Professional Documents
Culture Documents
© 2006 Electronic Arts Inc. Electronic Arts, EA, EA SPORTS and the EA SPORTS logo are trademarks or registered trademarks of
Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. The mark "John Madden" and the name, likeness and other
attributes of John Madden reproduced on this product are trademarks or other intellectual property of Red Bear, Inc. or John Madden,
are subject to license to Electronic Arts Inc., and may not be otherwise used in whole or in part without the prior written consent of
Red Bear or John Madden. © 2006 NFL Properties LLC. Team names/logos are trademarks of the teams indicated. All other NFL-related
trademarks are trademarks of the National Football League. Officially licensed product of PLAYERS INC. The PLAYERS INC logo is a
registered trademark of the NFL players. www.nflplayers.com © 2006 PLAYERS INC. Riddell is a registered trademark of Ridmark
Corporation. The names and logos of Reebok are the trademarks of Reebok International Ltd. and used by permission. All other
trademarks are the property of their respective owners. EA SPORTS™ is an Electronic Arts™ brand.
Prima is an authorized The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other
Electronic Arts licensee countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.
U.S. $16.99 Can. $22.95 U.K. £12.99 Visit us online at primagames.com® Prima is an authorized Electronic Arts licensee
PRIMA OFFICIAL GAME GUIDE
Note: All control commands are performed with the Xbox Controller.
One of the biggest complaints over the past years has been that the running game is not very exciting. This year EA
SPORTS decided to do something about that by introducing “Run to Daylight.” You now have total control of every
aspect of the running game. Instead of just controlling the ball carrier, you now can take control of the fullback, tight
end, or offensive linemen. You can open and create holes for the ball carrier to run through.
While in control of the blocker, you have all sorts of blocking moves at your disposal. If you want to cut block a de-
fender down, no problem, it’s in the game. After you finish knocking defenders to the turf, you can switch to the ball
carrier and perform innovative rushing moves that have never been seen in a video football game before.
All-new jukes, cutbacks, and the distinct running styles of your favorite backs will help you pound the opposition
into the ground. In this section, we cover all the new Run to Daylight features so you are up to speed once you start
playing.
How many times have you seen the • Auto Switch Back (off by default). When
CPU-controlled fullback miss his block this setting is turned on and you are in
and leave you dead in the backfield? control of the blocker, you automatically
You would have made the block, right? switch to the ball carrier if a successful
You now have the option to take control block is thrown. If the setting is turned
of any blocker to spring the running back off, you can control the lead blocker for
loose with “Lead Blocking Control.” as long as you like, but you must hit the
switch player button to take control of the
Before actually getting on the field, first ball carrier.
decide which Blocking Control options
you want to use. To get to the Blocking • Blocking Slowdown (off by default).
Control options, pause the game, then go With this turned on, the game slows down Blocking Control Settings
to Settings and choose Game Play. Next momentarily when the user-controlled
pick Blocking Control. lead blocker engages a defender and
Here are the Blocking Control settings we
triggers a block. With this turned off, the
personally prefer:
There you find four options. Each setting game speed does not change even if you
has a different effect on how the game connect on a crushing block.
plays. Each setting can be toggled on/off.
• Auto Switch Back — off
We have listed these four settings, plus a • Switch Slowdown (on by default). With
• Blocking Slowdown — off
brief description of how they affect your this turned on, the game slows down
• Switch Slowdown — off
game. momentarily when you switch from the
• Blocking View — normal
lead blocker back to the ball carrier. With
this turned off you instantly switch to the
ball carrier with no slowdown at all.
We like these settings the best because
they don’t interfere with the gameplay
• Blocking View (Zoomed In is on by
much. If Blocking View is zoomed in, it’s
default). With this setting on Zoom In, the
harder to keep an eye on the ball carrier.
game camera is zoomed in closer to the
Sometimes we didn’t see where the ball
lead blocker (closer to a first-person view).
carrier was going, because he was off
With it set to Normal, the game camera
the screen.
is in the default camera view when lead
blocking.
8
Once on the field, you have the option to After the ball is snapped, we control At this point we can either switch to the
choose any player on the field to block the fullback and look to make the key ball carrier or we can continue to stay
with outside of the quarterback and run- block to spring the ball carrier. The free in control of the blocker by pressing
ning back. Tap the cycle blockers button safety is closing in on our ball carrier, nothing. We choose to stay in control of
on your controller to switch players. You so we decide he needs to be blocked. the blocker and throw another block on
can also hold the button down and move We throw a block on the free safety and a linebacker. This allows the CPU-con-
the Left Thumbstick or D-pad up/down or he is knocked to the ground. trolled ball carrier to find daylight outside.
left/right to move through players. In the
screen shot we selected the left guard.
In the second screen shot, we decide to
cycle through until we select the fullback.
9
PRIMAGAMES.COM
PRIMA OFFICIAL GAME GUIDE
Being able to take control of the blocker is good and all, but what about being able to throw different types of
blocks? There are several ways to throw blocks in Madden NFL 07 while in control of the blocker.
10
The Truck Stick was introduced in Example A: Chiefs’ running back succeeded.
Madden NFL 06. This allowed the Larry Johnson is about to be tackled Example B: Steelers’ running
user-controlled ball carrier to run at the line of scrimmage by the back Willie Parker is lightning fast
over defenders by moving the Right Bengals’ defender. By moving the Right and is great at making tacklers miss
Thumbstick up. For big, powerful Thumbstick up, Johnson lowers his in the open the field. In the screen
running backs such as Jamal Lewis, this shoulders and knocks the defender out shot, the Broncos’ defender is closing
was great because it enabled him to of the way. Instead of being tackled for in on Parker. Last year, he would have
knock over smaller defenders. However, no gain, Johnson picks up another 4 been tackled for a loss, but thanks to the
for smaller running backs such as yards before being brought down. EA Highlight Stick, he can use his elusiveness
Warrick Dunn, the Truck Stick was not SPORTS wanted to make the game to turn a loss into positive yardage.
that much of a factor. They didn’t have fun when picking up even a few yards.
the strength or break tackle ratings to Thanks to the Highlight Stick, they have
effectively use it.
TIP!
11
PRIMAGAMES.COM
PRIMA OFFICIAL GAME GUIDE
Another new Before you get too excited about this break tackle rating of the ball carrier, he
weapon that was feature, keep in mind that the user-con- has a better chance to make the tackle
added to Madden NFL 07 trolled defender has a similar ability. even if both users are pressing at the
is the ability for the user to break By rapidly tapping down on the tackle same rate.
tackles. By rapidly pressing the button, the defender can bring down
sprint button while the ball carrier the ball carrier in a hurry. In the screen shots, we are in control of
is being tackled, you can get free of Bengals’ running back Rudi Johnson.
the defender and get more yardage. Ratings also come into play. For ex- The Browns defender is closing in. As
Obviously a ball carrier with a high ample, if the ball carrier’s break tackle we are about to be tackled, we start
break tackle rating has a better chance rating is higher than the defender’s rapidly tapping the sprint button. We
of busting loose than a ball carrier with tackle rating, then the ball carrier has a break the tackle and continue down the
a lesser rating. Eight different types of better chance to break the tackle even field.
random animation can occur while the if both users are button pressing at the
ball carrier is trying to get out of the same speed. Conversely, if the tackle
defender’s grasp. rating of the defender is higher than the
With “Run to Daylight” being the big new of the top three running backs. When
gameplay feature in Madden NFL 07, we you put them together in the same
thought we would take a look at the game’s backfield, defenses have a hard time
top-five HB/FB combinations. We came up defending the Charger rushing attack.
with the list by looking at yardage totals
and player ratings.
12
That argument has plenty of evidence
to back it up. Over the last seven
seasons, Alexander has rushed for
more than 7,817 yards and 89 touch-
downs. Strong does an excellent job at
delivering bone-crushing blocks to give
Alexander daylight to pick up yardage.
4. Cincinnati 5. Buffalo
Bengals Bills
HB: Rudi Johnson HB: Willis McGahee
FB: Jeremi Johnson FB: Daimon Shelton
13
PRIMAGAMES.COM
PRIMA OFFICIAL GAME GUIDE
Several new moves and animations have been added this year to improve the running game. With
all of these new moves and animations, this year’s Madden NFL Football running game is the strongest
the series has ever seen. By throwing in the new Highlight Stick, formations, plays, and packages that can
be used, you shouldn’t find it too hard to establish a solid rushing attack in ‘07.
Before we get to some of the different types of run plays that are in the game, we need to get you up to speed on the new
and old game controls. Jukes, stiff arms, Sprint, cover up, and dive buttons are important controls to learn if you want your
rushing attack to succeed.
Dive In Madden NFL 05, it seemed like every top player was us-
ing the juke move to dominate the opposition online and in
the Madden Challenge. In Madden NFL 06, the juke move
was not nearly as effective because it was toned down. In
Madden NFL 07, the juke move is back with a vengeance
because of the sheer number of animations that can be
pulled off. For example by pressing left and right quickly on
the Right Thumbstick, the ball carrier performs a devastating
Double Move that leaves defenders grasping at air.
The back juke is back in Madden NFL 07. This juke move
An old school Madden NFL Football running move is the dive. was not used as much as some of the other jukes, but if you
Whenever you need to pick up that extra yard for a first down do it at the right time, defenders will miss-time their tackle.
or to get across the goal line, the dive button is the one to This especially holds true when a player is in control of the
use. Use when the quarterback is about to be tackled, too. defender and hits the hit stick or tackle button.
Tap the dive button, and instead of taking a vicious hit from
the defender, the quarterback slides to the ground. Or do this Another juke animation move we have seen is the ability to
if the receiver has the ball and you don’t want him to get hurt. slash through the open holes inside. In previous versions of
Madden NFL Football, using the juke move inside tackles
did not always provide positive results. Often the ball carrier
would get stuck behind offensive linemen and could not
pick up yardage. Thanks to the ability to slash through the
line of scrimmage by pressing softly left or right on the Right
Thumbstick, you now can slash the ball carrier between of-
fensive linemen to pick up positive yardage with ease.
14
Sprint Spin Move
The Sprint button is by far the The spin move has always been one of the most efficient run-
most-used rushing control. ning moves in Madden NFL Football to pick up yardage. By
Whether you are running learning when to use it, you can turn what looks to be a short
outside to escape defenders gain into something that makes the evening sports newscast.
or running the ball inside to get
through the hole quickly, you This year you can perform two different types of spin moves.
can bet that Sprint is being Tap down on the spin button for a quick spin move. The ball
used. The key to using the carrier spins quickly around and often put the defender(s)
Sprint button is knowing the out of position to make the tackle. The drawback of using
proper time to use it. For example, if you are running some the quick spin is if the defender is not fooled, he can make
type of counter play to the outside, don’t use the Sprint but- the tackle. The power spin (press and hold the spin button)
ton too early or you risk overlapping your pulling guard. takes the ball carrier longer to spin around, but he has a bet-
ter chance of breaking the tackle even if the defender is in
If you do, it defeats the whole purpose of the guard pulling position to make the tackle. Learn when to use each type of
outside to be your lead blocker. Another factor to consider spin move and you will be racking up yardage with the best
when using the Sprint button is maneuverability. Whenever of them.
the Sprint is held down, you lose some ability to move your
ball carrier. It may not seem significant, but when you are
trying to make a quick cut, that lack of maneuverability can
mean the difference between picking up a few yards or tak- Stiff Arm
ing the rock to the house for a score.
15
PRIMAGAMES.COM
PRIMA OFFICIAL GAME GUIDE
One of the biggest improvements that EA SPORTS wanted to achieve in Madden NFL 07 was the ability to the run ball inside
with success. With all the new running enhancements that have been added, they have achieved that goal.
Being able pound the rock inside is a must for success in Madden NFL 07. You may not have much success with it in the earlier
stages of the game, but if you stick with it, by the end of the game the defense will wear down. You will start to notice your running
back picking up more chunks of yardage. Nothing is more satisfying in football than knowing you have the defense back on its heels
because it has no way of stopping the pound inside.
In this section, we take a look some of our favorite inside plays from the Chargers’ playbook.
16
Having a fast running back who can get to the outer perimeter quickly is the key ingredient to having a successful outside run-
ning attack. It also requires some stick skill and knowledge on how to set up blocks with your blockers. If you don’t have speed,
stick, and knowledge, it becomes a serious challenge to establish an outside running game on the higher difficulty levels. In this
section we give you some tips and plays that will hopefully improve your perimeter run game.
17
PRIMAGAMES.COM
PRIMA OFFICIAL GAME GUIDE
18
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House, Inc., registered in the United States.