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Literatuur 2010 v4

Literatuur 2010 v4

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Published by: GamesAndPlay on Jan 10, 2011
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Nieuwe media en populaire cultuur:Computergames (2010-2011)
(versie 2 december)
Raessens, J. & Goldstein, J. (red.) (2005),
Handbook of Computer Game Studies.
Cambridge, MA: The MIT Press. ______________________________________________________
Hoorcollege 1 (19 november): Gamestudies, een introductieRené GlasBoek:
Introduction, pp. xi-xvii.
Aarseth, E. (2001). Computer Game Studies, Year One. In:
Frasca, Gonzalo (2003) „Ludologists Love Stories, Too: Notes from aDebate that Never Took Place‟. In: Marinka Copier and Joost
Raessens (eds), Level Up: Digital Games Research ConferenceProceedings. Utrecht: DiGRA and University of Utrecht. Online:http://www.digra.org/dl/db/05163.01125 Raessens, J. (2006). Playful Identities, or the Ludification of Culture. In:
Games and Culture
Videogames are a Mess
. Presented at 2009DiGRA Conference - Breaking New Ground: Innovation in Games,Play, Practice and Theory.http://www.bogost.com/writing/videogames_are_a_mess.shtml [Tip: Hoofdstuk 1,2 en 3]
Hoorcollege 2 (3 december): Games en/als participatieRené Glas
Raessens, J. Computer Games as Participatory Media Culture.Hoofdstuk 24, pp. 373-388.Salen, K. & Zimmerman, E. Game Design and Meaningful Play.Hoofdstuk 4, pp. 59-79.Prensky, M. Computer Games and Learning: Digital Game-Basedlearning. Hoofdstuk 6, pp. 97-122.[Tip: Hoofdstuk 25, 26 en 27]
Glas, R. Games of Stake: Control, Agency and Ownership in Worldof Warcraft. PhD dis. University of Amsterdam, 2010.http://dare.uva.nl/record/357610 [Tip: Hoofdstuk 1, 4, 5]
Hoorcollege 3 (10 december): IdentiteitSybille LammesBoek:
Richard, B. & Zaremba, J. Gaming with Grrls: Looking for Sheroes inComputer Games. Hoofdstuk 18, pp. 283-300.Bryce, J. & Rutter, J. Gendered Gaming in Gendered Space.Hoofdstuk 19, pp. 301-310.Everett, A. Playing With Race in Contemporary Gaming Culture.Hoofdstuk 20, pp. 31-325.
Hoorcollege 4 (17 december): ReceptieJeffrey GoldsteinBoek:
Goldstein, J. Violent Video Games. Hoofdstuk 22, pp. 341-357.Griffiths, M. & Davies, M. Does Video Game Addiction Exist?Hoofdstuk 23, pp. 359-369.[Tip: Hoofdstuk 7, 8, 9, 10]
Hoorcollege 5 (7 januari): Ruimte en narrativiteitSybille LammesBoek:
Neitzel, B. Narrativity in Computer Games. Hoofdstuk 15, pp. 227-245.
Sutton-Smith, B. (2006). Play and Ambiguity. In: Salen, K & E.Zimmerman (eds.).
The Game Design Reader: A Rules of Play  Anthology 
. Cambridge: The MIT Press. Pp. 296-313http://nideffer.net/classes/270-08/week_01_intro/BrianSuttonSmith_PlayandAmbiguity.pdf  Aarseth. E. (2000). Allergories of Space: The Question of Spatialityin Computer Games. In:
Cybertext Yearbook 2000.
Pp. 152-171http://cybertext.hum.jyu.fi/articles/129.pdf  Fuller, M & H. Jenkins. (1995). Nintendo and New World TravelWriting: A Dialogue. In: Jones, S.G. (ed.)
Cybersociety: Computer-Mediated Communication and Community 
, Thousand Oaks: SagePublications. Pp. 57-72.http://www.stanford.edu/class/history34q/readings/Cyberspace/FullerJenkins_Nintendo.html Jenkins. H. (2002). Game Design as Narrative Architecture. In:Harrington, P & N. Frup-Waldrop (eds.).
First Person
Hoorcollege 6 (14 januari): Homo Ludens 2.0Joost RaessensBoek:
Mul, J. de The Game of Life. Hoofdstuk 16, pp. 251-266.
Raessens, J. (2009). Homo ludens 2.0. In:
Metropolis M 
. Jaargang30, no. 5. Utrecht: Stichting Metropolis M.http://www.scribd.com/doc/22195438 (Ned)http://www.scribd.com/doc/22195483 (Eng)[Tip: Huizinga, J. (1938/2009).
Homo ludens. Proeve eener bepaling van het spel-element der cultuur 
. Amsterdam: AtheneumBoekhandel Canon http://www.scribd.com/doc/22195521]
Hoorcollege 7 (12 januari): Presentatie lopend onderzoek engamequizJoost Raessens, Sybille Lammes, René Glas

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