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Basic Principles of Multimedia

Design and Development


As the line between disk and web- find what they want. The best Milestones - Analysis Report,
based projects continue to blur, it navigation is highly intuitive. Often Outline, Statement of Work
becomes easier to communicate web pages provide alternate paths Design Phase
effectively using either or both. (e.g. - buttons, image maps,
Capture and hold attention with hypertext.) • Begin Design (Interface,
multimedia. Combine audio, video Navigation, Graphics, Text
Textual content should be
and animated graphics with the Treatment)
designed for accessibility and
written word, to deliver interesting, readability. Depending on the kind • Draft Flowcharts and
entertaining and compelling of project, text may also need to be Storyboards
messages. printable and changeable.
Detailing what it takes to do it right, During design it is also important to • Review and make any necessary
this article describes some basic revisions to designs, etc.
consider technology issues, such as:
design principles, delineates the bandwidth, throughput, system • Define and Build Rapid
phases of development, requirements, etc. Prototype(s)
demonstrates appropriate analysis
and defines some basic multimedia Development • Conduct Test of Rapid
terms. Here are the activities involved Prototype(s) with typical end
during each phase of multimedia users
Design development. At the end of each Milestones - Flowcharts,
Interactive design is probably the
section is a list of the deliverables Storyboards, Prototype, Usability
most exciting feature of multimedia
or milestones. Test Results
projects. And though it’s nice for
multimedia to be aesthetically Blueprint Phase Production Phase
pleasing and entertaining, visual • Discuss and Verify Strategic • Make any required changes to
elements ought to be more than and Project Planning Prototype Designs
"eye-candy". It’s imperative to use
images and layout to help guide the • Determine Feasibility - Study • Prepare current and/or Draft
user’s eyes to what’s important and Present System (Cost-Benefit & new Textual Assets
R.O.I.)
know what to do next. • Capture or Create and Convert
Graphic design is important but • Conduct Analysis (Needs, Graphics (2D, 3D, Stills,
not the main scope of this article. Goals, Audience, Subject Animation)
Matter)
Artists spend years practicing their • Coordinate Logistics for Audio
trade, learning the rules and • Define Run-Time Requirements and Video Production (if
knowing when to break them. The and Technical Specifications applicable)
basic principles of color, form,
texture, balance, contrast, • Determine Parameters for • Capture, Edit and Convert
continuity, etc. all apply to Duplication, Labels and Audio and Video Assets
Packaging
electronically delivered media, too. • Authoring and Programming
Navigational design determines • Create a Content Outline (What (CD-ROM & Website)
already exists and what needs to
how users get around. Using a • Design and Print Labels and
relatively flat structure makes key be created)
Packaging
information accessible from a single • Draft a Statement of Work with
interface. a Project Plan, Proposed Budget
• Prepare Digital Prototypes for
approval (Beta Version)
Keep people from having to dig and Schedule
down through too many layers to
Milestones - Treatment of Media situation, and provide didn t work for you with current
Assets, Digital Prototype, Labeling, recommendations. training? etc.
Packaging
During needs assessment, we will Subject Matter Analysis
Implementation Phase explore where this project fits with Subject Matter Analysis involves
the big picture. We will also consulting multiple sources to
• Conduct Quality Assurance answer: How many units will be determine optimal content and
Testing and Evaluation needed right away? Will the optimal structure of that content.
• Make any necessary changes program ever need to be updated?
For example, we will research
(design, graphics, content, etc.) If so, when and how often? What current training and have our team
will be the best way to distribute the
• Finalize any software licensing program to learners? How else of writers, trainers, designers, and
agreement issues might we use video elements for graphic artists meet to review each
segment of training, and determine
• Install and Integrate Systems other purposes?, etc.
how best to convert everything from
(e.g. - Upload Website to Host Goal Analysis instructor-lead to self-paced—the
Server) Goal Analysis involves narrowing right combination of video,
• Burn a Gold Master disk broad goals into objectives to be workbooks, exercises, simulations,
measured by performance. For each etc.
• Produce Documentation goal, we will write a complete
statement describing acceptable Multimedia Terms
• Press disks and Assemble performances in terms of nature, Basic terms and activities involved
complete CD-ROM packages in the multimedia development
quality and amount. We will
Milestones - labeled, packaged, continue clarifying everything until process, in chronological order:
shrink-wrapped, and boxed CD- we can answer yes to the following
ROMs, DVDs or live Website question: "If the learner achieved or Analysis - to determine exact scope
demonstrated each of the desirable and other aspects and needs of the
Evaluation should occur performances, would we be willing
throughout the entire project to project
to say he or she has achieved the
constantly measure activities goal?" Requirements Specifications - lists
against desired outcomes. technical and functional
We intend to analyze overall goals requirements for the program
Analysis for the entire training program, as
Analysis usually occurs during the well as, specific goals within each Statement of Work - document
Blueprint Phase and can carry over section of instruction. By stating outlining all the parameters of our
into other areas of development. specific objectives, we will be able working relationship, including:
Getting stakeholder involvement to define the target and know when objectives, assumptions, definitions,
and conducting analysis, helps we ve hit it. general description of work, work
ensure success. It is much easier to specifications, constraints, terms,
hit a target when you know what it Audience Analysis schedule, budget, etc.
is. For a sense of reality, we will Audience Analysis entails
use the example of converting interviewing past, present and Project Plan - description of how
facilitated classroom training into future learners to gain insights. we will meet your goals, objectives
an interactive multimedia program. We will talk with users and trainees and specifications

Needs Assessment (different levels within the targeted Content Outline - organized
Needs Assessment helps to clearly markets) to determine: What must description of what will be re-used
explain the problem, identify the be on tape, in print and/or on the and what will be created
audience, ascertain the actual computer for the training to be
Flowchart - visual depiction of
situation, determine optimal effective? Under what conditions
entire program, it maps out
conditions, discover the challenges would using a new program be
connections among elements
or barriers to achieving the optimal optimal? How do (or will) you know
you got it? What worked and what
Storyboards - initial designs Developers follow these principles 5) Mastery Of Learning: the
showing colors, fonts, layouts, and processes in order to create instruction won’t move on until the
navigation tools, etc. successful interactive multimedia student has mastered the lesson.
projects.
Rapid Prototype - a model of the 6) Increased Retention: the
finished program with sample Benefits of Multimedia reinforcement of the interactive
designs for approval From an International Television lessons increases learning.
Convert Media Assets - stills, Association article with case 7) Increased Safety: the
graphics, audio, video, etc. turned studies highlighting the technology allows exploration of
into usable digital files effectiveness of multimedia (and ’dangerous’ subjects which would be
other media) in different difficult or impossible in the
Usability Testing - to get feedback
situations. (As referenced in the classroom.
from people who would be actually
using the program Digital Video Professionals 8) Increased Motivation: the
Association s listserv - Sept. 00) responsive feedback and individual
Programming - creating source the benefits of multimedia: involvement makes the student a
code linking design elements to more willing participant.
match the approved technical and 1) Reduced Learning Time: Self-
functional specifications Paced, Immediate Interaction, 9) Increased Access: student
Feedback And Personalized instruction is not confined to times
Digital Prototype - a working Instruction Can Reduce Training when the instructor is available.
model used for testing and Time 50% (avg.)
evaluation purposes 10) Learners Enjoy Interactive
2) Reduced Costs/Student: in the Learning
Quality Assurance - testing to classroom, the major expense is
verify everything looks and works delivery, i.e., the instructor’s salary. 11) Efficient, Effective, Flexible
the way it s supposed to Federal express expects to save
more than $100 million by using an Jim Staylor is an award-winning
Software licensing agreement - if scriptwriter/producer and the
a CD-ROM is delivered with interactive system.
owner of Staylor-Made
QuickTime or HTML, for example, 3) Instructional Consistency Communications in San Diego.
third party vendors may require a (800) 711-6699,
separate licensing fee per unit 4) Privacy: the student avoids
embarrassment, and the ’patience’ of www.staylor-made.com
Gold Master disk - final version the interactive system encourages
used to duplicate or replicate the the student to ask questions. © copyright 2002 Staylor-Made
CD-ROM or DVD copies. Communications, Inc.

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