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INTERNATIONAL JOURNAL OF COMPUTER APPLICATIONS IN ENGINEERING, TECHNOLOGY AND SCIENCES (IJ-CA-ETS)

Mobile Middleware and Integrated Structure for Emerging


Wireless Commerce Applications
Surendra Rahamatkar1, Dr. Ajay Agarwal2, Anupam Singh3
1
Asst. Professor, Bharat Institute of Technology, Meerut (UP), rahamatkar_s@rediffmail.com
2
Director, Vankateshwara Institute of Technology, Meerut (UP), ajay.aagar@gmail.com
3
Sr. Lecturer, Bharat Institute of Technology (UP). Anupam_2007@yahoo.co.in

Abstract:- Wireless commerce is dramatically changing the dynamics by which companies


operate, as it combines the advantages of eCommerce with the mobility and freedom of wireless
devices such as cellular telephones, pagers and PDAs. Wireless commerce is viewed as the
extension of the Internet-based e-commerce beyond the static terminal of the PC or the Web-TV
to the flexible anytime, anywhere, anyplace context of the mobile environment. While many in the
industry and popular press seem to equate the world of Internet e-commerce and wireless
commerce as one and the same, there are unique characteristics of the wireless technology and
its usage that renders it distinctly different from and complementary to Internet based
ecommerce. This difference also has important implications for the marketing of good, services,
and content and for conducting marketing research using wireless technology. In this paper, we
first outline the distinctive characteristics and utilities of wireless technology. After this we
propose a 4-level integrated framework for wireless commerce. We also address the networking
requirements of these applications and discuss how these requirements can be supported by
existing and emerging wireless networks.
Keywords: Mobile commerce, wireless commerce application, wireless middleware.

I. Introduction: Wireless commerce – the concept of enabling


Wireless commerce combines the enterprise and commerce applications for
advantages of eCommerce with the mobility customers, partners, and employees anytime,
and freedom of wireless devices such as anywhere, anyplace – is now being viewed as
cellular telephones, pagers and PDAs. the next big technology enabled breakthrough
Wireless commerce is viewed as the looming over the horizon. Many mobile
extension of the Internet-based e-commerce devices such as laptop computers and personal
beyond the static terminal of the PC or the digital assistants (PDAs) are already being
Web-TV to the flexible anytime, anywhere, used as extended enterprise tools. This mobile
anyplace context of the mobile environment. suite is now being supplemented by digital
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telephones with Internet and wireless data exceeding the combined total of all computing
access capabilities. The extended enterprise devices several fold. In this paper, we examine
applications are closely followed by wireless how new e-commerce applications can be
commerce applications directly to the designed and supported by wireless and
customer and the consumer via these mobile networks and mobile middleware. We
wireless devices. The market potential for strongly believe that with the widespread
wireless commerce is quite significant [1]. deployment of wireless technologies, the next
Electronic commerce has attracted phase of electronic business growth will be in
significant attention in the last few years. the area of wireless and mobile e-commerce.
This high profile attention has resulted in We are aware that consensus within business
significant progress towards strategies, and industry of such future applications is still
requirements, and development of e- in its infancy. However, we are interested in
commerce applications [2]. We envision examining those future applications and
many new e-commerce applications will be technologies that will form the next frontier of
possible and significantly benefit from electronic commerce.
emerging wireless and mobile networks. We
term these applications "wireless e- II. Characteristics of Wireless
commerce" or "mobile commerce". These The key characteristic of the wireless device
applications are likely to provide new can be summed up in two words “ubiquitous
opportunities for users, developers, interactivity” (Figure I). It is a personal
providers, and researchers. Wireless and device, which is always a handy and available
mobile networks have experienced at all time on a person. In addition, the device
exponential growth in terms of capabilities carries its user identity. This is a significantly
of mobile devices, middleware development, distinctive characteristic as compared to a PC
standards and network implementation, and or a laptop, which are not generally handy or
user acceptance [3]. Currently, more 500 easy to use at a moment’s notice, although
million cell phones and other mobile devices they may be available at all times. Second, a
are in use worldwide, and out of those, more wireless device is distinctly personal and the
than 100 million users are in US alone [4]. usage can be tracked down to an individual
These numbers are projected to rise to 1 rather than the household as in the case of a
billion in the next few years [5] thereby PC or other devices. Third, wireless

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technology is “location aware” – that is, it is not just as a Web access. Since wireless is a
easy to track down where the user physically personal device, it is easy to use for
is as long as the wireless device is on. These identification and authentication purposes
characteristics have important marketing both for restricted access and for payment
implications, as we will later analyze. purposes. This implies that it could be used as
a substitute for credit cards. The fact that it is
HOME CAR OFFICE
available at all times to interact with users
suggests that it can be used to obtain instant
feedback from customers at the usage context
ON-THE-MOVE
for market research purposes. The location
Figure I: Ubiquitous Interactivity
awareness characteristic of wireless
The wireless technology also has some technology also suggests the possibility of
constraints that limit its usage in the near providing consumers advertisements,
future [6]. Given the constraints of its size information content (e.g., price alerts) at the
for a handy usage, the user interface of a point of need, be it in a car, or in a brick-and-
wireless device is quite limited and cannot mortar store, or any other place. Many players
display information-rich content in a useful in the wireless application arena are attracted
way. This constraint also limits the client to the enormous potential that wireless
capabilities for processing and storing technology has in customer acquisition and
information and data. Most importantly, the retention. There are four factors that make
bandwidth over the air for wireless wireless the ideal technology to implement the
transmission is also a constraint in the near concept of customer relationship management
future. These constraints limit the use of (CRM): (1) the ability to provide truly
wireless technology for predominantly text- personalized content and service by tracking
based, less information-intensive exchanges personal identity; (2) the ability to track
and interactions. Thus, if wireless consumers across media and over time; (3) to
environment is viewed purely as an provide content and service at the point of
extension of the Internet environment, it is a need, and finally, (4) the capability to provide
downgraded Web access at best. New content of highly engaging characteristic.
possibilities for commerce using the Given this it is not surprising that business-to-
wireless technology emerge when it is seen consumer wireless applications dominate the

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list of commerce applications that are The most significant possibilities lie in the
emerging in the market place (see Table I). marketing of services over wireless, ranging
In the B2C domain, wireless can be from interactive games, gambling, booking
effectively used to provide point-of- and ticketing for travel, hotels and events,
purchase support for the buying goods in a banking and stock trading, and for e-
brick and mortar (B&M) environment. This promotion and marketing research purposes.
could be retrieval of product information Wireless also provides a very viable means of
(price, quality ratings of alternatives from streaming customized content (cross media
different competitors), usage of the product content – music, text information at the point
information, budget and payment of need, advertisement) and for interaction
information, etc. Another possibility is the with other users (e-mail, chat, discussion etc).
use for auction purchases where the It is to be noted that substitutes for wireless
anywhere, anytime quality of wireless exist for most of the above applications and
technology proves very useful. Similar uses wireless will become the device of primary
could be visualized in the B2B arena but choice for these applications when all the
impact is a little less significant. virtues of wireless – convenience, cost and
Goods Services Content compulsion to use are fully realized.
Interactive Games Cross-Media
III. The Mobile Commerce Framework
Gambling Content

Point-of-Purchase Booking/Ticketing Advertisement To help future applications and technologies


B2C Support for B&M Services
handle m-commerce, we propose the
Needs based
Auction Trading Banking/Trading Content framework as shown in Figure II. This
framework will allow developers and
Vending E-Promotions/ Interactive
providers to strategize and effectively
Loyalty Schemes/ Chat
Market Research Discussion implement mobile commerce applications.
Procurement The framework defines multiple functional
JIT systems Ads/Need
layers, simplifying the design and
B2B Customer Support based
Auction/Exchange Content development, so different parties (vendors,
Trading providers, and designers, etc.) can focus on
Table I: Wireless Commerce Applications
individual layers. By using following
framework, a single entity is not forced to do

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INTERNATIONAL JOURNAL OF COMPUTER APPLICATIONS IN ENGINEERING, TECHNOLOGY AND SCIENCES (IJ-CA-ETS)

everything to build mobile commerce plays an important role in mobile commerce,


systems; rather, they can build on the as the user perceived service quality depends
functionalities provided by others. This will on available resources and capabilities of
speed up the development of m-commerce wireless and mobile networks.
applications as designers and developers can The framework also provides a developer and
assume certain functions provided by lower provider plane to address the different needs
layers and need not focus on capabilities and and roles of application developers, content
constraints of individual devices and providers, and service providers. Each one of
networks. these could build its products and services
using the functionalities provided by others. A
content provider can build its service using
applications from multiple application
developers. They can also aggregate content
from other content providers and can supply
the aggregated content to a network operator
Figure II. The framework for m-commerce
or service provider. Service providers can also
The framework has four levels: m-
act as content aggregators, but are unlikely to
commerce applications, user infrastructure,
act as either an application or content provider
middleware, and network infrastructure. The due to their focus on the networking and
framework shows that the design of new service aspects of m-commerce. A service
mobile commerce applications should take provider can also act as a clearing-house for
into consideration the general capabilities of content and application providers in
user infrastructure (mobile devices), and not advertising and distributing their products to
the individual devices. With its ability to its customers. In any case, the developer and
hide details of underlying wireless and provider plane in our framework is likely to
mobile networks from applications while at have multiple layers.
the same time providing a uniform and easy Wireless carriers can play a very active and
to use interface, mobile middleware clearly important role in the mobile commerce
is an extremely important component in applications and services due to the fact that a
developing new mobile commerce mobile user is going through their networks to
applications. The network infrastructure also perform all mobile commerce transactions.

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Additionally, a mobile user is likely to of mobile commerce applications under


prefer one common bill (bundled services) different classes with
for voice, data, and mobile commerce Class of Examples
Applications
services. However, there are many technical
Mobile Financial Banking, brokerage, and
and non-technical hurdles (such as pricing Applications payments for mobile users
(B2C, B2B)
for mobile commerce transactions) that need
Mobile Sending user specific and
to be overcome before carriers can become Advertising location sensitive
(B2C) advertisements to users
major players in this emerging field. An Mobile Inventory Location tracking of goods,
Management boxes, troops, and people
open framework will prevent the design and (B2C, B2B)
Proactive Service Transmission of information
development of proprietary products and Management related to aging
services that may be built in an ad hoc (B2C, B2B) (automobile) components to
vendors
fashion. We believe that our framework will Product Locating Locating/ordering certain
and items from a mobile device
allow interoperability of m-commerce Shopping (B2C,
B2B)
applications and products from different Wireless Improvement of business
Reengineering
providers and vendors. This would help in
(B2C, B2B)
the adoption of m-commerce on a global services
Mobile Auction Services for a customers to
scale. or buy or sell certain items
Reverse Auction
IV. Emerging Mobile Commerce (B2C)
Applications Mobile Video-on-demand and other
Entertainment services to a mobile user
Services (B2C)
Since there are potentially an unlimited Mobile Office Working from traffic jams,
(B2C) airport, and conferences
number of mobile commerce applications, Mobile Distance Taking a class using
Education (B2C) streaming audio & video
we only identify a few important classes of
Wireless Data Information can be
applications and provide examples within Center downloaded by mobile
(B2C, B2B) users/vendors
each class as shown in Table II. According Mobile Downloading and playing
Music/Music- music using a mobile device
to estimates from a report by Durlacher [7], ondemand
(B2C)
more than half of the European mobile
Table II: Class of m-commerce applications
commerce market in the next few years may
varying requirements in terms of devices,
consist of financial, advertising and
middleware, and networks. In the following
shopping services. In this paper, however,
subsections, we discuss mobile financial
we attempt to cover a comprehensive range
applications in more detail. We provide some

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scenarios and include discussion on the Finish wireless provider, in their famous Coke
required infrastructure and related business (and now Pepsi) machine service [8]. In effect,
issues. it collects money from the users and credits it
A. Mobile Financial Applications (MFA) to the vending providers. Another way to
perform micro payments may be via using
Mobile Financial Applications are likely to
pre-paid numbers purchased from a service
be one of the most important components of
provider, bank, or credit-card company.
m-commerce. These could involve a variety
of applications such as mobile banking and
Mobile Banking/Brokerage
brokerage service, mobile money transfer,
and mobile micro-payments as shown in Mobile Money
Figure III. These services could turn a Transfer

mobile device into a business tool, replacing


bank, ATM, and credit cards by letting a
Mobile micro-payments
user conduct financial transactions with
mobile money. Certainly more work is
Figure III. Mobile financial services
needed in providing transaction support in
To support financial transactions including
the applications and network infrastructure.
micro-payments, a mobile service provider
Secure transactions are required before any
could act as a bank, acquire a bank, or
of these applications are widely deployed.
compete with a bank.
One interesting mobile financial application
V. Mobile Middleware
is micro payment involving small purchases
Traditionally, middleware unites different
such as vending and other items. A mobile
applications, tools, networks and technologies
device can communicate with a vending
yet allowing user access via a common set of
machine using a local wireless network to
interface. Mobile middleware can be defined
purchase desired items. Micro-payments can
as an enabling layer of software that is used by
be implemented in a variety of ways. One
applications developers to connect their e-
way is that the user could make a call to a
commerce applications with different mobile
certain number where per-minute charges
networks and operating systems without
equal the cost of vending item. This
introducing mobility awareness in the
approach has been used by SONERA, a
applications (Figure IV).

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Applications
and American models of mobile commerce.
Since the area of mobile commerce is very
Middleware/ Mobile Middleware
new and emerging, we have added several
interesting research problems that are either
Wired Network Wireless Network
currently being addressed by our group or
should be addressed by the research and
development community.
Figure IV. Mobile middleware for application
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300K is a range for most wireless and
[5] http://www.allnetdevices.com/news/9911
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VI. Related Issues and Conclusions
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issues that we consider important for mobile
Paradigm in Distributed and Ubiquitous
commerce realization. We have introduced
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several new classes of applications,
2007”, pp 246-253.
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[7] F. Muller-Veerse, Mobile Commerce
development support. We also discussed
Report, Durlacher Corporation, London,
several key differences between European

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Available from http://www.durlacher.com/


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[8] Varshney, U. "Recent Advances in
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Computer Systems 2007, pp.148-160

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