Upload_transparent

Increasing participation in online communities: A framework for human-computer interaction

 
 
 
 
 
Value This
Doc
Scribd
Average
     
Pages: 13 43
Words: 6987 13640
Characters: 44592 81678
Lines: 127 623
     
     
Letters per word: 6.38 5.99
Words per line: 55.02 21.89
Words per page: 537.46 317.21

Add to your reading list

Flag_red Flag this document

Document Information

639 Reads | 0 Comments

Description

Online communities are becoming an accepted part of the lives of Internet users, although participation in these communities is dependent on the types of people that form them. Some of the online community’s members do not participate, people referred to as lurkers, whereas others who have been in the community for a long time, referred to as elders, participate regularly and support others. Understanding what drives these individuals and how they chose whether or not to participate will lead to online communities that thrive. This paper proposes a conceptual framework to describe what drives such individuals to carry out actions such as posting messages and adding content
(level 1), the cognitions they use to determine whether or not to take such actions (level 2) and
the means by which they go about carrying out the action in the environment (level 3). Finally, the framework is applied to the problem of encouraging members to participate by discussing the methods by which people can be persuaded to participate by changing the way they interpret their desires and their environment.

Pdf_16x16 13 Pages


Date Added

08/10/2008

Category

Uncategorized.

Tags
Groups
Copyright

Attribution Non-commercial

More info »

 

or use Facebook Connect