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Table Of Contents

Introduction
About This Book
Conventions Used in This Book
Foolish Assumptions
How This Book Is Organized
Part I: The ABCs of Modding
Part II: Making Your Own Maps
Part III: Expanding on Your Creation
Part IV: Going Beyond the Basics
Part V: The Part of Tens
Icons Used in This Book
Chapter 1
Checking Out Half-Life 2
Adding to or Changing the Game
Finding out what you can mod
Knowing what tools you need
The Modding Process Goes Something Like This
Sharing the Game with Others
Chapter 2
Gathering the Tools Involved
Writing plain text
Drawing, painting, and taking pictures
Packing up your work
Using Best Modding Practices
Following standard naming conventions
Instructing the end user
Including all the files required
Avoiding the overwriting headache
Saving and saving again
Differences between Half-Life and Other Games
Making Maps and Playing Levels
Making Your Own Maps
Building blocks of a map
Setting boundaries
Seeing in three dimensions
Measuring in units
Toying with Textures
Painting the walls
Building interest
Evoking Entities
Installing the Hammer Editor
Launching for the First Time
Dealing with configuration errors
Manually configuring Hammer Editor
Exploring the Interface
Looking in 2D and 3D
Pressing buttons and working menus
Reading messages
Using Shortcuts for Success
Troubleshooting Issues
Selecting a Texture
Deciding on a base texture
Filtering textures
Drawing the First Brush
Maneuvering in the Viewports
Zooming and moving the view
Counting in the power of two
Resizing and Moving Brushes
Taking Cues
Hollowing Out the Room
Breaking Things Apart
Leaking Is Not an Option
Saving Your Map
Selecting Faces on the Wall
Exploring the Face Edit Sheet Window
Putting on Some Paint: Applying Textures
Adding texture to a wall
Adding texture to the floor
Adding texture to the ceiling
Lighting the Way
Positioning the entity
Adding a bit of color
Adding a Place to Start
Positioning and Providing Some Direction
Adjusting the rotation from the Object Properties window
Adjusting the rotation from within the 2D viewport
Leveling the Playing Field
Building the BSP
Seeing what can be seen
Lighting the scene
Playing with the results
Processing the Pieces
Listening to the console
Spotting an error
Playing the Result
Making Copies
Joining Rooms
Drawing your halls
Making room to play
Cutting in some doors
Retexturing the Hallway Walls
Lighting the Path
Running in the Halls
Seeing What the Game Can See
Accessing your commands
Outlining your world
Mitering for Mappers
Fixing those corners
Combining multiple brushes
Automatic optimization
Creating portals
Can You See Me?
Building an Outdoor Addition
Multiplying the ground
Defining your boundaries
Making a Scene
Throwing dirt on the ground
Fitting the outer building
Climbing the roof
Walling in the yard and adding sky
Mitering the Outer Walls
Getting Outside
Clipping out some doors
Touching up the textures
Fixing a Bottleneck
Sliding Open the Door
Making that door move
Sealing your area
Lighting from Above
Adding virtual sunlight
Adding a virtual sun
Testing Your Progress
Doing Some Decorating
Pulling a ledge
Lighting the porch
Defining the indoor lights
Adding Some Crates
Placing crates for strategy
Making crates for other environments
Picking Up on Pickups
Adding armor
Restoring health
Finding weapons
Grabbing ammo
Testing and Having Fun
Slicing Up the Texture
Installing Some Tools
Bricking Up the Joint
Finding the Right Size
Tiling on Forever
Shifting the image to expose the seam
Stamping out your seams
Shifting back to ground zero
Mapping Your Images
Splashing on some color: The diffuse map
Picking out the highlights: The specular map
Bumping polygons in and out: The normal map
Creating a normal map without the filter
Building the VTF
Making Everything Work Together
Building a material
Applying your material
Multiple Spawns for Multiplayer Games
Reflecting on Your Surroundings
Dropping in cubemaps
The origins of README
Picturing your level
Packaging additions to the game
The Part of Tens
Coming Up with Original Ideas
Planning Your Build
Designing Minimally
Looking for Help
Crossfire 2 b3
Urbanes Deathmatch 2
Dystopia
High-Resolution Skins
Razor’s Weapon Sound Package
Source Racer
BlockStorm
Strider Mod
Garry’s Mod
Portal Challenge
Index
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Half Life 2 Mods for Dummies

Half Life 2 Mods for Dummies

Ratings: (0)|Views: 437|Likes:
Published by dak47922
Half-Life 2 Mods
®

FOR

DUMmIES
by Erik Guilfoyle



Half-Life 2 Mods
®

FOR

DUMmIES



Half-Life 2 Mods
®

FOR

DUMmIES
by Erik Guilfoyle



Half-Life® 2 Mods For Dummies®
Published by Wiley Publishing, Inc. 111 River Street Hoboken, NJ 07030-5774 www.wiley.com Copyright © 2007 by Wiley Publishing, Inc., Indianapolis, Indiana Published by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada No part of this publication may be reproduced, stored in a retriev
Half-Life 2 Mods
®

FOR

DUMmIES
by Erik Guilfoyle



Half-Life 2 Mods
®

FOR

DUMmIES



Half-Life 2 Mods
®

FOR

DUMmIES
by Erik Guilfoyle



Half-Life® 2 Mods For Dummies®
Published by Wiley Publishing, Inc. 111 River Street Hoboken, NJ 07030-5774 www.wiley.com Copyright © 2007 by Wiley Publishing, Inc., Indianapolis, Indiana Published by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada No part of this publication may be reproduced, stored in a retriev

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Published by: dak47922 on Dec 15, 2010
Copyright:Attribution Non-commercial

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