Professional Documents
Culture Documents
"The Haflings of the Moot use their symbol, a gigantic cock, on their silver coins."
Table 1-1: Income
Use this table as is, page 14 of the armoury or page 104 of the core rules. I think the incomes work well
but the item costs and encumbrance values need revision, which is the purpose of this document.
The only income related table I've altered is the costs of hiring a specialist (I.E. a doctor) on page 15 of
this because I feel the cost should reflect the description given in the core rules and armoury of how
rarely a peasant can afford to hire a doctor.
Studded Leather and Scale Mail armours have been ignored because they're pretty rubbish.
Standard Layering rules for armour apply, you can only put heavier armour over lighter.
Full suits listed above include full suits of lighter armours. (I.E. Full plate includes full leather and chain).
Wearing Leather armour does not give any penalties to agility or movement.
Wearing any form of Chain (Except a coif) gives a -10% penalty to Agility.
Wearing any form of Plate does not give any penalties to movement as this is covered by Encumbrance.
Ithilmar Mail does not give the usual -10% Agility modifier that wearing mail confers.
Gromril Plate is the only way to get an AP above 5. Not that you'll ever see any.
The difference in availability for full suits is due to the difficulty of finding a complete suit for sale.
These encumbrance values were factored using a basic assumption that the average human with an
Encumbrance of 310 can wear a suit of full plate and carry a sword and shield and lose exactly 1 point
of Movement. As stated in the armour rules, you should lose a point of movement for wearing plate,
unless you are using the encumbrance rules, in which case it is already factored in. Well, now it is.
Table 3-1: Best Craftsmanship Hand Weapons
These rules are being ignored as they further complicate the weapons rules and unbalance things.
Dropped the prices of books, and changed purple ink to fit in with the description of it.
Ignore the rules in the Armoury (Pg 65) for book locks taking a challenging (-10%) strength test to open,
it's a tiny lock attached to a book it can't be that hard to break apart. If it is then you can just cut the
thing off.
Oh, and I dropped the cost of charcoal because a schilling per stick seems extortionate for a lump of
burnt wood. Any peasant can find one in his hearth rather than wasting a couple of days food money at
the local art and craft store.
Table 5-9: Tools
Tools Cost Encumbrance Availability
Abacus 5 gc 5 Rare
Animal Call 10 s - Common
Anvil 30 gc 300 Rare
Awl 2s 2 Common
Bellows 2 gc 5 Common
Branding Iron 1 gc 5 Common
Butcher Tools 6 gc 20 Common
Candle, Timing 2s 2 Average
Chain, Per Yard 1 gc 5 Rare
Chisel, Set 4 gc 5 Common
Coin Die 20 gc 5 Rare
Crowbar 10 s 10 Common
Disguise Kit 5 gc 10 Scarce
File Set 3 gc 5 Average
Fishhook & Line 2s 2 Common
Fishing Net 15 s 30 Plentiful
Forge 800 gc To much to carry Scarce
Fuse 1s - Scarce
Gin Trap 1 gc 20 Common
Gin Trap, Large 3 gc 40 Average
Glue 1 gc 1 Common
Hacksaw 2 gc 5 Common
Hammer 1 gc 5 Common
Hoe 2 gc 10 Plentiful
Hourglass 5 gc 5 Rare
Lock Picks 6 gc 5 Average
Magnifying Glass 30 gc 10 Very Rare
Manacles 3 gc 10 Average
Metal Ingot, Base 15 s 15 Average
Nails (10) 1p - Plentiful
Navigation Charts 20 gc 5 Rare
Needle, Sewing 10 p - Plentiful
Pestle & Mortar 1 gc 20 Common
Pick, Climbing 2 gc 10 Scarce
Pick, Miner's 1 gc 15 Average
Pitchfork 1 gc 10 Plentiful
Plough 8 gc 150 Common
Saw 4 gc 10 Common
Scales 10 gc 45 Scarce
Scythe 3 gc 30 Common
Sledge Hammer 1 gc 30 Common
Snare (Wire) 1 gc 5 Common
Spade 1 gc 15 Common
Spike 5s 5 Common
Telescope 100 gc+ 10 Rare
Trade Tools 30 gc 50 (100/Smiths) Scarce
Twine, Roll 8p - Abundant
Wax, Sealing 10 s 1 Common
Wedge, Wood 5p 2 Plentiful
Wheelbarrow 4 gc 50 Common
Whetstone 10 s 1 Common
Changed a few bits here and there. Nothing major except I jacked the price for a coin die. Should be
a little bit more expensive to set yourself up as a counterfeiter I feel.
The encumbrance for most trade tools is 50, 100 for smith's tools.
Table 6-1: Quack Medicine
Use this table as is, either on page 209 of the core rules or page 69 of the armoury.
That's it. All the treasure related stuff can stay at the back of the book and out of player's hands. Wow.
It's finished. Only took a couple of days.