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Table Of Contents

Introduction
About This Book
Foolish Assumptions
How This Book Is Organized
Part I: Getting Started with SketchUp
Part II: Modeling in SketchUp
Part III: Viewing Your Model in Different Ways
Part IV: Sharing What You’ve Made
Part V: The Part of Tens
On the Web site
Icons Used in This Book
Chapter 1
Things You Ought to Know Right Away
Where SketchUp Fits in Google’s World
Comparing SketchUp to Other 3D Modeling Programs
Jumping right in
Understanding the difference between paper and clay
What You Should (And Shouldn’t) Expect SketchUp to Do
Taking the Ten-Minute SketchUp Tour
Hanging out at the menu bar
Checking the status bar
Taking a peek at the dialog boxes
All about Edges and Faces
Living on (with, actually) the edge
Facing the facts about faces
Understanding the relationship between edges and faces
Drawing in 3D on a 2D Screen
Giving instructions with the drawing axes
Keeping an eye out for inferences
Using inferences to help you model
Warming Up Your SketchUp Muscles
Getting the best view of what you’re doing
Drawing edges with ease
Injecting accuracy into your model
Selecting what you mean to select
Moving and copying like a champ
Rotating the right way
Making and using guides
Painting your faces with color and texture
Setting Things Up
Making a Quick Model
Slapping on Some Paint
Giving Your Model Some Style
Switching on the Sun
Sharing Your Masterpiece
Drawing Floors and Walls
Starting out in 2D
Coming up with a simple plan
Going from 2D to 3D
Adding floors to your building
Inserting doors and windows
Staring Down Stairs
The Subdivided Rectangles method
The Copied Profile method
Raising the Roof
Building flat roofs with parapets
Creating eaves for buildings with pitched roofs
Constructing gabled roofs
Making hip roofs
Sticking your roof together
Grouping Things Together
Working with Components
What makes components so great?
Exploring the Components dialog box
Creating your own components
Discovering Dynamic Components
Taking Advantage of Components to Build Better Models
Modeling symmetrically: Good news for lazy people
Modeling with repeated elements
Extruding with Purpose: Follow Me
Using Follow Me
Making lathed forms like spheres and bottles
Creating extruded shapes like gutters and handrails
Subtracting from a model with Follow Me
Modeling with the Scale tool
Getting the hang of Scale
Scaling profiles to make organic forms
Making and Modifying Terrain
Creating a new terrain model
Editing an existing terrain model
Building a Solid Tools Foundation
Understanding solids
Checking out the Solid Tools
Putting the Solid Tools to work
Taking Stock of Your Organization Options
Seeing the Big Picture: The Outliner
Taking a good look at the Outliner
Making good use of the Outliner
Discovering the Ins and Outs of Layers
What layers are — and what they’re not
Using layers in SketchUp
Staying out of trouble
Putting It All Together
Painting Faces with Photos
Adding photos to flat faces
Editing your textures
Optimizing your photo textures
Adding photo textures to curved surfaces
Modeling Directly from a Photo: Introducing Photo-Matching
Looking at all the pretty colors
Getting set up for photo-matching
Modeling by photo-matching
Modeling on Top of Photo Textures
Making a texture projected
Modeling with projected textures: A basic workflow
Changing Your Model’s Appearance with Styles
Choosing how and where to apply styles
Applying styles to your models
Editing your styles
Creating a new style
Saving and sharing styles you make
Working with Shadows
Discovering SketchUp’s Shadow Settings
Using shadows to add depth and realism
Creating accurate shadow studies
Exploring Your Creation on Foot
These tools were made for walking
Stopping to look around
Setting your field of view
Taking the Scenic Route
Creating scenes
Moving from scene to scene
Modifying scenes after you make ’em
Mastering the Sectional Approach
Cutting plans and sections
Creating section animations with scenes
Geo-modeling for Google Earth
Geo-locating your model
Viewing your model in Google Earth
Becoming a SketchUp All-Star with the 3D Warehouse
Getting to the 3D Warehouse
Uploading your models
Printing from a Windows Computer
Making a basic print (Windows)
Decoding the Print Preview and Windows Print dialog box
Printing from a Mac
Making a basic print (Mac)
Deciphering the Mac printing dialog boxes
Printing to a Particular Scale
Preparing to print to scale
Printing to scale (Windows and Mac)
Exporting 2D Images of Your Model
Exporting a raster image from SketchUp
Looking at SketchUp’s raster formats
Making sure that you’re exporting enough pixels
Making Movies with Animation Export
Getting ready for prime time
Exporting a movie
Figuring out the Animation Export options settings
Getting Your Bearings
Some menu bar minutiae
Perusing LayOut’s panels
Building a Quick LayOut Document
Starting with a template
Inserting SketchUp model views
Adding images and other graphics
Annotating with text and dimensions
Getting Your Document Out the Door
Printing your work
Exporting a PDF
Exporting an image file
Exporting a DWG or DXF file
Going full-screen
Staying Organized with Layers and Pages
Using layers to maintain your sanity
Making layers and pages work together
Working with Inserted Model Views
Framing exactly the right view
Making your models look their best
Discovering More about Dimensions
Editing your dimensions
Keeping track of model space and paper space
Drawing with LayOut’s Vector Tools
Customizing LayOut with Templates and Scrapbooks
Creating your own templates
Putting together your own scrapbooks
The Part of Tens
SketchUp Won’t Create a Face Where You Want It To
Your Faces Are Two Different Colors
Edges on a Face Won’t Sink In
SketchUp Crashed, and You Lost Your Model
SketchUp Is Sooooo Slooooooooow
You Can’t Get a Good View of the Inside of Your Model
A Face Flashes When You Orbit
You Can’t Move Your Component the Way You Want
Bad Stuff Happens Every Time You Use the Eraser
All Your Edges and Faces Are on Different Layers
Ruby Scripts
Renderers
Hardware
Put Away Your Wallet
Now Get Out Your Wallet
Index
P. 1
Google SketchUp 8 For Dummies

Google SketchUp 8 For Dummies

Ratings: (0)|Views: 12,280|Likes:
Published by Wiley
Go 3D with Google's exciting architectural design software for Mac and Windows

Whether you need to learn 3D modeling for business or you're just eager to see what you can create, Google SketchUp and Google SketchUp 8 For Dummies are for you. Available in both a free hobbyist version and a full-featured professional version, SketchUp explodes the myth that 3D modeling software must be complicated to learn and use. This book will take you step by step through downloading and using both versions on both Mac and Windows. There are even video walkthroughs on the companion Web site.

Google's exciting 3D modeling software offers hobbyists as well as architects, engineers, and industrial designers a less complicated tool for architectural rendering, urban planning, set design, game design, and other uses This guide explains both the free and professional versions for both Windows and Mac Covers the basic concepts of 3D modeling and how to build a 3D model, print or share your work online, export your drawing to another design package or Google Earth, and create a detailed set of plans Companion Web site features video walkthroughs

Google SketchUp 8 For Dummies gets you up and running with 3D modeling quickly and easily.

Go 3D with Google's exciting architectural design software for Mac and Windows

Whether you need to learn 3D modeling for business or you're just eager to see what you can create, Google SketchUp and Google SketchUp 8 For Dummies are for you. Available in both a free hobbyist version and a full-featured professional version, SketchUp explodes the myth that 3D modeling software must be complicated to learn and use. This book will take you step by step through downloading and using both versions on both Mac and Windows. There are even video walkthroughs on the companion Web site.

Google's exciting 3D modeling software offers hobbyists as well as architects, engineers, and industrial designers a less complicated tool for architectural rendering, urban planning, set design, game design, and other uses This guide explains both the free and professional versions for both Windows and Mac Covers the basic concepts of 3D modeling and how to build a 3D model, print or share your work online, export your drawing to another design package or Google Earth, and create a detailed set of plans Companion Web site features video walkthroughs

Google SketchUp 8 For Dummies gets you up and running with 3D modeling quickly and easily.

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Publish date: Nov 23, 2010
Added to Scribd: Dec 20, 2010
Copyright:Traditional Copyright: All rights reservedISBN:9781118016596
List Price: $29.99 Buy Now

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