
 
Robert McNeel & Associates 
 
iii 
Table of Contents
Part One: Introduction......................................................................1
 
Introduction.......................................................................................3
 
Course Objectives 4
 
Part Two: Customization..................................................................7
 
Customizing Rhino............................................................................9
 
The toolbar layout 9
 
Command aliases 19
 
Shortcut keys 21
 
Plug-ins 22
 
Scripting 23
 
Template files 25
 
Part Three: Advanced Modeling Techniques................................31
 
NURBS Topology............................................................................33
 
Curve Creation.................................................................................39
 
Curve degree 39
 
Curve and surface continuity 42
 
Curve continuity and curvature graph 46
 
Surface Continuity..........................................................................67
 
Analyze surface continuity 67
 
Surfacing commands that pay attention to continuity 77
 
Additional surfacing techniques 95
 
Advanced Surfacing Techniques.................................................115
 
Dome-shaped buttons 115
 
Creased surfaces 129
 
Curve fairing to control surface shapes 141
 
Use Background Bitmaps.............................................................147
 
An Approach to Modeling.............................................................155
 
Use 2-D Drawings..........................................................................177
 
Use 2-D drawings as part of a model 177
 
Make a model from a 2-D drawing 190
 
Surface Analysis............................................................................199
 
Sculpting........................................................................................207
 
Troubleshooting............................................................................217
 
General strategy 217
 
Polygon Meshes from NURBS Objects.......................................221
 
Part Four: Rendering....................................................................229
 
Rendering with Rhino...................................................................231
 
Rendering with Flamingo.............................................................235
 
Add lights 239
 
Image and bump maps 246
 
Decals 250
 

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