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Abyss Game Design Document V1.01

Abyss Game Design Document V1.01

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Published by Ryan Mendenhall
Abyss Game Design Document Version 1.01
November 2010
All Rights Reserved Ryan Mendenhall
www.ryanimate.com
Abyss Game Design Document Version 1.01
November 2010
All Rights Reserved Ryan Mendenhall
www.ryanimate.com

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Categories:Topics, Art & Design
Published by: Ryan Mendenhall on Dec 07, 2010
Copyright:Attribution Non-commercial

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12/07/2010

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Abyss Design Document Ryan Mendenhall 1
Abyss
Version 1.01Ryan Mendenhall November 2010Version 1.01 November 2010
 
Abyss Design Document Ryan Mendenhall 2
Table of Contents1.Section I - Version History2.Section II – Game Overview2.01 – Game Concept2.02 – Features2.03 – Genre2.04 – Target Audience2.05 – Game Flow2.06 – Visual Aesthetics2.07 – Project Scope3.Section III – Gameplay and Mechanics3.01 – Gameplay Summary3.02 – Game Progression3.03 – Mission Structure3.04 – Objectives3.05 – Play Flow3.06 – Mechanics Summary3.07 – Physics3.08 – Player Movement3.09 – NPC Movement3.10 – Object Interaction3.11 – Activate Interaction3.12 – Combat Design4.Section IV – Story, Setting and Character4.01 – Story and Narrative4.01.01 – Back Story4.01.02 – Plot Elements4.01.03 – Game Progression4.02 – Game World4.02.01 – World Design/Appearance4.02.02 – Cinematic4.02.03 – Facility MK64.03 – Characters4.03.01 – Jake Vegni4.03.02 – Victor Harrigan4.03.03 – Assorted Scientists5.Section V – Level Design and Environment5.01 – Level 01: Irrigation/Maintenance5.01.01 – Synopsis5.01.02 – Objectives5.01.03 – Physical Appearance5.01.04 – Enemies
Version 1.01 November 2010
 
Abyss Design Document Ryan Mendenhall 3
5.01.05 – Boss Overview5.02 – Level 02: Residential5.02.01 – Synopsis5.02.02 – Objectives5.02.03 – Physical Appearance5.02.04 – Enemies5.02.05 – Boss Overview5.03 – Level 03: Medical Facilities5.03.01 – Synopsis5.03.02 – Objectives5.03.03 – Physical Appearance5.03.04 – Enemies5.03.05 – Boss Overview5.04 – Level 04: Transportation5.04.01 – Synopsis5.04.02 – Objectives5.04.03 – Physical Appearance5.04.04 – Enemies5.04.05 – Boss Overview5.05 – Level 05: Weapons Research Facilities5.05.01 – Synopsis5.05.02 – Objectives5.05.03 – Physical Appearance5.05.04 – Enemies5.05.05 – Boss Overview6.Section VI – Visual and Auditory Interface6.01 – HUD6.02 – Main Menu6.03 – In-game Menu6.04 – Rendering System6.05 – Camera View/Lighting6.06 – Control System6.07 – Ambient Audio6.08 – Music6.09 – Sound Effects7.Section VII – AI and Unique Mob Mechanics7.01 – Basic Enemy AI7.02 – Boss Enemy AI7.03 – AI Coordination8.Section VIII – Technical8.01 – Target Hardware8.02 – Development Software/Hardware8.03 – Engine8.04 – Scripting Language9.Section IX – Game Art
Version 1.01 November 2010

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