This scale template is set for the meter scale system. For instructional purposes, we will be using the meter scale systemthrough out this tutorial.1.
Open your mesh file2.
Merge the scale template into your current sceneWhen you merge an object into the scene, you maybe presented with a popup dialog that states something about thescale differences. This is because the scale system (units) that you created your character at does not match that of the scale. If this is the case, check the adopt new file scale. This will change your scale settings to match those of the merged file. If you arenot presented with this message, don’t worry…that’s a good thing
If your character is too big, you may not see the scale template.Use the select by name dialog to highlight your scale template, or start scaling down your character mesh so it roughly matchesthe template.You will want to center you character in the world. Meaning you have CENTERED the pivot point for the mesh withthe co-ordinates of 0,0,0.
Select the hierarchy button2.
select the AFFECT PIVOT ONLY button3.
click the CENTER TO OBJECT button.4.
DESELECT!!! The AFFECT OBJECT ONLY BUTTON5.
click once on the SELECT AND MOVE button6.
Then right click on the SELECT AND MOVE button7.
In the pop up dialog, you want to make sure that the highlighted areas all contain zero’s. This will center yourmesh, based on it’s pivot point to the center of the world in max. Once done, close the dialog box.We can’t have our character just floating around in space, so we need to decide where his/her/it’s feet will be. Thisshould be the same for ALL characters that are exported.With the Scale template, you’ll see he is standing on a wire box, this is where the feet will contact the ground. Use thatas your guide for foot placement. This will help keep the feet from penetrating the ground plane or hovering above it whenactual animation is applied. You can move this ground plane after you center your mesh, but try to keep it in the same place forall your characters. The Scale template is a group, if you wish to move the lower plane, simply OPEN the group and then movethe Ground plane as desired. Once you are done, simply close the group.Before we move on, select all of your geometry and put it into a named selection.This way, you can easily select your geometry, if it’s hidden or frozen, with out having to go through various menus.