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Battle Lords of the Twenty-Third Century Lock-N-Load Reloaded

Battle Lords of the Twenty-Third Century Lock-N-Load Reloaded

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Published by fire_inthe_heart

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Categories:Topics, Art & Design
Published by: fire_inthe_heart on Jan 04, 2011
Copyright:Attribution Non-commercial

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04/09/2014

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SSDCE203ISBN 1-931320-05-5
 Alliance Weapons Manual 
 G a m e A c  c  e s  s  or
GmAeo
 
In This Manuscript...
A-GRAV VS. I-GRAVAHWsARMOR: SPECIALIZED ARMORARMOR: HELMETSARMOR OPTIONSARMOR OPTIONS - OPTIONAL RULESAPWS - OPTIONAL RULESARM ROCKET RIFLESATTRACTOR/REPRESSOR BEAMSATTRACTOR/REPRESSOR - OPTIONAL RULESCAROUSEL GUNSCHEMICAL/BIOLOGICAL WEAPONSCHEM/BIO WEAPONS - ADDITIONAL RULESCYBERNETICSCYBERTRONICSDAMAGE TO DIE ROLL CONVERSIONSDETECTIONEQUIPMENTDISINTEGRATORSDISPLACEMENT DEVICES - OPTIONAL RULESDISPLACEMENT WEAPONSDROP PODSENERGY CONSUMPTION - ADDITIONAL RULESESPIONAGEEQUIPMENTEXPLOSIVESFALLING DAMAGE - OPTIONAL RULESFIRE - OPTIONAL RULESFLAMETHROWERSFLUX INTERFERENCE GENERATORSFIGS - OPTIONAL RULESFLUX SHIELDS - OPTIONAL RULESGAUSS GUN - OPTIONAL RULESGEWS - OPTIONAL RULESGRENADESHEAVY ARMOR - OPTIONAL RULESHUMORIFF RULESK-SAT OPTIONSLASERS - IMPACT LASERSLASERS-PAINTINGLASERSLAMS - ADDITIONAL RULESLIGHT SWORDS - OPTIONAL RULESMAG GUNSMAZIANS - OPTIONAL RULESMETAL GUNSMICRO-GRENADESMICRO-GRENADE LAUNCHERSMINESMISSILE TECHNOLOGY - ARM ROCKET RACKSMISSILE TECHNOLOGY - REFLEX MISSILE RACKSMISSILE TECHNOLOGY - RULES CLARIFICATIONMODERN HAND WEAPONSNEURO CANNONSOPERATIONS EQUIPMENTPARASITESPERSONALEQUIPMENTPOISONS - ADDITIONAL RULESPMS2 LAUNCHERSPULSE WEAPONS - OPTIONAL RULESRAD CANNONSSMART GUNSSMART GUN ACCESSORIESTHERMATICSTELEPORTATION VS. DISPLACEMENTWEB GENERATORS - OPTIONAL RULESAMMUNITION: APWSAMMUNITION: COMPACT ARTILLERYAMMUNITION: GAUSS GUNSAMMUNITION: MAG GUNSAMMUNITION: MORTARSAMMUNITION: PARASITE DISKSAMMUNITION: SHOTGUN SHELLSAMMUNITION: SMART GUNSAMMUNITION: WEB GENERATORSMISSILES: PMS2 MISSILESMISSILES: REFLEX MISSILESAPPENDIX A: ARMOR OPTION COMPATIBILITYAPPENDIX B: METAL ARMOR OPTION LISTINGAPPENDIX C: WEAPON NOISE LEVELS...ANDMORE!
OCK
-
N
-
LOAD
:
RELOADED
The PDF you have in your grubby little hands, or on your  grubby little screen, is the compilation of material that did not make it into SSDC’s Lock-N-Load books. We’re releasing it to the general public in the hopes that you might find some of it useful or at the very least, entertaining. Before you turn up your nose at the “rejects” you should know that there are a lot of reasons this material didn’t make it into the Lock-N-Load books. Sometimes we - we being the editors and company owners - felt thematerial was inappropriate for the setting. Other times we felt the mater-ial would dramatically alter game play or game balance. Heck, sometimeswe just came up with the idea after the books had gone to press. Not all of this material is a hazard to game balance. Some of the material was sim- ply cut due to lack of space in the book. Other times we felt the material  had a lot of merit, but would over-complicate an already detailed game system. BMs should feel free to pick and choose what optional rules and items they want to use. A check-list has been provided so you can clearlyindicate to your players which rules and items you’ll be using.To help you sort out what’s what, all of the items in this manuscript  have been labeled with a Game Balance Value (GBV). Before you ask, yeswe do love acronyms. Get use to it, there are lot more in this PDF! The GBV indicates the likelihood that allowing this item in your game will cause problems, start arguments, disturb game play, destroy game balance, or otherwise fracture the space-time-carnage continuum. The higher the GBV the more likely the item or rule may cause problems. Most of these ratings are judgment calls on the editor’s part and some devices and rules may bemore or less detrimental to game balance than advertised. Battle Masters allow these items at your own risk, and players should employ them withcaution.
 Note
: Sometimes particular items are assigned individual GBVs,on other occasions an entire class of items or weapon system (like Parasites) are assigned a GBV as a whole. As a final note, I’d like to point out that most of the material in this PDF was assembled from the editor’s forum discussions. As a result, much of this material has undergone minimal editing and even less play-testing. In addition, a bunch of editors doing some friendly bickering on an Internet  forum makes it really hard to establish authorship of the text included within this document. Some of the ideas in here were the genius of a soleeditor, while others were a collaborative effort. As a result, I’m just going to credit everybody to reduce the chances of me being pulse blasted or thwacked. Please forgive me if leave you out of the credits. Please don’t tell anybody if I put you in the credits by mistake. Best of luck,Tony “Warmonger” Oliveira
Warmonger’s Rule:“If you’re not excessive, then you’re never really sure.” 
I think I followed that rule to a “T” when I assembled this monster.
1
G
RANNY
S
B
 ASKET
: L
OCK
-N-L
OAD
R
ELOADED
INTRODUCTION
CHAPTER 1
GRANNY’SBASKET • V.1.0
Granny’s Basket: Lock-N-Load RELOADED
Version 1.0Author:
 TonyOliveira
Additional Text:
 Tom Javoroski, Kevin Taufner, Michael Osadciw
Concepts:
Keith Klee, Tom Javoroski, Michael Osadciw, Tony Oliveira, Tyson Mueller, Louis Norton, Aaron Thies, Kevin Taufner, Michael Wagner
Material assembled by:
 Tony Oliveira
Material Edited by:
Aaron Thies, Keith Klee, Tom Javoroski, TonyOliveira, Kevin Taufner
 
2
B
 ATTLELORDS OF THE
T
 WENTY
-T
HIRD
C
ENTURY
1 • TABLES
Game Balance Rating (GBV)
The game balance value scale runs from 1 to 5 as follows:
GBV Explanation
1
 Little or no effect on game play and balance. Safer than a dead Furble.
2
 May have some effect on game play and balance. Still safer than being the only guy in the landing  party with a red shirt.
3
 Moderate effects on game play. Probably no worsethan showing your players Lock-N-Load for the first time.
4
 Likely to significantly change game play, start  arguments, and require some execution deci- sions, er… I mean executive decisions, by the Battle Master. More dangerous than a Phentariwith a license to kill and an itchy trigger tentacle.
5
 Dramatically affects game balance. Use theserules and items with caution. Worse than a drunkOrion with a time machine and a backpack nuke.?GBVs higher than 5 or lower than 1 will only be found in the Humor section of this PDF. They’reour feeble attempts to be funny. N/ARules with no GBV values may simply be clarify-ing an existing rule or be “official.”  Alternatively, some ammunition for new weapon systems does not have a GBV, because the GBV is assigned to the new weapon system as a whole.
 
OPTION SIZE ENC LOC COST
Non-Stick Coating B 0.5
-
100Polymerized Armor 2 4 - specNEC7 2
Ches
30,000Lizard Tail Plating 2 2 spec 500*Mine Detector 1 1 Leg 10,000 Jammer Detector10.25 spec 2,000*Crystal Shield 1 10 Arm 10,000Grounding System124 Leg 6,000Halon System 4 2All300Heat Sinks 5 4 spec 500* Anti-Laser Coating B 0.5 - 40,000 Anti-Wave Generator 1 10 Head 2,000 Anti-A/R Grenades 0 0.5 spec 200Chaff Ejectors 1 3 Arm 20,000Frictionless Flux 2 3 Chest 1,500Grenade Pusher 10 2 Chest 20,000Feynman Field Generator 5 4 Chest 20,000Crystalline Coating B 2* spec 3,000*Fire-Control Computer 1 1 Helm 120,000Flux Shield 2 14 11 Chest 1.0MFlux Shield 3 12 10 Chest 1.5MFlux Shield 4 10 9 Chest 2.0MFlux Shield 5 8 8 Chest 2.5MHard Point 1 1ArmvarInternalized Weapon var var Any 250 x SizeLiquid Rad Liner B 2 - 5,000SAWM (Small) 5 1 Any 20,000SAWM (Large) 10 2 Arm 35,000Spikes 0SC x 2All1000 x SCToaster System 7 5 All 10,000
TYPE ELE EMP SPACE COST
External Output Coil 15 20 0.1 250,000External Range Coil 12 12 0.1 50,000HUD Contact Lenses 20 20 0 2,000Surprise Trigger 45 45 0.3 45,000
Bomb Detonator 95 1 1,000
ITEM SS ENC COST
Explosives Detector 95 35,0003
ITEM SS ENC COST
Zal Stasis Generator 90 3 30,000Zombie Generator 85 3 50,000
Biomech Duplicator 95 1 100,000Texturinzing Agents 100 1 1,000
ITEM SS ENC COST
Booby-Trap Trigger 95 var 2,000Coloring Agents 100 1 300
TYPE ELE EMP SPACE COST
Mental Trigger 30 20 0.4varies
95 1
ITEM SS ENC COST
951Passive IFF Receiver 500Radar-Laser Sight 1,50095 3955Target Locator 2,000Target Locator PLUS 10,000
TYPE POINTS SS ENC COST
Marshal 700 100 7 1,000,000Secret Service 1,000 100 1 1,500,000Panther 1,300 110 .5 2,000,000Costner 1,700 120 .75 2,500,000

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