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Dragonfly's House Rules

Dragonfly's House Rules

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Published by Aldo J. Regalado

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Categories:Topics, Art & Design
Published by: Aldo J. Regalado on Dec 29, 2010
Copyright:Attribution Non-commercial

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12/30/2010

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DRAGONFLY’S
HOUSE RULES!
 
FOR
 BASH UE
 
BENCHMARKS FOR 
BASH UE 
 
Determining attributes for characters in gameslike
Dungeons & Dragons
is usually easyenough. You simply roll a set of numbers andassign them to the various Abilities. Point-buildsystems offer more flexibility but are alsopotentially more confusing, forcing players tothink more about what the numbers mean asthey struggle to assign values. What Strengthscore, for instance, makes sense for a lithehuman swordswoman? Should I go with aStrength 24? That gives her a nice damagebonus, but it might also break concept if Iimagined the character as something other thanmuscle-bound to an extreme. Such decisionsabound in any role-playing game, but they aremagnified in point-build systems, where playershave more control over crafting theircharacters.
TRANLATING STATS FROM OTHER GAMES TO BASH UE 
Gauging Stats, Powers, and abilities in
BASH UE 
 might be even more difficult than in othergames for two reasons. First, the mechanics,while brilliant and innovative, involve valuesthat are somewhat dissimilar from those of traditional table-top RPGs.
Dungeons &Dragons
, the most widely-played RPG of alltime, uses an Ability mechanic, where 10 ishuman average and 18 is the maximum forstarting human characters. Through leveladvancement, human characters can have theirAbilities increased to a maximum of 23. Beingderived from
Dungeons & Dragons
,
Mutantsand Masterminds
used a similar model forAbilities in its 1
st
and 2
nd
editions. The
HEROSystem
employs a similar range of values, withaverage Characteristics set at 10, and the
maximum for “normal” humans at least softly
set at 20.Translating these values to
BASH UE 
, with itsunique use of Multipliers to quantify Statvalues, can be somewhat daunting to playersused to more traditional systems. I use thefollowing tables to help my players understandwhat
BASH UE 
values equate to in
Dungeons &Dragons
,
Mutants and Masterminds
, and eventhe
HERO System
. My hope is that this will aidthem during character generation.It is important to note that we use theHeightened power as presented in
BAM
#5. Thispower adds a certain level of granularity to
BASH UE 
Stats, and that fact is reflected in someof the tables below. Options, however, areprovided for other styles of play.
 
DRAGONFLY’S
HOUSE RULES!
 
FOR
 BASH UE
 
CONVERSION TABLE:HIGH GRANULARITY
D20/HERO STAT BASH UE STAT
1-2 x03-4 x0+15-6 x0+27-8 x0+39-10 x111-12 x1+113-14 x1+215-16 x1+317-18 x219-20 x2+121-22 x2+223-25 x2+3
Some players prefer a simplified use of Heightened that grants a flat +3 Result Bonus tothe Stat modified by the power. The followingtable should be used in those cases.
CONVERSION TABLE:MEDIUM GRANULARITY
 
D20/HERO STAT BASH UE STAT
0-6 x07-8 x0+39-10 x111-16 x1+317-22 x223-25 x2+3
Other groups prefer not to use Heightened atall. The following table might be of use to you, if you find yourself in this camp.
CONVERSION TABLE:LOW GRANULARITY
 
D20/HERO STAT BASH UE STAT
0-8 x09-16 X117-25 x2
 ASSIGNING VALUES IN A WORLD OF SUPERS 
The other reason why assigning Stats in
BASHUE 
 
might be hard on players is because it’s a
superhero game. As with all such games, therange of possibilities is so vast that players canoften get lost in the options. Besides,aficionados of the comic book genre have allsorts of opinions regarding how strong, fast,smart, hard-hitting, or resilient their favorite
comic book character is. It’s probably important
for narrator and players to be on the same pagewith regards to what the numbers mean in theirparticular campaign. Otherwise, the game canlose cohesion pretty quickly.The following tables provide benchmarks forsuperhero gaming by providing values for iconiccomic book characters from
Marvel Comics
and
DC Comics
. These are, of course, subject to myparticular interpretation of these characters, so
individual narrators should “season
-to-
taste” if 
they are going to use these tables at all.
Furthermore, it should be noted that while I’ve
used the Heightened power as it appears in
BAM #5 for these benchmarks, I’ve opted for
 
 
DRAGONFLY’S
HOUSE RULES!
 
FOR
 BASH UE
 the
“medium granularity” application of 
thatpower, which grants a flat +3 Result Modifier tothe Stat in question. The reason for this is that
fiddling with 1, 2, or 3 Result Bonus’ on a
table like this would make the project unwieldy.More discerning narrators could tweak thesevalues to enhance the level of granularity.
Narrators who don’t use Heightened could
simply collapse categories with like multipliers.
 BRAWN
MARVEL COMICS VALUE DC COMICS
 X0 
Bruce BannerDoctor StrangeFirestarGiant-Man / Ant-ManHuman Torch IIInvisible WomanMister FantasticPhoenixProfessor XScarlet WitchWasp
 X1
ChangelingFireIceRavenRobin IIIZatannaCyclopsIcemanNightcrawlerQuicksilverShadowcatStorm
 X1+3 
Black Canary IIBlue Beetle IIBooster GoldDoctor Fate IIFlash IIIGreen ArrowGreen Lantern IILex LuthorAngelDaredevilHawkeyeWolverine
 X2 
NightwingBlack PantherCaptain America
 X2+3 
BatmanBeast
 X3 
StarfireSpider-Man
 X3+3 
CyborgColossusIron ManRogue
 X4
AquamanShe-HulkSub-MarinerThing
 X4+3 
Thor
 X5 
Martian ManhunterWonder WomanHulkSilver Surfer
 X5+3 
Captain MarvelSuperman
 AGILITY
MARVEL COMICS VALUE DC COMICS
 X0 
Bruce BannerColossusDoctor StrangeHulkProfessor X
 X1
RavenCyclopsFirestarGiant-Man / Ant-ManIcemanInvisible WomanIron ManPhoenixRogueScarlet WitchShe-HulkThing
 X1+3 
Booster GoldChangelingCyborgFireIceLex LuthorZatannaAngelHawkeyeHuman Torch IIShadowcatStormSub-MarinerThorWasp
 X2 
Black Canary IIBlue Beetle IIDoctor Fate IIGreen ArrowGreen Lantern IIMartian ManhunterRobin IIIStarfireBlack PantherCaptain AmericaDaredevilWolverine
 X2+3 
AquamanBatmanNightwingBeastMister FantasticNightcrawler
 X3 
Wonder WomanSpider-Man
 X3+3 
Captain MarvelSuperman
 X4
Quicksilver
 X4+3  X5 
Silver Surfer
 X5+3 
Flash III

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