Professional Documents
Culture Documents
2.0
Coach’s Guide
Table of Contents
Chapter 1: Introduction 1
Welcome to Our Team 3
A Brief History of Posit Science 4
Our Mission and Values 6
Key to Icons 7
Coach’s Guide - 1
Welcome to Our Team
Our brains are what make us who we are. They are the key to our sense
of self, our independence and the meaningful relationships we have
with others. We all want to preserve our brain’s health so that we can
live life to the fullest—regardless of our age.
You and colleagues are joining a global team working to bring these
profound effects into the lives of mature adults. You will help your
participants by:
• Possessing in-depth knowledge of the program and its scientific
basis.
We have designed this guide to give you this knowledge. We also hope
this guide will serve as a reference source for you as you share our
program with your participants. In the following pages, you will find
sections devoted to: The Science Behind Our Program, Program
Details, Charting Participant Progress and Frequently Asked
Questions. Throughout this guide, you will also find helpful tips and
definitions.
Coach’s Guide - 3
A Brief History of Posit Science
Our Past
For thirty years, renowned neuroscientist Dr. Michael Merzenich has
tackled questions that shape the way we think about the brain, about
health and about aging. “What if the adult brain isn't fixed, but
malleable?” “What if the brain can be rejuvenated to extend human
perception, thought and memory far into the advancing years?” “What
if we can alter brain function to alleviate conditions like Alzheimer's,
Parkinson's, schizophrenia and chronic pain?”
In 2002, Dr. Merzenich and Posit Science’s future CEO Jeff Zimman
began discussing the possibility of computer-based training programs to
help improve brain function in adults. In 2003, they founded Posit
Science with the goal of using neuroscientific research to benefit the
health of the adult brain. As a result, Posit Science has now obtained
licenses for 50 U.S. patents and dozens of foreign patents, and has
formed an international think tank of scientists to inform and guide
our ongoing research and development.
4 - Introduction
Our Future
Posit Science is working on other programs that improve neurological
functioning including visual processing, problem-solving, fine motor
control, balance and coordination. The company is also applying its
scientific expertise and proprietary technology to different
neurological disorders as diverse as Parkinson’s disease, schizophrenia,
Alzheimer’s and pain management.
Coach’s Guide - 5
Our Mission and Values
Our Mission
Our mission is to apply breakthroughs in brain research to
enhance human performance and to enhance and promote brain
health. Our goal is to be the leading provider of scientifically
validated brain health programs.
Our Values
Our values guide our actions and, taken together with our
actions, reveal who we are. They include:
Empathy: We care deeply about those who may use our offerings.
Our primary goal is to help them improve their own lives – to
empower them. We must be attentive, patient, supportive and
caring in our relationships with them.
6 - Introduction
Key to Icons
Throughout the main body of this guide, you will see sidebars with
extra tidbits and important ideas. The key below explains these
reoccurring icons:
Coach’s Guide - 7
8 - Introduction
Chapter 2: The Science Behind Our Program
Coach’s Guide - 9
The Brain Fitness Program is designed to combat the cognitive decline
that comes with aging. Cognitive decline is a normal—and
universal—part of aging. The traditional view holds that cognitive
changes are an unavoidable consequence of brain machinery wearing cognitive decline:
normal decline over
down over time. But recent evidence suggests the root causes of age-
time in the processes
related cognitive decline are associated with the brain’s natural of memory and
plasticity—its ability to rewire itself at any age. thinking
Brain Plasticity
Brain plasticity can have both positive and negative consequences for
the brain. Our scientists believe that cognitive decline is rooted in
negative brain plasticity. They have designed the program to engage
positive brain plasticity, with the goal of reversing the processes of brain plasticity: the
brain’s ability to
negative brain plasticity that lead to cognitive decline.
rewire itself at any
age
Brain plasticity is closely related to learning. Whenever we learn
something new, nerve cells in the brain form connections with one
another to form new neuronal pathways. Over time, and with
significant repetition, these pathways become stronger until eventually
they are so robust that the new skill, task or piece of information is negative brain
considered mastered or learned. In this context, “learning” includes plasticity: brain reor-
ganization resulting
things we often think of as almost natural, such as learning to use a in less efficiency
spoon. When children learn to use a spoon, it takes thousands of tries
spread over a couple of years before they can reliably get food into their
mouths without making a mess. The ability to do so is a result of brain
plasticity.
• Positive brain plasticity is when the brain reorganizes itself in such positive brain
a way that important behavioral tasks are performed more effi- plasticity: brain reor-
ganization resulting
ciently. The types of behavioral tasks that the program targets
in greater efficiency
include memory, understanding and thinking.
• Negative brain plasticity is when the brain reorganizes itself in
such a way that important behavioral tasks are performed less effi-
ciently.
neuronal: relating to
neurons (impulse-
conducting cells in
the nervous system)
Coach’s Guide - 11
Negative Plasticity and Cognitive Decline
There is evidence that four interrelated factors—all of which involve
negative brain plasticity processes—are the cause of cognitive decline
in older adults. They include:
1. Brain Disuse
2. Noisy Processing
3. Weakened Neuromodulatory Control
4. Negative Learning
1. Brain Disuse
2. Noisy Processing
As people grow older, sensory input from all systems (auditory, visual
and tactile) degrades as a result of deterioration of peripheral sensory
organs (e.g., loss of hair cells in the inner ear). In other words, as our
ears, eyes and other sense organs weaken with age, they don’t provide
the clear “input” our brains need to create clear representations of
central nervous what we hear, see or otherwise sense. In an effort to continue to detect
system: the brain relevant signals, the central nervous system (the brain and spinal
and spinal cord
cord) adapts to this poor input. For example, if auditory input degrades
due to loss of hair cells in the inner ear, a person may adapt by “turning
up the volume.” This allows the brain to continue to detect sound.
However, such adaptation has a high cost: the background noise level
also increases. The experience is like listening to a poorly tuned, static-
filled radio station. This is called “noisy” processing.
neuromodulators: 3. Weakened Neuromodulatory Control
brain chemicals
that enable
Another consequence of aging is reduced production of the
plasticity and vivify
learning neuromodulators, brain chemicals necessary for learning and
memory. The neuromodulatory system acts as a gating system for brain
4. Negative Learning
Coach’s Guide - 13
should help people hear better by making the most of what their ears
can do.
Many people do not realize that as they grow older, they are gradually
losing their ability to process language as quickly and clearly as they
once did, since they have adapted by using context and other coping
mechanisms. This enables them to follow a conversation and get by in
everyday life, but because the brain is allocating its resources
inefficiently, it has a harder time recalling important information. As
people improve their ability to hear and process language through the
program training, they also improve their ability to remember
information and act on what they hear later. Only when the brain
encodes sound signals accurately and clearly can it “find” them again
when trying to recall them.
2. It can tune the brain processing machinery to ensure less noisy pro-
cessing.
1. Strongly engage the brain to reverse the disuse that drives the
downward spiral of negative plasticity
Coach’s Guide - 15
demands gradually become more difficult. The program is designed to
hone in on participants’ performance threshold and to work them
there until they are able to break through to a more challenging level.
threshold: the Repetitive, successful practice, with rewards, helps participants learn
uppermost limit of
ability the desired skills within each component.
2. Renormalize noisy processing
The program is designed to improve the ability of the auditory
system to engage memory and cognitive systems by increasing the
ability to extract meaningful information from a noisy
Threshold training
means that people environment. Program tasks and stimuli (the sounds and speech)
shouldn’t get 100% are designed to increase the accuracy of representations of
of the trials correct.
Reassure partici- complex, dynamic sounds to assure generalization to all contexts
pants that 80% for easy and efficient real life signal reception and memory. This
accuracy is perfect includes frequency modulation sweeps and processed speech
for improving their
brains! sounds.
3. Enhance neuromodulatory function
Coach’s Guide - 17
effects of the Brain Fitness Program training. The neuropsychological
tests explore such fields as memory, processing speed/ response time,
attentiveness and language fluency. Brain imaging indicates areas of
increased activity in the brain. If you’re interested, you can find more
information on our studies and publications at www.positscience.com.
This chapter gives information about the program layout and about
the six program exercises.
Subsections describe:
• Ergonomics and Computer Stations
Sitting Properly
The Monitor
The Mouse and Keyboard
Headphones
• Program Features
Screen Elements
Exercise Elements
Animation Elements
Software Elements
• The Six Exercises:
Exercise 1: High or Low?
Exercise 2: Tell Us Apart
Exercise 3: Match It!
Exercise 4: Sound Replay
Exercise 5: Listen and Do
Exercise 6: Story Teller
Coach’s Guide - 19
Ergonomics and Computer Stations
Because the Brain Fitness Program is time-intensive, it is important to
ensure that participants understand how to use the computer ergonomics: work-
equipment appropriately. Below you will find a few pointers on using place design that
reduces fatigue and
and setting up computer stations for safety and comfort. discomfort
Sitting Properly
Participants should sit in stable, height-appropriate chairs. To avoid
carpal tunnel, participants should adjust their seat heights so that their
forearms rest in an open and relaxed stance; seat height should be high
enough that a space of at least 90 degrees is created between the forearm
and the upper arm. If a seat height is too low, the cramped position
forces the wrists to flex, cutting off circulation and potentially leading
to carpal tunnel. Participants should sit centered on their chair, so that
their backs are fully supported. They may want to use a small pillow to
support their lower back.
Participants should sit with both feet flat on the floor. Participants who
experience discomfort because their feet do not reach the floor may
want to experiment with using blocks or footstools.
Coach’s Guide - 21
The Monitor
Participants should sit with the monitor directly in front of them—not
To avoid eye strain, off to one side. Their eyes should be about 2 feet from the screen. Their
participants should gaze should rest about 2 inches below the top of the monitor casing,
be encouraged to close to the top of the screen area.
focus on something
across the room for a
If participants wear bifocals or progressive lenses, they should tilt the
few seconds
between exercises. monitor back slightly to avoid craning their head back or forward. If
participants are looking up or down at the monitor, they may
experience back and neck strain.
Screen Elements
Dashboard
Timer
Challenge Meter
Point Scorer
Exercise Area and Animation Area
Volume Button
Pause/Exit Button
Guide Button
Practice Button
Start Button
Exercise Elements
Task Initiation
Main Task
Software Elements
License Agreement
Uploading Screen
Reflective Journals
Coach’s Guide - 23
Screen Elements
Dashboard
All the exercises take place on a similar dashboard, or background.
The dashboard includes the Timer, Point Scorer, Exercise Area,
Animation Area, Volume Button, Pause/Exit Button and Challenge
Meter.
Participants can read
similar information Challenge Meter Point Scorer
about the screen Timer
elements in the
“Program Features”
section of the
Companion Guide. Exercise
Area
Animation
Area
Timer
Every exercise is scheduled to last 15 minutes. On the Timer, a white
minute hand ticks away the seconds while the number on the face tells
you how many minutes are left in the exercise.
Challenge Meter
To chart progress through the exercises, participants may use the
Challenge Meter which is always present on the top of the screen.
24 - Program Features
Directions for using and understanding the Challenge Meter are
explained in the section starting on page 73.
Point Scorer
Much like in any sports activity or board game, participants earn
points based on their performance in the exercises. The points help
participants keep track of how well they are doing on the exercises and
help provide rewards for the brain. Participants will earn points every
time they give a correct answer and will receive bonus points for
answering several questions correctly in a row.
Coach’s Guide - 25
Volume Button
By clicking the Volume button, participants enter a screen that allows
them to control the volume for the exercise stimulus sounds and the
other exercise sounds (animations and educational segments).
Participants can control the volume for the exercise stimulus sounds
Making the sounds
separately from the animation sounds, so that all sounds are tailored to
louder does not
always make them their personal preference.
easier to hear. Think
about how distorted • To change the volume for the exercise stimulus sounds, click the
a radio sounds with Louder or Softer button under the “Exercise Sounds” header as
the volume turned many times as necessary to achieve the right level. Or, use the
all the way up. Par-
mouse to drag the small vertical bar in the middle of the volume
ticipants should pick
a volume that is control left or right.
comfortable and
then concentrate.
• To change the volume for the other exercise sounds, click the
With practice, they Louder or Softer button under the “All Other Sounds” header. Or,
can master distinc- use the mouse to drag the small vertical bar in the middle of the
tions in sounds that volume control. This bar controls the volume level of the anima-
seem difficult at first.
tion sounds and of the Point Scorer.
Once the volume is adjusted for the exercise sounds, the other exercise
sounds, or both, a participant can return to where they were in the
program by clicking Return to the program.
26 - Program Features
If the participant clicks the Volume button when a video is playing
they will see this screen:
To change the volume for the animation or video, click the Louder or
Softer button as many times as necessary to achieve the right level. Or,
use the mouse to drag the small vertical bar in the middle of the
volume control left or right.
Pause/Exit Button
Participants can pause the program by clicking the Pause/Exit button
at any time. The program also automatically enters the pause state if a
participant does not select a button for 60 seconds.
We recommend that
participants NOT
skip exercises except
when absolutely
necessary.
Pause/Exit Button
Coach’s Guide - 27
Practice Button
In High or Low?, Tell Us Apart, Match It!, Sound Replay, participants see
a Practice button instead of a Guide button. Clicking this button leads
them to a separate mode where participants can practice the exercise
without being timed or scored. Note that no button is available during
Task Initiation. The button will appear once the participant begins
performing the regular exercise stimuli.
Practice
Button
Start Button
When participants perform the exercises, they will be required to click
a Start button before hearing each stimuli set. By requiring the
You can find scien- participant to hit the Start Button, the program determines that the
tific reasons for participant is attentive and ready to focus on the exercise.
clicking the Start
button in the
Companion Guide
under “Attentional
Focus.”
Exercise Elements
Calibration
Calibration must be The first time that participants log in to the program, the calibration
completed by partic- task will automatically load. As part of the calibration process,
ipants in order to
proceed with the participants will be asked to perform these important tasks:
program. There is no
option to skip
• Follow the Calibration Tutorial
calibration. • Perform the Calibration Task
28 - Program Features
The calibration is intended to calibrate the initial difficulty level of
the Brain Fitness Program to a participant’s particular performance
capabilities.
Task Initiation
When participants perform an exercise for the first time, they begin
with an initiation to the exercise. The program has voice-over to walk
them through the exercise step-by-step, so that they know exactly how
It is also possible for
to navigate the exercise before they begin. the initiation circles
to reappear later in
During the initiation, participants see black circles drawn around the the program if par-
correct answers. These black circles help participants learn how to ticipants are
performing poorly in
perform the exercise by showing them what to click or move.
the exercise. If a par-
ticipant reports that
Main Task the program is pro-
viding black circles
After completing the initiation, participants begin the main task of the (and the participant
exercise. is not at the begin-
ning of the
scheduled 15
Video and Animation Elements minutes and/or the
participant has com-
Educational Segments pleted several
sessions already),
Educational videos appear throughout the program. These videos you may want to
make sure that the
address different topics, including the science background of the
participant under-
program, the exercise goals and life benefits. stands the directions
and goals of the
Rewards exercise.
Coach’s Guide - 29
For the first session, participants automatically receive the Color
theme while for the second session, they will automatically receive the
Travel theme. Beginning on the third session, however, participants
will see a screen similar to the one pictured below at the start of their
session which will allow them to choose the theme themselves.
If participants get
distracted or irritated
by the animations,
encourage them to
select the Color
theme at the begin-
ning of the day.
Participants report
that it is the most
calming theme
because of its soft
color palette and its
lack of moving
animations.
30 - Program Features
Software Elements
License Agreement
When the program launches the first session, it will begin the session
by presenting participants with a license agreement (they will also
have a printed copy). This document asks participants to refrain from
selling or sharing the software. As participants are only presented with
this document once, they are free to spend as little or as much time as See “Appendix D:
License Agreement”
they wish reading the contract before they click “I Agree.”. on page 149 for a
complete copy of
the language in our
license agreement.
Uploading Screen
If a participant has chosen to have their data uploaded, the uploading
screen shown below will appear at the end of every session.
Participants simply have to click the CLOSE SCREEN button to
return to the computer desktop.
Coach’s Guide - 31
Exercise 1: High or Low?
There are six exercises which make up the Brain Fitness Program. The
six exercises rotate on a daily basis. During almost every session
See “Appendix H: participants will play four out of the six exercises. Each of the four
Schedule of Exer-
cises” on page 177
exercises is played for 15 minutes, adding up to a total exercise time of
for a complete time- 60 minutes. The first few sessions will be shorter than 60 minutes as
table of exercise the participants are gradually introduced to the exercises.
rotations.
The first exercise participants encounter is High or Low?. It’s the only
exercise participants will do every day of the program. The exercise
provides a crucial foundation for the other exercises. This section
describes High or Low? in detail. It includes:
2. Listen to the two sweeps and decide whether each one went up in
frequency (“weep”) or went down (“woop”).
3. Click two arrows to repeat the pattern of the sweeps. There are four
Participants can find
possible combinations: similar exercise
instructions in the
• If they hear two upward sweeps, they click the up arrow twice High or Low? section
in a row. of the Companion
Guide.
• If they hear two downward sweeps, they click the down arrow
twice in a row.
• If they hear an upward sweep followed by a downward sweep,
they click the up arrow first, followed by the down arrow.
• If they hear a downward sweep followed by an upward sweep,
they click the down arrow first, followed by the up arrow.
Coach’s Guide - 33
Up Arrow Down Arrow
If participants tire of
using the mouse,
they can use the key-
board for High or
Low?. The following
keyboard strokes can
be used:
Start button = space
Reward
bar key or up arrow
Area
key
Upward sweep/high
burst = left arrow
key
Downward sweep/
low burst = right
6. 6) Because some participants will find it difficult to distinguish
arrow key
between the two frequencies, this exercise has a special feature:
Practice Mode. To practice listening to the frequencies, partici-
pants can click the Practice button in the lower right-hand corner
The Practice button
of the screen. They can listen to the sounds for as long as they wish
is not available without using part of their exercise time.
during Task
Initiation.
Some—but not all—participants will work their way through all of the
sweeping sounds before their 40th training session. If they do, they will
enter a second task that delivers sound “bursts” instead of sweeping
sounds. The burst task is identical to the sweep task, except that the
participant will hear high and low sound bursts instead of upward and
downward sweeping sounds.
Sweeps Bursts
At first, the stimuli are fairly slow and spaced far apart to accommodate
the novelty of the exercise. But as participants listen attentively to the
stimuli time and time again, the connections in their brains should
specialize to record them accurately, and the sweeps should become
easier to discern and sequence. Over time, participants should develop
the ability to identify sweeps and bursts that are faster and closer
together, and only very subtly different in pitch.
Although the exercise may seem abstract, in some ways High or Low? is
the most important exercise in the program. The ability to hear clearly
and record quickly the most basic parts of speech is a necessary
foundation for understanding what we hear. Distinguishing such
sounds when they are contained in spoken language can make the
difference between hearing a /g/ or a /d/ (“gum” instead of “dumb”), a /
sh/ or a /ch/ (“sheep” instead of “cheap”) and many other sounds. As
such, High or Low? provides a basis for the richer language contexts of
the five other program exercises.
Coach’s Guide - 35
/g/ /d/
Upward Downward
This spectrogram shows how much the sounds /g/ and /d/
spectrogram: a resemble each other; however, in /g/ the top sweep goes upward
visual representa- while in /d/, the top sweep goes downward. It’s like two piano
tion of sound chords, in which the bottom two notes stay the same, but the top
one changes. Hearing the change in the top note is crucial to
hearing the difference between the chords.
You might think of it like this: High or Low? forms the first step on the
stairway to accurate language reception.
Coach’s Guide - 37
First Sweep 20 ms gap Second Sweep
Sound Duration
Sound duration is the length in milliseconds of each of the two sweeps
in a trial. Each participant will work on five different sound durations
over the course of the program. Depending on a participant’s
performance during the calibration exercise, the program will start
each participant with a different set of durations tailored to the level
appropriate for them. An example of one participant’s duration set is
shown here:
1. 80 ms (sounds like “weeeeeeeeep”)
The shorter the duration (30 ms in the above example), generally the
harder the sounds are to distinguish. With short durations and short
gaps, the two sounds sometimes begin to sound like one. They can be
very difficult to differentiate!
Sound Frequency
There are three possible sound frequencies: 500 Hz, 1000 Hz and 2000
Hz. The frequency is usually unrelated to participant performance. The
program cycles through the three possible frequencies at the start of Hz: the abbreviation
each session. for Hertz, the mea-
surement for
frequency
Instructional Tips for High or Low?
1. Sweep Concept: Establish whether participants understand the
concept of “sweeps”:
a. Vocally mimic or whistle the sweep sounds in a slow and
exaggerated fashion, moving from low to high for a high (or
up) sweep, and then high to low for a low (or down) sweep. For detailed infor-
mation about the
Ask the participant to do the same. Exercise Exit screen
b. Ask participants what the sweeps sound like (or mean) to features, see the
section entitled
them. They might hear the sounds as words, e.g., “weep”/
“Exercise Exit
“woop,” “eek”/ “oop,” or “seek”/ “soup.” Others might Screens” on page 81
represent them visually or emotionally, e.g., high sweeps are in this guide.
bright or happy; low sweeps are dark or mournful.
c. Make sure participants associate the two different sweep
sounds with the correct up/down arrows. Participants
sometimes have the sounds reversed.
d. How ever participants hear or represent the high/low sweep
sounds, suggest that they write or draw these on two self-
stick notes and attach them to the corresponding side of
Coach’s Guide - 39
the computer screen, (i.e., if the up sweep sounds like
“weep,” have them write “weep” on a self-stick note and
place it on the same side as the up arrow.)
Make sure partici-
pants know to 2. Same Sounds or Different?: Ensure that participants understand
single-click the but- the exercise requires listening for two sounds and making two cor-
tons. Double- responding clicks, one click (not a double-click!) for each of the
clicking will result in
many wrong two sounds heard, mirroring the same order in which they were
answers! presented. The two sweep sounds can be the same or different,
making four possible answer combinations:
1st sweep is high = up arrow/2nd sweep is high = up arrow
1st sweep is high = up arrow/2nd sweep is low = down arrow
1st sweep is low = down arrow/2ndsweep is high = up arrow
1st sweep is low = down arrow/2nd sweep is low = down arrow
If participants want
to use the strategy 3. Accuracy vs. Speed: Remind participants that the goal of the exer-
of closing their eyes,
cise is not speed, but accuracy. After hearing the two sweeps,
they will need to
learn the shortcut suggest that participant try to recreate them (by repeating the
keys (keyboard sweeps softly to themselves or in their mind) to verify the direction
strokes) for the exer-
before clicking.
cise so they don’t
have to open their
eyes to respond. 4. Eyes Closed: Many participants report that they can focus on the
Start button = space sounds better if they close their eyes while listening, or if they look
bar key or up arrow at a distant object (e.g., a tree outdoors). Closing their eyes also
key helps them avoid being cued or distracted by the sight of the up/
Upward sweep/high
down arrow buttons lit on the screen.
burst = left arrow
key
5. Learn from Errors/ Incorrect Responses: Suggest that participants
Downward sweep/
low burst = right use incorrect responses as a learning tool. If they find they are
arrow key getting responses repeatedly wrong, they might try reversing their
response to the sounds—perhaps they have the sounds associated
with the reverse buttons.
7. Lit Buttons: Many novice computer users are not familiar with the
concept that on-screen buttons light up when their mouse pointer
Coach’s Guide - 41
Exercise 2: Tell Us Apart
Tell Us Apart is the second exercise participants experience. It builds
phonemes: the
on High or Low? by moving beyond frequency sweeps and structured
smallest parts of
speech that people sound bursts to phonemes and syllables. This section describes Tell Us
can hear and sepa- Apart in detail. It includes:
rate, such as /d/ /o/
and /g/ in the word
dog • Tell Us Apart Instructions
3. After hearing the first syllable, participants should click the button
that corresponds to the syllable. For example, if participants hear
bo, they should click the button that says bo. If participants answer
correctly there is a “ding” sound, they earn points, and an anima-
tion appears. If participants answer incorrectly, there is a “thunk”
sound.
Practice
button
Coach’s Guide - 43
can click the Practice button in the lower right-hand corner of the
screen. Doing so brings up this screen:
Frequency
Notice how
the lines on
the spectro-
Time
grams for da
and ga are
virtually iden-
tical except
for the tiny
differences at
the begin-
ning of the Syllable ga:
sounds
circled in
white.
Frequency
Time
Over time, as our brains slow down, it becomes harder and harder for
us to distinguish the subtle difference in sound at the beginning of
syllables such as da or ga. That crucial first part of the sound is already
over when our brains kick into gear, leaving us unclear about which synthesized speech:
computer-gener-
sound we actually heard. Sometimes, we don’t even notice this ated speech
problem: our brains compensate by using context and other strategies
to figure out words. For instance, in the sentences “My friend Dot likes
cheese pizza” and “I got a cheese pizza,” we don’t have to hear the
difference between /d/ in Dot and /g/ in got precisely to figure out which
word it was. But over time, as we lose more and more sounds, it
becomes much more difficult to keep up with the conversation.
Coach’s Guide - 45
conversation and remember what they heard, making them more
engaged in the world around them.
Coach’s Guide - 47
“do.”) The repetition seems to help ingrain and imprint these dis-
tinctions on the mind.
Click on one
phoneme
many times
in fast suc-
cession to
“set” the
sound in
one’s mind.
3. Eyes Closed: When participants close their eyes, they can usually
Knowing the key- focus on the sounds better and are not cued or distracted by the
board shortcuts will sight of the syllable button lit on the screen. Learning the keyboard
make it easier for
shortcuts will make it easier to perform the exercise with their eyes
participants to
answer with their closed.
eyes closed.
Start button = up
4. Link Syllable Sounds with Buttons on Screen: Ask the participant
arrow key or space what the syllables sound like to them. For example, it is fine in the
bar beginning if they hear bo/do as mo/no. What’s important is they
Left syllable = left learn that when they hear “mo” this is actually “bo,” and when
arrow key
they hear “no” this is actually “do.” They should learn this connec-
Right syllable = right
arrow key tion and then click the appropriate box. Over time, with repeated
exposure to bo/do, they will hopefully start to hear it correctly.
Suggest the participant writes what they hear (i.e., mo/no) on two
self-stick notes, and attach these to the screen, next to the corre-
sponding syllable (i.e., bo/do).
Coach’s Guide - 49
Match It! Instructions
In the exercise, participants start out with a grid of “tiles.” They click
For more informa- on the tiles, trying to find two matching sounds. The sounds are single
tion on the speech syllables and short words, which have been specially processed. The
processing in Match
It!, read “The
goal is to clear the grid of tiles with as few clicks of the mouse as
Science Behind possible.
Match It!” in the next
section. Participants begin by completing the exercise initiation. After the
initiation, they enter the main part of the exercise, and follow these
steps:
1. Click the Start button to see a grid of “tiles.” (In the beginning,
Participants can find
similar exercise
the grid will have eight tiles, but can have as many as 30.)
instructions in the
Match It! section of
the Companion
Guide.
Grid “Tiles”
This is a 16
tile grid.
Unlike in Tell Us Apart, the stimuli in Match It! are not composed of
amplitude modula-
synthetic speech. Instead, the exercise uses natural speech sounds tion emphasis:
which are algorithmically processed in two ways: computer-gener-
ated exaggeration of
• They are stretched out in time; changes in ampli-
tude in spoken
• They are given amplitude modulation emphasis. language
Match It! also tests memory load by increasing the grid size, thus memory load: the
challenging the participant to keep track of more and more sounds. amount of informa-
tion the brain can
hold and use in the
Match It! Progression short term
Progression through Match It! is based on the following variables:
• Grid size (ranging from eight to 30 tiles).
• Syllable group “behind” the tiles. There are five different
groups. The first two groups contain more discriminable sylla-
discriminable: easy
bles because they are very different (e.g., baa, nu, te, sho, la). to tell apart
The last three groups contain syllables that are less discrim-
Coach’s Guide - 51
inable because they have the same vowel sound and
consonants that are easily confused. Listed below are sample
syllables from each of the five groups. The groups are listed in
order of difficulty from easiest to hardest:
Group 1 (“baa” group): baa, nu, te, sho, la
Group 2 (“fig” group): fig, nag, but, can, rug
Group 3 (“big” group): big, pig, pip, dig, did
Group 4 (“buck” group): buck, nut, pup, pug, dug
Group 5 (“back” group): back, tack, tag, nag, mat
• Speech processing level. In the beginning, the speech sounds
are most stretched and emphasized (i.e., most processed). Over
speech processing: the course of the program, the sounds gradually become less
specific changes in emphasized and less stretched to sound more natural. In the
speech defined by a
scientific algorithm
highest levels, the speech becomes even more rapid than
natural speech. There are five speech processing levels. The
program automatically moves participants up to the next
speech processing level on the following sessions:
Level 1 to Level 2: Session 13
Level 2 to Level 3: Session 22
Level 3 to Level 4: Session 28
If a participant ends Level 4 to Level 5: Session 34
the 15 minute period
of Match It! having Participants start with the smallest grid size (8 tiles), and the most
only partially fin-
ished a grid, the
distinctively different sounding syllables (Group 1) with the most
program will save processed speech (Level 1). Once the first grid is cleared within the
their grid as it was allotted number of clicks, participants must complete more eight-tile
last seen. At the
beginning of the
grids with each of the harder syllable groups (Groups 2 through 5).
next Match It! ses-
sion, the participant When participants successfully clear the smallest grid size with all five
will have a chance to sets of syllable type, the second variable to change is grid size. When
finish the grid. participants move up to the next grid size (16, 24 or 30), the syllables
However, on days
behind the tiles revert to the easiest syllable type to allow the
when the speech
processing level participants to adjust to the increased memory load challenge.
changes, partici-
pants will drop back
to an 8 tile grid and
their previous grids
will not be restored.
Coach’s Guide - 53
2. Smaller Grids: On the large grids, suggest that participants imagine
a vertical line dividing the grid in half from top to bottom, and a
horizontal line dividing the grid in half from left to right, in effect
splitting the large grid into four smaller grids. Participants can then
treat each small grid individually, and work through these looking
for pairs. Hopefully this will result in at least a couple of matches,
reducing the number of remaining buttons.
Coach’s Guide - 55
Sound Replay Instructions
In this exercise, participants hear a series of syllables (from two to
For more informa- nine) and then repeat the syllables in order by clicking on the
tion on how and why matching boxes which appear on screen. The sounds are the same
the speech is pro-
cessed, reread the
processed syllables as in Match It!.
section entitled “The
Science behind Participants begin by completing the exercise initiation. After the
Match It!”on initiation, they enter the main part of the exercise and follow these
page 51. steps:
Interim
Feedback
Response
Buttons
There are
between 2 and
8 buttons on
the screen at
any time.
The stimuli sets in Sound Replay are the same as in Match It!: processed
natural speech that is algorithmically stretched and emphasized. Sound
Replay and Match It! have similar scientific goals: to improve sound
discrimination and exercise auditory memory. The difference is that auditory memory:
the ability to remem-
in Match It!, participants remember syllables in location (where they ber what you heard
are on the grid), whereas in Sound Replay they remember syllables in
sequence (in which order they occurred).
Coach’s Guide - 57
Sound Replay Progression
distracter buttons:
Progression through Sound Replay is based on these variables:
buttons that appear
on screen that do • Number of syllables in the sequence (from 2 to 9)
not match any of the
syllables heard • Number of distracter buttons
• Gap between syllables (thus giving the brain less time to record
The syllable types in each sound)
Sound Replay are
the same as in Match • Syllable types (moving from syllables that are very different
It!. Review the from each other and therefore easily discriminable, to syllables
section “Match It! that more closely resemble each other and are therefore more
Progression” on
difficult to distinguish from each other)
page 51 for detailed
information about • Level of speech processing. The levels change automatically on
the different syllable
types.
scheduled sessions throughout the program.
Level 1 to Level 2: Session 13
Level 2 to Level 3: Session 20
Level 3 to Level 4: Session 27
Level 4 to Level 5: Session 36
4. Pairs: Suggest participants join the words into pairs, and visualize
those pairs interacting together (e.g., for “Pig. Mat. Bat. Can,”
imagine a pig sitting on a mat, and then a bat hitting a can.) Alter-
natively, suggest they combine the sounds together to create uber-
words (e.g., “BashBill” and “BatMat” may be easier to remember
than “Bash. Bill. Bat. Mat.”).
Coach’s Guide - 59
Exercise 5: Listen and Do
In Listen and Do, participants listen to a series of instructions and
respond by following them in the correct order. The goal is to drive
attention, speech comprehension and the ability to recall information
as it might be experienced in everyday life, such as when given
directions to a new restaurant over the phone or when asked to do a
number of tasks for a boss or a friend. This section describes Listen and
Do in detail. It includes:
4. If the participant responds correctly, he or she will hear a “ding” moving: in this con-
and earn points. If the participant responds incorrectly, he or she text, moving objects
means dragging
will hear a “thunk.” them from one spot
to another on screen
5. Click START to hear the next set of instructions. (dragging and
dropping)
The exercise begins with a simple clicking task, such as: “Click on the
police officer” or “Click on the hospital.” The task is made more
difficult by:
• Increasing the number of instructions
• Increasing the number of foreground and background objects
to choose from
• Increasing the complexity of the instructions
Interim
Feedback
Exercise
Places
(ex. Farmer’s
Market)
Exercises
Characters
(ex. doctor)
Coach’s Guide - 61
At its highest level, the exercise challenges the participant to follow
six complex instructions, such as:
1. Move the tall doctor to the left of the brown dog, then;
2. Move the blond girl between the post office and Joe’s Café, then;
3. Move the man in the red hardhat to the right of the hospital, and
then;
5. Move the tall policeman next to the barber shop, and then;
For more informa- The exercise uses natural speech which has been algorithmically
tion on how and why
the speech is pro- processed in the same way as in the earlier exercises, Match It! and
cessed, review the Sound Replay.
section entitled “The
Science behind Listen and Do is designed to challenge both memory load and stimulus
Match It!” on
page 51.
discrimination:
• The number and complexity of instructions increase to chal-
lenge memory load.
At the new speech processing level, the sounds are less processed, less
emphasized and delivered faster. To allow the participant to adjust to
this new level, the exercise reverts to a single instruction of the
simplest type. The participant progresses through the exercise in the
same way as at the previous speech processing level. This process
continues through each of the speech processing levels until the end of
the program. The diagram below demonstrates this progression:
Coach’s Guide - 63
For detailed infor-
mation about the
Exercise Exit screen Instructional Tips for Listen and Do
features, see the
section entitled 1. On-Screen Location of Objects: Suggest that participants take a
“Exercise Exit moment to become familiar with the location of the different
Screens” on page 81 buildings and characters before clicking Start.
in this guide.
2. First Instruction and Cursor Placement: As the first instruction is
given, suggest that participants place the cursor over that character
or building so that they can pay attention to subsequent instruc-
tions, without forgetting where to start.
Coach’s Guide - 65
Exercise 6: Story Teller
In Story Teller, participants listen to story segments and then answer
segment: a part of
multiple-choice questions about the story content. The goal is to drive
story; in Story Teller,
each story has 20 attention, speech comprehension and the ability to recall information
segments as it might be experienced in everyday life, such as when listening to a
friend recount a recent vacation.This section describes Story Teller in
detail. It includes:
2. When the story segment (or block of segments) finishes, click Start
again to hear the first question.
3. Respond by clicking either the text or picture in the box that best
answers the question, based on the story segment just heard.
4. Click the Start button again to hear the next question, and repeat
until all questions have been asked and responded to, and story has
resumed.
Coach’s Guide - 67
practice in a very realistic listening context: listening to someone tell
you about an experience or event in detail.
Participants can read The exercise uses natural speech which has been algorithmically
about processed
speech in the processed in the same way as in the earlier exercises, Match It!, Sound
“Emphasized Replay and Listen and Do.
Speech” section of
the Program Over- Story Teller is designed to push the brain to remember larger and larger
view in the
chunks of information. As the participant progresses, the task is made
Companion Guide.
more difficult by:
• Increasing the number of story segments heard
• Asking a greater number of questions
• Making the stories more complex (e.g., longer, more key pieces
of information, more complex descriptive elements, and
increased grammatical complexity).
Participants should
understand that in
Story Teller, they are
not listening for
main points, but for
small details.
Coach’s Guide - 69
70 - Exercise 6: Story Teller
Chapter 4: Charting Participant Progress
Coach’s Guide - 71
Challenge Meter
As participants go through the program they may want to keep track of
their progress as well as the levels of difficulty they are attempting to
master. The Challenge Meter will help them monitor both.
Challenge Meter
The Challenge Meter is located at the top of the screen between the
Timer and the Point Scorer. The Challenge Meter is provided to
inform participants about how, when and why various aspects of the
exercise change.
High or Low?
Challenge Meter
Coach’s Guide - 73
Tell Us Apart Challenge Meter
Remind participants that as they progress through Tell Us Apart, they
will notice that the speech will sound less exaggerated. That is, the
program will force the participants to adjust to faster and less
emphasized sounds.
Tell Us Apart
Challenge Meter
74 - Challenge Meter
Match It! Challenge Meter
Remind participants that as they progress in Match It!, they will notice
changes in:
• grid size (ranging from eight to 30 tiles)
• syllable group speech processing level (how “stretched out” and
emphasized the sounds are)
Match It!
Challenge Meter
Coach’s Guide - 75
• speech processing level (how “stretched out” and emphasized
the sounds are)
Sound Replay
Challenge Meter
76 - Challenge Meter
Listen and Do
Challenge Meter
StoryTeller
Challenge Meter
Coach’s Guide - 77
.
Coach’s Guide - 79
Progress Pop-Ups
At certain times, a message will pop up in the bottom half of the
exercise screen to give your participants information about their
performance. In general, these messages explain why and how the
exercise is changing. Here’s an example from Tell Us Apart:
Progress
Pop-up
80 - Progress Pop-Ups
Exercise Exit Screens
When your participants finish an exercise, an exit screen like the one
below will appear.
Dynamic
text
Go to next
exercise
button
Coach’s Guide - 81
• History shows your participants’ session-by-session progress in
progress steps.
Coach’s Guide - 83
• Benefits brings up a main page discussing potential benefits of the
exercise for your participants’ brain and quality of life. It also opens
three sub-pages with more specific information.
The Summary screen shows how many forward steps your participants
have made in each exercise. It also indicates how many sessions they
have completed, and how many they have remaining. Clicking the
exercise buttons in the left-hand column brings up exercise-specific
screens, such as this one for Listen and Do:
Horizontal
white bar
indicates
high in a
previous
speech pro-
cessing level
Vertical black
bars indicate
changes in
speech pro-
cessing level
Coach’s Guide - 85
These screens show the forward progress steps your participants have
taken broken out by session.
After Session 20, a Progress Check-In bar and button will appear. They
It is not unusual to
make rapid progress compare your participants’ Calibration performance to their
in the first days of performance on the Progress Check-In.
the program, but
very slow progress
thereafter. The
program gets harder
as your participants Calibration and Progress Check-Ins
improve, making it
more and more chal- On your participants’ first session, they begin the program by
lenging to move completing a Calibration task. The task is similar to the first exercise,
forward. The good
news is that each High or Low?. Completing the Calibration task allows the program to
hard-won forward determine their baseline performance in one important brain fitness
step is especially category: speed of processing. On their 20th, 30th and 40th sessions,
important at this
point: it suggests they will perform a Progress Check-in task very similar to the
that the brain is Calibration task. The program then compares their performance in the
adapting to learn the Progress Check-in to their performance in the Calibration task to
task.
determine changes in their speed of processing to date. In both the
Calibration task and the Progress Check-ins, the speed of the sounds
varies widely. By design, your participants will very likely miss some of
the answers.
Closure
At the end of your participants’ 40th session, they will receive a wealth
of information about their progress through all of the program
exercises. The program determines their progress by comparing their
average performance in the first quarter of the Brain Fitness Program
to their average performance in the last quarter of the program. Your
participants see this screen first:
Coach’s Guide - 87
The first screen they’ll see is a Progress Summary for all exercises.
Buttons for
more
information
Exercise
progress
chart
Most
success
information
Suggestion
for repeating
the program
The text at the top of the screen highlights the exercise in which your
participants made the most improvement. The chart below shows each
exercise name, the expected benefit and your participants’ percent
improvement. At bottom is a recommendation for when to repeat the
program.
Click for
more infor-
mation about
the science
that built the
exercise.
Brain Fitness
Activities
button
Coach’s Guide - 89
From here, click Brain Fitness Activities to arrive at a list of 15 daily-
life activities that exercise your brain to keep it working at its best.
Change from
one tip to
another by
clicking the
up and down
arrows.
Exit button
Continue
button
After clicking Continue, your participants will see one of the rotating
journaling topics: Self-awareness, Alertness/Vibrancy, Clarity of
Coach’s Guide - 91
Hearing, Understanding and Comprehension, Finding the Right
Words, Remembering New Things, Speed of Processing, Self-
confidence or Trying New Things. They’ll also see a quotation from a
past program user. In the example below, the topic is Alertness/
Vibrancy.
92 - Reflective Journals
• Click Feedback to send their thoughts to Posit Science.
• Click Video to see the educational video about the Reflective Jour-
nals again.
Coach’s Guide - 93
94 - Reflective Journals
Chapter 5: Running Your Class
Coach’s Guide - 95
Coach Etiquette
Positive classroom dynamics often start with the example and tone set
by you as the coach. Since participants look to coaches to be their
leader and support system, Posit Science expects each coach to act
courteously and professionally at all times. Please bear in mind the
following guidelines as you interact with participants:
• Actively coach your participants. Stay involved. You are there to Participants perform
help them gain the most from the program. best when they feel
comfortable and
• Be sensitive to your participants’ personal space. Try not to stand safe. Try to develop
a consistent routine.
directly behind them. (They sense your presence and at times see
Avoid making unex-
your reflection in the monitor). Observe from afar. Likewise, do pected changes to
not attempt to remove headsets from participants. Ask or signal the schedule or to
them to remove them for you. the environment as
inconsistencies in
• Avoid engaging in another concentrated activity (serious reading the daily program
or computer work) during the class. Someone should always be may cause anxiety.
observing the class in order to catch a participant raising his or her
hand or displaying body language indicative of frustration or
confusion.
• Provide a quiet working environment:
Coach’s Guide - 97
Preparations Before Orientation Day
Obtain the Companion Guides. Posit Science provides copies of the
Companion Guide prior to your first day of class.
Organize your Orientation Presentation. You will want to hold a
short presentation on the first day of class. The presentation should
address these five topics:
1. Introduction to Posit Science and the scientific premise behind the
Brain Fitness Program: Brief information on the genesis of the
program and the scientific theory behind the program.
2. Introduction to the program: Information on the length of each
session, the length of each exercise, the number of exercises per
day, some preparation regarding the concept of “threshold” and
how to take breaks by clicking on the pause/exit button.
3. Class Logistics: Class meeting times, absence policies, your role as
trainer, your contact information and how to provide feedback.
4. Reading Material: The importance of the Companion Guide and
the benefit of reading it within the first week of class.
5. Ergonomics: How to wear the headphones for optimal comfort and
sound, how to adjust the volume, how to adjust the seat and
monitor to an appropriate height, use of footstools, etc.
Suggested:
Offer a Mouse Class. For many participants, the Brain Fitness
Program will be their first introduction to using a computer. By offering
See “Appendix B: an optional mouse class before the first day of the program, you can
Mouse Skill Tips” on alleviate some of their anxiety. Allowing time for participants to
page 141 for point-
ers on mouse usage. familiarize themselves with the mouse also frees you up to address
program related concerns—rather than mouse concerns—during the
first few days of class.
Create an Orientation Sheet. A short, concise review of topics
covered in the orientation presentation is helpful to participants who
have difficulty hearing your presentation or who have difficulty
remembering details.
Create a reminder note or magnet for your participants to bring
home. Your participants may appreciate a colored flyer or magnet
displaying your class meeting time and phone number to use as a
visible reminder at home.
Introduce Proper Mouse Usage. If you have not offered a mouse class
for novice computer users prior to the orientation day, lead the
participants in a review of proper mouse clicking and dragging. See
“Appendix B: Tips for Teaching Mouse Skills” for useful tips.
Coach’s Guide - 99
On Calibration Day
Starting Your First Session
Double-click the Brain Fitness Program icon on the desktop to launch
the program. If you choose to begin the program session immediately
after activation, your participant will not need to click the icon until
the second session.
In order to start the Brain Fitness Program, your participants must set
up a personal account. It’s important that your participants have their
own account, and do not share a user name with another person. To
begin the setup process, click Setup.
Your participants will be asked to click on their name before each session so
that the program can keep track of their progress.
The Calibration
As mentioned in Chapter 4, on your participants’ first session, they’ll
end the day by completing a Calibration task. The task is similar to the
first exercise, High or Low?. Completing the Calibration task allows the
program to determine their baseline performance in one important
brain fitness category: speed of processing. On their 20th, 30th and
40th sessions, they will perform a Progress Check-in task very similar
to the Calibration task. The program then compares their performance
in the Progress Check-in to their performance in the Calibration task
to determine changes in their speed of processing to date. In both the
Calibration task and the Progress Check-ins, the speed of the sounds
varies widely. By design, your participants will very likely miss some of
the answers.
On a Typical Day
In the following pages, we describe the tasks which are required on a
typical day of the program. We have also developed a Weekly
Overview which serves as a quick reference guide to the most
important of these tasks. See “Appendix G: weekly Overview” to read
the full text of the Overview.
Before Class
If you tend to leave
the computers on Turn on Computers. Be sure each headset is plugged into the
overnight, we highly
computer. If the headphones have a slider control, adjust the volume
recommend restart-
ing all the computers to the middle level.
once a week before
class. Shutting down Greet Participants. As the participants arrive, make them feel
or restarting a com- welcome by initiating a casual conversation. For some participants, the
puter allows the
computer to refresh first few days can be very daunting—remember, some participants may
its memory storage have never used a computer, some of them have spent 50 or more years
system. away from any classroom environment, and some may feel self-
During Class
Start Class Together. We encourage you to ask participants to wait
until everyone has arrived before starting. There are several benefits to
starting at the same time:
• Promotes class cohesion: Starting together allows participants
to socialize with each other before and after class and to take a
break together. You might want to spark conversation by pro-
viding word games, crossword puzzles, daily quotes or articles of The internet is a
great resource for
interest to participants as they wait for classmates to arrive. puzzles. Check out
websites like
• Minimizes class distractions: Starting together diminishes the www.agameaday.com for
interruptions caused by participants entering and leaving. great examples of
brain teasers and
• Maximizes trainer-participant interaction time: Starting word games.
together provides more time in which you can answer questions
and provide feedback without whispering. Since many partici-
pants are hard of hearing, it is valuable to have this time to
converse in a normal speaking voice. Likewise, starting
together provides time for you to deliver announcements,
updates and news to the class as a whole.
Lead the Class in Viewing Introductory Videos. During the first two
weeks of class, participants are scheduled to watch training videos at
the start of every class. These videos will help to clearly explain each
exercise to your participants. You will need to guide the participants to
open the videos from the computer desktop file labeled “Training
Videos.”
See “Appendix E: During the break, we encourage you to lead the class in a few
Sample Breathing/ stretching and breathing exercises. Participants often report
Stretching Exer- feeling more alert after these exercises. (Avoid leading the
cises” on page 153.
participants in exercises for more than 5 minutes, as some
participants may tire quickly).
Lead the Closing Activity for the day. You will see two different types
of Closing Activities listed at various times on the Weekly
Overview.
• Reflective Journals: The program will automatically load the
electronic Reflective Journals at the end of the 11th session,
and every day after that. If participants find it easier to write
Clean Up. The computer monitors and mouses will require occasional
cleaning. Also try to keep the desks and classroom clean to create a
comfortable work environment.
On Graduation Day
We encourage you to think of creative ways to celebrate the
completion of the class. Here are a few ideas:
• Hold a party with music and refreshments. Invite family and
friends. Provide participants an opportunity to share a few words
about their experience.
• Give a reward to celebrate the hard work of your participants, such
as chocolates or collections of puzzles.
• Pass out awards for each member of the class such as; “Most
Improved in High or Low?, Best Attendance, Most Enthusiastic.
Be sure to have an award for each person so everyone feels
included.
Let them know that studies have been done to confirm that educated
guessing is actually very powerful. Subconsciously the brain is always
working while they’re guessing, even if they don’t realize it. It’s
important that they keep trying because the brain automatically
categorizes what they hear even if they don’t realize it. For example, if
they hear a “ding” the brain associates this sound with a correct answer
and therefore stores it as such. If the brain hears a “thunk” then it
knows the sound they just heard is incorrect and categorizes it as such.
Unconsciously categorizing the correct sounds and the incorrect
sounds helps the brain to become increasingly accurate over time.
Ask them why they don’t feel good. Let them know that they can
perform as many or as few exercises as they wish. If they really feel
down, tell them that they are welcome to go home and rest. Let them
know that their health and well-being is of the highest concern.
Thank them for being honest, and help them to feel comfortable being
forthright in the future.
I seem to do okay for awhile and then I start doing really poorly. It’s
one extreme or the other.
No! Participants may express frustration when they feel they are not
doing well, or when they feel they did everything correctly and still got
marked wrong. The incorrect answer noise or “thud” can be very
frustrating for participants and feeling cheated can be a sore subject.
Explain that frustration is definitely NOT one of the intended goals of
the program. Suggest to participants that any time they are beginning
to feel frustrated; they should press the pause/exit button for a minute
and take a deep breath. If they want, they can take a moment to stand
up, stretch or get a refreshment to unwind.
Success
Summit
Anticipation
Peak
Doldrums Valley
Week 1 2 3 4 5 6 7 8 9
Week 1
Participants: Demonstrating excitement, curiosity, and high
expectations, while also demonstrating tentativeness, apprehension,
discomfort with the mouse and computer, concern about hearing
problems and possible cognitive decline.
Coach Response: Properly set expectations for the program and its
possible benefits. Prepare participants for the program with adequate
tutoring of the mouse. Try to ease their apprehension toward the
computer.
Week 3
Participants: Growing more comfortable with the computer and the
exercises. Developing frustration with lack of progress and with
animations. Starting to talk to classmates in the unique Brain Fitness
Program language.
1. Before you begin the second installation, you must rename the
Brain Fitness Program icon on your desktop that was created during
the first installation.
To rename the icon, right click on it. Then select Rename from the
short menu that appears up on your screen.
3. After you have renamed the icon, re-insert the Brain Fitness
Program CD into the CD drive. Important: If the screen below
appears asking you if you want to uninstall the Brain Fitness Program,
click No and skip to Step 7.
6. Next a screen will appear asking you if you want to uninstall the
Brain Fitness Program before re-installing.
10. After you have unchecked Launch Program File box, click Finish.
11. Now you must again rename the new Brain Fitness Program icon
which will appear on your desktop. Right click on the icon and select
Rename. Rename this icon Brain Fitness Two.
Now you should see both Brain Fitness One and Brain Fitness Two
icons on the desktop. To help you residents avoid confusion, move the
Brain Fitness One icon to the upper left hand section of the screen
and the Brain Fitness Two icon to the upper right hand section of the
screen.
Potentially, you can adjust the volume from three different places:
5. Under the word “Scheme,” click on the right side of the drop down
box. Clicking on this drop down box should reveal a list of various
pointer styles and sizes. Click on “Windows Inverted (Extra
Large)(System Scheme).”
5. Under the word “Motion,” slide the button to the left to make the
mouse motion slower. Click the “OK” button at the bottom of the
box. The new speed should now be set.
8. Once you have identified the appropriate guid number, close the
User_Profile.XML document. Now open the folder with the
matching GUID. Click on the globe shaped XML icon inside that
folder.
9. Once you are inside the correct XML file, you should see the par-
ticipant’s session number listed about four rows down. This number
indicates the participant’s next session number. For example, if the
session number reads “4”, then the participant will start their next
4. Paste the screen shot into Paint or Word Pad by right clicking on
the mouse and selecting “Paste.” You should now see the screen
image that you were attempting to capture.
The Windows button
is the key with the 5. Save the screenshot with some kind of identifier such as Error or
icon on it. It is Bug or with the date, i.e. Error_022205 or Bug012505.
located between the
Ctrl and the Alt keys 6. Return to the Brain Fitness Program, and if possible, have the par-
at the bottom of the
ticipant continue training.
keyboard.
7. Wait for one to three minutes after The Brain Fitness Program
shuts down.
8. Open web browser and log into a web-based e-mail account (i.e.
Yahoo, Gmail, etc.)
9. Describe any details about what led up to the problem in the email.
11. Attach the log file: browse to the file by going to C:\Program
Files\Posit Science\2_0\Neuroscience\Modules\logs and select
4. Left click and hold on the newly created Short Cut icon and drag it
into the bottom left hand corner of the screen over the “Start” Bar.
5. Wait for the “Start” menu to pop up and drag the icon onto the list
of icons on the left.
1-800-514-3971
customerservice@positscience.com
• One of the benefits of becoming a certified Posit Science Coach is
that you have access to the Posit Partners email group. This email
community allows Brain Fitness Coaches from all over the country
to communicate with each other. Email the group to ask questions,
send helpful tips, and share interesting articles. Once you have
received the notice that you have been added to the group, you can
reach all members by addressing your emails to:
positpartners@yahoogroups.com
If you prefer to opt out of this group, just let your trainer or one of
our Customer Support Representatives know.
(You may also find “Chapter 6: Managing Participant Concerns” helpful for answering
questions.)
How does the program help memory? What is the relationship between listen-
ing and memory?
The Brain Fitness Program uses sounds and processed speech to give the neurons in the
brain practice differentiating between sounds which are particularly hard for the aging
brain to tell apart (e.g., bo and do). Massive practice (many, many repetitions) of slowed
down, exaggerated speech refines the brain’s ability to differentiate between these sounds.
If the brain regains the ability to tell sounds apart clearly and quickly, it transmits the
sounds more faithfully to other areas of the brain. The clearer transmission enables the
brain to make a clear, precise recording of the event, instead of a fuzzy one. Clear, precise
recordings are easier to recall later, because the brain can find and interpret them more
easily.
Yes! Although the program can not change the fundamental hearing loss in the ear, it
should help the brain make the very most of the hearing that is still available. The
program is designed to improve the way the brain processes sound and speech. Through
practice, the brain will improve its ability to make fine distinctions in sound, which
would have been impossible to hear before training. For example, in the first exercise,
High or Low?, most people can not perform the most difficult level of the exercise at first
– it is only by going through the training that their brains are tuned up enough to hear
and distinguish the very rapid sounds. This is even the case for people with hearing aids or
hearing loss.
Why are there points and animations? Can you explain why the program keeps score?
The program uses animation, points and correct answer ‘dings’, all designed to make the brain
feel rewarded for correct answers. The animations are sometimes offbeat because the brain also
learns better when it is surprised. When the brain feels rewarded or surprised, it releases
neuromodulators—brain chemicals that vivify learning. Essentially, it’s the brain saying: “This is
good for you; remember it so that you can do it again later”, or: “Something unexpected is
happening: be alert”. This is why people remember important or shocking events, such as the day
JFK was shot, or their daughter’s wedding, better than more mundane events. The program’s
scoring and reward structure are designed to get the brain to produce more of these important
brain chemicals.
Where can I read more about Posit Science’s studies and results?
Currently, there is no available (public) resource. Posit Science plans to assemble a report, but it
is not yet completed.
In High or Low?, why do I jump suddenly from sounds that are right in a row to sounds
that are far apart? Am I failing?
You’re not failing. After three correct responses in a row at the shortest gap between sounds, the
sounds themselves get shorter and the gap lengthens again to give you time to adjust to the
shorter sounds. It’s part of the program design of progression.
In Tell Us Apart, why does the speech sound so garbled? Why does it use nonsense
words like bo and do?
The phonemes in Tell Us Apart are synthesized and processed to emphasize the parts that are
different. Although it doesn’t sound like meaningful speech, these sounds push the brain to
rebuild its capacity to store and retrieve very significant but hard-to-distinguish sounds in
English.
In Tell Us Apart, the sounds I hear don’t sound like the words I see on the buttons.
What should I do?
It is more important that you can tell the sounds apart than that you think they match what you
see on the buttons. If it helps, we can write down what you think they sound like and put a self-
stick note on your computer to remind you which is which.
Why don’t Match It!, Sound Replay, Listen and Do, and Story Teller start with normal
speech? Why does it sound garbled?
The language in these four exercises has been processed. The sounds have been stretched out in
time, and the sudden changes in amplitude have been emphasized. The purpose is to ensure that
each sound is heard distinctively and represented in the brain accurately. This is so that when
speech is rapid or indistinct in real life, the brain has accurate representations of all speech parts,
and can quickly match them with the input coming in. The result should be a better ability to
understand spoken language, even when it is very fast or mumbled.
The big grids in Match It! are too hard! What can I do to make them manageable?
Try using a strategy to break down the grid. For example, imagine a cross divides the grid into
four small grids. Work through each smaller grid looking for pairs. Then try matching remaining
buttons.
In Sound Replay, why did I jump suddenly from several syllables in a row to just two?
Am I doing badly?
No! The program suddenly decreases the number of syllables from several to two when it
advances in speech processing level. The smaller number of syllables is designed to give you time
to adapt to the new speech processing level.
In Listen and Do, why did I jump suddenly from several instructions in a row to just
one? Am I doing badly?
No! The program suddenly decreases the number of instructions from several to one when it
advances in speech processing level. The smaller number of syllables is designed to give you time
to adapt to the new speech processing level.
Using the mouse can be an enormous learning curve for new computer users, above and
beyond the challenges of the Brain Fitness Program. To use the program, participants
must know:
• How to hold a computer mouse
• How to Point and Click
• How to Click and Drag
The links below offer excellent tutorials which can help participants learn how to hold
the mouse, point and click, and beyond. The last link is to the Ben & Jerry’s website
which has several online games which are a useful place to practice mouse skills.
http://www.seniornet.org/howto/mouseexercises/mousepractice.html
http://www.pbclibrary.org/mousing
http://tech.tln.lib.mi.us/tutor/welcome.htm
http://www.ckls.org/~crippel/computerlab/tutorials/mouse/page1.html
http://www.mesalibrary.org/research/mouse/page01.htm
http://www.benjerry.com/fun_stuff/online/
Participants might also find the digital version of Solitaire to be a useful forum for
practicing mouse skills. Most participants should find a copy of Solitaire on their
operating systems by clicking on the Start bar, scrolling to “All Programs,” scrolling to
“Games” and clicking “Solitaire.”
Below are listed some tips for explaining mouse usage to novice computer users.
Finally, if you learn that a participant has difficulty managing the mouse because of arthritis,
tremors, or other dexterity or coordination challenges, you might want to suggest that they
experiment with an alternative mouse device. There are countless options on the market now
which serve different needs. In particular, we have found the joystick mouse a useful option for
those participants with tremors.
The Demo Mode is a very useful tool to you as a customer support representative. The
Demo Mode will allow you to jump directly to any of the six exercises, progress screens or
educational segments, so that you can look at the same screen as your participants as you
assist them.
The Demo Mode is also useful for participants who want to show friends and family the
program without starting one of their personal sessions. In addition, it can provide a way
for participants to get extra practice on a specific exercise outside of their regular session.
There are two versions of the Demo Mode. Click the version of your choice:
• The All Features Demo gives you free rein to navigate through the program exer-
cises and features. It allows you to explore the exercises and educational segments
and view sample progress screens and animations.
1. After clicking on the All Features Demo button from the log-in screen, the program asks you
to verify that you are the “All Features Demo” user. Click Yes.
3. After you click Continue, the program takes you to the headphones and theme selection
screens. Follow those directions as you would during a normal program session.
4. The Main Menu for the All Features Demo loads next. From this menu you can explore the
different program exercises and features.
Click Main
Menu to exit
the exercise
and return to
the menu at
any time.
5. If you click Educational Segments, Sample Animations or Progress Screens from the Main
Menu, you will see a secondary menu that allows you to choose from several options. Here is
a description of those options:
6. Feel free to explore the options presented on the secondary menus. At any time, you can
click the Main Menu button at the bottom of the screen to go back to the previous menu.
2. The program will next ask you to verify that you are the “30-Minute Overview” user. Click
Yes.
3. The next screen explains how to change difficulty levels as you perform any of the six exer-
cises. The program automatically loads each exercise at the Initiation level (1). While the
exercise is in process, you can move up and down in difficulty level by typing in 1, 2, 3, 4 or 5
(where 1 is initiation level and 5 is a very challenging level).
4. After you click Continue, the program takes you to the headphones and theme selection
screens. Follow those directions as you would during a normal program session.
5. Next, the 30-Minute Overview will begin. The overview begins with the Session Overview
screen outlining the order and time duration in each of the 6 exercises for this half hour ses-
sion. You will be prompted to begin by clicking on the “Start the Session” button at the
bottom of the screen. Following this, you will watch 2 educational segments: Welcome to the
Brain Fitness Program and Science Overview. After this, you will be taken through all 6
exercises which will include the Introductory Screens, Exercise Exit Screens for each exercise
as well as the Summary Screen. NOTE: Once you understand how to perform the exercise,
feel free to change the difficulty level by using the number keys (see #3 above).
6. You can exit the 30-Minute Overview at any time by clicking the Pause/Exit button at the
bottom of the screen. From the Pause/Exit screen, click Exit the Program.
Your participants may express questions about the License Agreement which appears at
the beginning of the first session of the program. For your reference, here is a sample copy
of the license agreement.
SAMPLE
IF YOU INSTALL OR USE ANY OF THE SOFTWARE, OR KEEP IT FOR 30 DAYS, THEN
THIS BECOMES A BINDING AGREEMENT BETWEEN YOU AND POSIT SCIENCE
CORPORATION (“POSIT”).
Posit is willing to license the Software to you only upon the condition that you accept all the terms
contained in this Agreement. If you install or use the Software or keep it for 30 days after the date
of purchase, then you have indicated that you understand this Agreement and accept all of its
terms. If you do not accept all the terms of this Agreement, then Posit is unwilling to license the
Software to you, and you may return the Software for a full refund. Your right to return the
Software for a refund expires 30 days after the date of purchase unless a longer period has been
offered by Posit in writing.
1. Grant of License. Subject to your compliance with the terms and conditions of this Agreement,
Posit grants you a personal, perpetual, revocable (upon termination), non-exclusive and non-
transferable license to install the executable form of Software on a single computer for two (2)
individual users to use solely for the purpose of training themselves personally. You may make a
single copy of the Software for backup purposes, provided that you reproduce on it all copyright
and other proprietary notices that are on the original copy of the Software. Posit reserves all rights
not expressly granted to you in this Agreement, including but not limited to patent, copyright,
trade secret and trademark rights.
2. Restrictions. You may not: (a) copy or modify the Software (except as expressly specified in
Section 1); (b) transfer, sublicense, encumber, lease, lend, rent or otherwise distribute the Software
3. Ownership. The Software is licensed, not sold. You own the media on which the Software is recorded,
but Posit retains ownership of the Software, including all intellectual property rights therein. The Software
is protected by United States copyright law and international treaties. You will not delete or in any manner
alter the copyright, trademark and other proprietary rights notices or markings appearing on the Software
as delivered to you.
4. Term; Termination. The rights granted in Section 1 of this Agreement remain effective until terminated.
You may terminate such rights at any time by destroying all copies of the Software in your possession or
control. Such rights will automatically terminate without notice if you breach any term of this Agreement.
Upon termination of such rights, you must promptly destroy all copies of the Software in your possession
or control. All other provisions and all other rights and obligations of either party will survive the
expiration or termination of this agreement for any reason.
5. Limited Warranty. Posit warrants that for thirty (30) days following the date of purchase the Software
will perform substantially in accordance with its documentation, but not that use will achieve any
particular results. As your sole and exclusive remedy and Posit’s entire liability for any breach of this
limited warranty, Posit will at its option and expense promptly correct or replace the Software so that it
conforms to this limited warranty or, if Posit is unable to do so after using its reasonable efforts, then Posit
will accept return of the nonconforming Software and refund the amount that you paid for such Software.
You understand that the Software is intended to improve aural signal reception and processing, memory
and other cognitive function; however, it is still being tested and Posit does not represent that it is effective
in doing so. Posit does not warrant that the Software will meet your requirements, that the Software will
operate in the combinations that you may select for use, that the operation of the Software will be error-
free or uninterrupted, or that all Software errors will be corrected. The warranty set forth in this Section 5
does not apply to the extent that Posit provides you with the Software (or portions of the Software) for
beta, evaluation, testing or demonstration purposes.
7. Limitation of Liability. POSIT’S TOTAL LIABILITY TO YOU FROM ALL CAUSES OF ACTION
AND UNDER ALL THEORIES OF LIABILITY WILL BE LIMITED TO AND WILL NOT EXCEED
THE AMOUNTS PAID TO POSIT BY YOU FOR THE SOFTWARE. IN NO EVENT WILL POSIT BE
LIABLE TO YOU FOR ANY SPECIAL, INCIDENTAL, EXEMPLARY, PUNITIVE OR
CONSEQUENTIAL DAMAGES (INCLUDING LOSS OF USE, DATA, BUSINESS, GOOD WILL OR
PROFITS) OR FOR the cost of procuring substitute products ARISING OUT OF OR IN CONNECTION
WITH THIS AGREEMENT OR THE USE OR PERFORMANCE OF THE SOFTWARE, WHETHER
SUCH LIABILITY ARISES FROM ANY CLAIM BASED UPON CONTRACT, WARRANTY, TORT
(INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, AND WHETHER OR NOT
POSIT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE. YOU
ACKNOWLEDGE THAT POSIT HAS SET ITS PRICING BASED ON THESE TERMS AND THAT
THEY FORM THE BASIS OF THE BARGAIN BETWEEN YOU AND POSIT. THE FOREGOING
LIMITATIONS WILL SURVIVE AND APPLY EVEN IF ANY LIMITED REMEDY SPECIFIED IN
THIS AGREEMENT IS FOUND TO HAVE FAILED OF ITS ESSENTIAL PURPOSE. Some
jurisdictions do not allow limitations or exclusions of liability for incidental or consequential damages, or
for physical injury, so the above limitations or exclusions may not apply to you to their full written extent.
8. U.S. Government Users. Any use, duplication, or disclosure of the Software by the U.S. government is
subject to restrictions as set forth in this Agreement and as provided in DFARS 227.7202-1(a) and
227.7202-3(a) (1995), DFARS 252.227-7013(c)(1)(ii) (OCT 1988), FAR 12.212(a) (1995), FAR 52.227-
19, or FAR 52.227-14 (ALT III), as applicable. Posit Science Corporation, 225 Bush, 7th Floor, San
Francisco, California 94104.
9. Import Export Law. You agree to comply fully with all applicable import and export laws and
regulations to ensure that neither the Software nor any technical data related thereto nor any direct product
thereof are exported or re-exported directly or indirectly in violation of, or used for any purposes
prohibited by, such laws and regulations.
10. General. This Agreement will be governed by and construed in accordance with the laws of the State of
California, U.S. without regard to conflicts of law rules or principles. The United Nations Convention on
Contracts for the International Sale of Goods will not apply. You may not assign or transfer this
Agreement or any rights granted hereunder, or delegate any duties granted hereunder, by operation of law
or otherwise, and any attempt by you to do so will be void and of no effect. The exercise by either party of
any remedy will be without prejudice to its other remedies under this Agreement or otherwise. The failure
11. Contact Information. If you have any questions about this Agreement or the Software, you may contact
Posit by email at customerservice@positscience.com or by phone inside the U.S. at 1-800-514-3975 or
internationally at +1-415-394-3100.
1. Extend your arms above head as you inhale slowly. Hold the stretch for 1-3 seconds
and then release by exhaling slowly through your mouth and letting your arms fall
slowly to your side. Repeat this 6x.
2. Put your arms on your waist, take a deep breath in and as you exhale, rotate the upper
half of your body to the right. Slowly return to the center. Take a deep breath in and
rotate the upper half of your body to the left as you exhale. Repeat 6x.
3. Put your arms loosely on the sides of your body. Inhale and then as you exhale, slide
your right arm down the side of your right thigh, as close to your knee as possible. As
you come to the center, inhale. As you exhale, slide your left arm down the side of
your left thigh, as close to your knee as possible. Inhale as you come to the center.
Repeat this 6x.
4. Extend your arms above your head as you inhale. Keep them extended as you exhale
and bring them down towards the floor with your knees bent slightly. Try to reach the
floor. Inhale as you come up again. Repeat this 4x.
5. Extend your arms out to the side and start rotating them about the shoulder socket in
a circular motion. Do this one arm at a time. Repeat for each arm 4x.
6. Inhale and bring your shoulder blades inward. As you exhale, rotate your shoulder
blades upward, outward, and then backward in a circular motion. Repeat 6x. Inhale
and move your shoulder blades outward. As you exhale, rotate your shoulder blades
outward and then forward. Repeat this 6x.
7. Rotate your neck muscles by bending your head downward and rotating in a counter-
clockwise and clockwise direction. Do this very slowly to feel the muscles moving.
Repeat this 3x.
9. Pretend your right hand is holding a string tied to the left toe and your left hand is holding a
string tied to the right toe. Inhale as you move your left arm up and bend your right foot up.
Exhale as you bring everything down. Inhale as you move your right arm up and bend your
left foot up. Repeat this 10x.
10. Hold both arms out in front of you and close both hands into fists. Rotate just your wrists,
first clockwise then counterclockwise. Repeat this 3x.
At the close of the Brain Fitness Program, participants will receive a Progress Profile
report on the screen. The format will look similar to this sample Progress Profile:
Summary:
You’ve shown improvement in all of the functional areas that we can assess. Your
strongest areas of improvement were on the exercises High or Low?, Sound Replay,
and Match It!. You also showed gains in Storyteller, Listen and Do and Tell Us Apart.
This profile shows that you likely improved your ability to process language quickly
and accurately, remember information in order, remember words with a high degree
of precision, remember details of narrative information, work with information you
have heard and discriminate similar sounds. The net result should be a better ability
to respond to and remember what you hear, helping you feel sharp and confident.
High or Low?
Percent improvement in processing speed: 55%
You've shown very impressive improvement in your ability to detect shorter sound
'sweeps' with shorter gaps between them, indicating that your speed of processing has
increased. The sounds you could identify at the end of the program were significantly
faster and closer together than those you could identify early in the program. Faster
processing helps the brain catch every sound element it hears, allowing it to
interpret and respond to speech more accurately—even when it's coming at you
quickly.
Tell Us Apart
Percent improvement in sound distinction: 5%
Listen and Do
Percent increase in the number of instructions: 7%
Your meaningful improvement in the number of instructions that you could correctly
follow indicates an increase in the ability to hold information in working memory and act
on that memory. Working memory is a function that is critical in almost all cognitive tasks
related to thinking—everything from making a phone call to following a recipe to writing
a letter.
Sound Replay
Percent increase in the number of words: 31%
You showed impressive improvement in the number of words that you could remember in
sequence. A stronger ability to remember words in a sequence can have a profound impact
on your ability to engage in conversation and remember what was said.
Story Teller
Percent increase in number of story segments: 9%
On the following pages, you will find a day-by-day guide to running your Brain Fitness
Class. You will also find an electronic version of this weekly overview on the Complete
Resource Kit CD that came with your Brain Fitness Program Suite. The weekly overview
file is located in the Coaching Materials folder. We recommend that you print the weekly
overview and keep it in your Brain Fitness Center so that you can easily reference the
important tasks of the day.
•Is the program what you expected so far? Do you have any questions about the science
or about the exercises?
•For those of you that are new to the computer, how is your anxiety about using the
computer?
•As you think about staying motivated to complete this program over the next eight
weeks, what has motivated you to stick with a challenging task in the past? If you go to
the gym, what usually motivates you?
•Have you had a coach for sports or fitness in the past? Did you like or dislike their
style? Describe the attributes of your ideal coach.
Before Plan for a small celebration to Consider ordering If you are having a celebration
Class: be held at the end of the refreshments to be served after class, make all
week. after Friday’s class(es). arrangements before class
begins.
During Opening Announcements: Opening Announcements: Opening Announcements: Opening Announcements: Opening Announcements:
Class: -Demonstrate how to read the -Ask if there are questions -Demonstrate Demo Mode -Demonstrate use of keyboard -Congratulations on
•Are you beginning to develop any strategies or any little tricks that help you complete
the exercises? If so, what are your strategies for:
High or Low?
Tell Us Apart
Match It!
Sound Replay
Listen and Do
Story Teller
•Have you been using the Challenge Meter? Does it help you stay motivated? Do you
have any questions about how the Challenge Meter works?
•What does threshold mean to you now? How does it feel to work at threshold?
•Have you talked with your friends and family about the program? How do you explain
it to them?
Before If some participants will -If you have not shut down or
Class: prefer to hand write their restarted the computers this
reflective journal entries, week, remember to do so
•How do you like our classroom routine? Are there aspects of the classroom that you
would like to change?
•How do you handle background noise or distractions?
•Where else in your life must you fight distractions? Where else do you struggle to focus?
•Now that you’ve been working on the computer, how do you feel about it? Do you like it
or dislike it?
•Can you see yourself doing other activities on the computer?
•If your computer had a name what would it be? If it were an animal or a person, what
would it be like?
Before -Begin thinking about a -Use the template in the -If you have not shut down or
Class: “Halfway Celebration” Complete Resource Kit CD restarted the computers this
to create a flyer for the week, remember to do so
Halfway Celebration. The today.
template is in the Coaching
•How do you feel about the animations? What is your favorite theme? Why?
•How is this program like physical exercise? How is it unlike physical exercise?
•What keeps you coming every day?
Closing Activities:
Weekly Discussion
&
“Halfway Celebration”
Week 5 Suggested Discussion Questions
•This week you are more than halfway through the program. How are you feeling about
the program?
•What do you like or dislike?
•Are you noticing any changes in your life?
•Is this program similar to other activities in which you participate (like Bingo or crafts
or clubs)? How is it different?
•Now that you are more than halfway through the program, have you developed any new
strategies or any little tricks that help you complete the exercises? If so, what are your
strategies for:
High or Low?
Tell Us Apart
Match It!
Sound Replay
Listen and Do
Story Teller
•When was the last time that you learned something new? What was it? Was it a craft
like knitting or a sport like tennis or a game like cribbage?
•Do you remember what was challenging about learning the new activity?
•Do you remember if you improved steadily or did you go through spurts of
improvement?
•Did you know that the helpful brain chemical acetylcholine is released under
conditions of sharp focus? Where else in your life must you focus sharply?
•Did you know that the helpful brain chemical dopamine is released when you feel
rewarded or whenever something makes you laugh or smile? Can you think of other
activities in your life which might release dopamine?
•Did you know that the chemical norepinephrine is released whenever you encounter
something new or surprising? Can you think of experiences in your life which might
have produced norepinephrine?
•How have you been motivating yourself these past few weeks?
•Has it been hard to come to class? Have you experienced boredom or frustration?
•Does it help to have other classmates who are experiencing the same program?
Before -Begin thinking about -Create graduation -If you have not shut down or
Class: celebration activities for invitations for family and restarted the computers this
Graduation Day. Talk with friends week, remember to do so
other coaches and today.
participants to gather
celebration ideas.
•Our graduation day is only a few weeks away, do you have any ideas for how you would
like to celebrate?
•If you graduated from high school or college, what was your favorite part of the
graduation ceremony?
•Do you think that ceremony and celebration are an important milestone in the process
of accomplishing a new goal?
•Have you ever tried eating or writing or brushing your teeth with your non-dominant
hand (i.e. using your left hand if you are usually right handed)?
•Why do you think using your opposite hand would be good for your brain?
•How do you define creativity?
•Do you think everyone possesses creativity?
•In what way do you most commonly express yourself—writing, poetry, painting, pottery,
music?
•Would you consider experimenting with another form of expression?
•Have you noticed the effect of sleep on your performance in the program? Do you think
that you perform the Brain Fitness Program more accurately after a good night’s sleep?
•Have you noticed the effect of good nutrition on your performance? Do you do better
when you have a good breakfast or lunch before class?
•What other mental activities do you do—crossword puzzles, jigsaw puzzles, sudoku, word
jumbles, card games, reading?
•What do those mental activities have in common with the Brain Fitness Program?
Before -Continue preparations for -If you have not shut down or
Class: Graduation Day restarted the computers this
week, remember to do so
today.
•Has the experience of this program reminded you of anything from your childhood--
School? Playground games? Board games?
•If so, has the program brought up feelings of anxiety or joy or fun?
•Have you enjoyed the journaling part of the Brain Fitness Program? How has it
contributed to your experience?
•Have you reread the entries that you have made during the program?
•Had you ever used a journal before this program? Would you use a journal after the
program?
•Do you think that rewards like the animations have helped you enjoy the program?
•Do you reward yourself for your hard work in other ways outside of class? Do those
rewards or treats help you stay motivated?
•What is truly “rewarding” to you?
•Now that you have almost completed the program, how are you feeling about the
computer?
•Are you interested in continuing to use the computer after this program is finished?
•Are you interested in learning how to use the internet or send emails?
•Have you talked to your family or friends recently about the Brain Fitness program?
Can you imagine any of them doing this program? What kind of person do you think
would be successful at completing the program? In your opinion, what kind of motivation
or mindset is important to bring to the program?
Before -Continue preparations for -Continue preparations for Use the templates in the
Class: Graduation Day Graduation Day Complete Resource Kit CD to
create a graduation program and
graduation certificates for each
participant.
During -Final progress check-in happens
Calibration:
Final check-in happens today.
Week 9 Suggested Discussion Questions:
•With the Brain Fitness Program ending, what will be your next new challenge?
•Is there an activity that you have always wanted to try? If so, what is it?
•What has kept you from pursuing this activity in the past?
In the chart below, we have listed the exercises that are played during each specific
session. You may find this chart useful for understanding how the exercises rotate and
when they jump in difficulty level.
Acetylcholine
A chemical found in neurons that has many functions. Among other things,
acetylcholine release is related to attentional focus, which enhances learning and
enlivens memory.
Posit’s programs are designed to up-regulate the production of acetylcholine in the brain
by encouraging attentional focus.
Alzheimer’s disease
A progressive brain disorder that gradually destroys a person’s memory and ability to
learn, reason, make judgments, communicate and carry out daily activities. Alzheimer’s
disease is the most common form of dementia. The exact cause of Alzheimer’s disease is
unknown, though scientists are making advances in understanding the disease. (Source:
Alzheimer’s Association, www.alz.org)
Auditory cortex
The part of the “gray matter” of the brain that is active when sounds are presented to the
ear.
The sensory system for the sense of hearing. The cochlea inside the ear transduces sound waves
into action potentials. This information travels up the auditory nerve to the primary auditory
cortex in the temporal lobe of the brain.
Aural processing
Hearing; the activities and computation that the brain performs to identify, classify, store, and act
upon auditory information, including speech.
Brain function
Activities and capacities of the brain such as thinking, remembering, hearing, seeing, and
moving.
Brain health
The maintenance of brain functioning at levels considered normal in healthy human beings.
Brain imaging
Pictures of brains, such as functional MRIs, that can indicate activated parts of the brain.
Brain plasticity
The brain’s ability to remodel itself throughout life in response to stimuli and tasks, given the
right conditions.
The portion of the vertebrate nervous system comprising the brain and spinal cord. It is the
system of cells, tissues, and organs that receives and interprets stimuli.
Cilia
Hair-like projections from the surface of a cell, including hair cells in the cochlea in the ear. In
the cochlea, the cilia vibrate in response to sound, an important step in encoding auditory
information.
Clinical validation
Cochlea
A bony structure in the inner ear that is coiled like a snail shell and contains the hair cells. The
cochlea is the sense organ for hearing.
Cognitive decline
Confusable pairs
Sounds or syllables that have very similar structures, making them especially hard for the brain to
differentiate. Examples are /d/ and /g/, /sh/ and /ch/ and /b/ and /p/.
Contexts
Various situations. In the Brain Fitness Program, different sound contexts are different situations
in which a sound can occur. For instance, the sound /b/ occurs in millions of contexts, such as the
words boy, abed, rubber or the sentences “Betsy is by the tree,” “I don’t believe we’ve met,” or
“Anybody would do the same.”
A test used to assess a person’s ability to learn new information and remember it following a
delay, typically of 10-60 minutes.
Dementia
Discriminate
Dopamine
A chemical found in neurons that has many functions. Dopamine is involved in the way the
brain controls movement, and controls the flow of information in the brain. It is associated with
reward and learning systems, facilitating learning and enlivening memory.
Dopamine production in the brain drops with age. Posit’s programs are designed to up-regulate
dopamine production in the brain by delivering rewards and engaging learning machinery.
Continuance over time. In High or Low?, the duration refers to the length of each of the
sweeping sounds, between 30 and 80 milliseconds.
Dystonia
Encode
To convert information from one system of communication to another. Often used to describe
the first stage in the memory process, involving processes associated with receiving or registering
stimuli through one or more of the senses and modifying that information.
Ergonomics
Executive processing
Cognitive functioning that includes attention and inhibition, which influence planning,
organizing, sequencing, decision-making, and problem-solving.
Fidelity
Accuracy; fidelity in brain processing is the degree to which the brain system creates clear,
accurate, detailed records of sounds and other sensory input.
Frequency
Number of vibrations in one second. In the Brain Fitness Program, frequency refers to sound
waves.
A sound that begins at a low frequency and sweeps to a higher one, or begins high and sweeps
downward to a lower one. Frequency modulation sweeps are the stimuli in High or Low?
Generalize
Gray matter
Grayish nerve tissue, especially of the brain and spinal cord, composed of nerve cell bodies. The
cerebral cortex—the surface layer of gray tissue of the cerebrum of the brain—is often referred to
as gray matter. It is the part of the nervous system responsible for information processing: nerve
Initiation
In the Brain Fitness Program, an introduction to each exercise that walks participants step-by-
step through exercise play
Invasive procedure
A procedure that involves entry into the body by incision or insertion of an instrument or with a
foreign substance such as a drug.
Longitudinal data
A relatively new diagnosis of those experiencing more severe cognitive deterioration than
normal age-related cognitive decline, but not yet experiencing the full clinical symptoms of
Alzheimer’s disease or another form of dementia. People with MCI tend to retain critical
thinking and reasoning skills but exhibit a sharp decline in short-term memory.
An estimated 23% of those over age 65 have Mild Cognitive Impairment, and each year a
substantial portion (15–20%) of them advance to a diagnosis of Alzheimer’s disease.
Changes in the brain that have negative consequences for brain function
Neural pathway
A route that connects one part of the nervous system to another, via myelinated neurons of the
white matter, allowing the two parts to communicate.
Neurological disorder
Any condition based in the central nervous system—usually the brain—that disrupts normal
functioning. Neurological disorders can result from disease, toxins, injuries or developmental
abnormalities. Alzheimer’s disease, focal dystonia and cerebral palsy are examples of neurological
disorders.
Neurologist
A physician skilled in the diagnosis and treatment of diseases of the nervous system.
A brain chemical that promotes or inhibits the transmission of a nerve impulse. Acetylcholine,
dopamine and norepinephrine are neuromodulators.
Neuron
An impulse-conducting cell in the nervous system (especially the brain, spinal column, and
nerves).
Neuroplasticity
Neuropsychologist
A psychologist who specializes in understanding how the structure and function of the brain
relate to specific psychological processes and behaviors.
Neuroscience
The study of the nervous system. Neuroscience has many different branches, including
Biopsychology, Developmental Neurobiology, Neuroanatomy, Neurochemistry,
Neuroendocrinology, Neuroethology, Neuropharmacology, Neurophysiology, and
Neuropsychology.
Neuroscientist
Norepinephrine
A substance, both a hormone and neurotransmitter, secreted by the adrenal glands and the nerve
endings of the sympathetic nervous system to cause vasoconstriction and increases in heart rate,
blood pressure, and the sugar level of the blood. Norepinephrine release is associated with novel
or unexpected experiences, which enhance learning and enliven memory.
Posit’s programs are designed to up-regulate the production of norepinephrine in the brain by
providing new and surprising experiences.
Obsessive-Compulsive disorder
Outcomes testing
A type of clinical testing in which a subject is tested to establish a baseline, then retested after a
period of time, during which the subject may or may not have undergone a specific intervention.
Parkinson’s disease
A progressive degenerative disease of the central nervous system characterized by tremor, speech
impediments, movement difficulties, and often, dementia. It is associated with the death of nerve
cells that produce the brain chemical dopamine.
Phoneme
The smallest part of speech that people can hear and separate, such as /d/ /o/ and /g/ in the word
dog.
Pilot study
A smaller-scale study preceding a full-scale study, designed to aid in the design of the full study.
Plasticity
Proprietary technology
A technology used, produced, or marketed under exclusive legal right of the inventor or maker.
Psychophysicist
A scientist concerned with the quantitative relationships between physical stimuli and sensory
response and psychological effects (perception).
Schizophrenia
Sensory
Sensory organs
Parts of the body that sense the world around us, such as the ears or eyes
Touch; the activities and computation that the brain performs to identify, classify, store, and act
upon information from the skin, as well as the internal organs.
Spectrogram
Speech processing
Changing speech via computer; in the Brain Fitness Program, the speech is stretched and
emphasized using special algorithms
Stimuli
Plural of stimulus.
Stimulus
Something that makes a nerve receptor trigger an electrical impulse in a nerve pathway, leading
to a change in activity. For example, anything seen is a “visual stimulus;” anything that is heard is
an “auditory stimulus.”
Synthesized speech
Computer-generated speech.
Threshold
Vestibular processing
Balance; the activities and computation that the brain performs to identify, classify, store, and act
upon the position of the body in space.
Visual processing
Seeing; the activities and computation that the brain performs to identify, classify, store, and act
upon visual information.
White matter
Whitish tissue in the central nervous system, particularly the brain and spinal cord. It is
comprised of neurons covered in myelin sheaths and is the part of the brain responsible for
information transmission.
Copyright © 2006 Posit Science Corporation. All rights reserved. PSC0610COACH003 October 2006