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Table Of Contents

Two-Dimensional Raster Algorithms
2.1. Scan-converting Line Segments
2.2. Bresenham’s Algorithm
2.3. The Device Abstract Data Type
2.4. The Simple Graphics Package
2.4.1. Two-Dimensional Windowing and Viewporting
2.5. Two-Dimensional Line Clipping
2.6. Windowing and Viewporting Revisited
3.1. Problems with the Coordinate-based Approach
3.2. Affine Spaces
3.3. Euclidean Geometry
3.5. *Matrix Representations of Points and Vectors
3.6. Affine Transformations
3.7. *Matrix Representations of Affine Transformations
3.8. Ambiguity Revisited
3.9. Coordinate-Free Line Clipping
3.10. A Brief Review of Linear Algebra
4.1. Introduction
4.2. Point Creation
4.3. Clipping
4.4. Transformation to Screen Space
4.5. Scan Conversion
5.1. Simple Polygons
5.2. Object Hierarchies
5.2.1. Transformation Stacks
6.1. Back Face Culling
6.2. Three-Dimensional Screen Space
6.3. The Depth Buffer Algorithm
6.4. Warnock’s Algorithm
6.5. A Sweep Line Algorithm
7.1. Projective Transformations
7.1.2. *Matrix Representations of Projective Maps For an
7.2. Projective Maps and Perspective Viewing
7.3. Normal Vectors and the Dual Space
7.3.2. *Matrix Representations of Dual Vectors Rather
8.1. Tri-Stimulus Color Theory
8.2. Lighting Models
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derose

derose

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Published by kkbtaher

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Published by: kkbtaher on Dec 10, 2010
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11/09/2011

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