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IT IS EASY TO WIN 50 - 0
BUT
IT IS NOT EASY TO WIN 7 - 6
SCOUTING FOR THE
DEFENSE
THE GAME CHART
THE GAME CARD
• The defensive
coach gets every
play from the
offense and
writes the
information
needed.
DRIVE AND PLAY NUMBER
• The defensive
coach starts
filling in the
number of the
play and the
drive sequence.
DOWN AND DISTANCE
HASH-MARK AND FIELD
• As the defensive
coach gets the
play information,
he starts by
marking the
actual down,
distance, hash-
mark and field
position.
THE PASSING PLAY
m m m m m m
l mmV mm m m mmV mml
m m m m
l mmV mm m m mmV mml
B
m m m
l m m V m m l m m V m m l m m V m m
R
chart, the
m m m
m m V m m l m m V m m l m m V m m l
1 10
m m m
m m V m m m m V m m m m V m m
5
m
m
l m m V m m l
m m V m m
m
m
l m m V m m l
m m V m m
l
m
m m V m m l
m
m m V m m
defensive coach
R
7+
R
m
m
l m m V m m
m m V m m l
P R m
l m m V m m
m
m m V m m l
P R
l
m
m m V m m
m
m m V m m l
P
transfer each
play on the D&D
LONG
m m m
m m V m m m m V m m m m V m m
P
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
chart.
R
m m m
2 4 to 6
m m V m m l m m V m m l m m V m m l
m m m
m m V m m m m V m m m m V m m
P
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
R
m m m
3- m m V m m l m m V m m l m m V m m l
SHORT
m m m
m m V m m m m V m m m m V m m
P
THE DOWN AND DISTANCE
CHART II
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
m m m
6+ m m V m m l m m V m m l m m V m m l
LONG
m m m
P
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
R
m m m
play and a
3 5 to 3
m m V m m l m m V m m l m m V m m l
m m m
m m V m m m m V m m m m V m m
P
R m P R m P R m
pattern for a
P
l m m V m m l m m V m m l m m V m m
R
m m m
2- m m V m m l m m V m m l m m V m m l
SHORT
pass play. It
m m m
m m V m m m m V m m m m V m m
P
m m m
m m V m m m m V m m m m V m m
4+
4
different games.
m m m
m m V m m l m m V m m l m m V m m l
POSITIVE
10 & LESS m m m
GOAL LINE m m V m m m m V m m m m V m m
P
m m m
2 m m V m m m m V m m m m V m m
POINT
m m m
m m V m m m m V m m m m V m m
SPECIAL
• The coach
6/21/08
P LEFT HASHMARK MIDDLE HASHMARK RIGHT HASHMARK
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
m m m
transfer each
m m V m m l m m V m m l m m V m m l
m m m
0 to 10 NEGATIVE
m m V m m m m V m m m m V m m
R m P R m P R m P
m m m
m m V m m l m m V m m l m m V m m l
on the Field
m m m
m m V m m
10 to 35 NEGATIVE m m V m m m m V m m
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
Tendency chart.
m m m
m m V m m l m m V m m l m m V m m l
m m m
35 to 35 MIDDLE
m m V m m m m V m m m m V m m
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
m m m
m m V m m l m m V m m l m m V m m l
m m m
10 to 35 POSITIVE
m m V m m m m V m m m m V m m
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
m m m
m m V m m l m m V m m l m m V m m l
m m m
0 to 10 POSITIVE
m m V m m m m V m m m m V m m
THE PROCESS TO
TRANFER THE PLAY
• For transfer the
play we use the
TERRITORY
and HASH-
MARK position.
HOW TO TRANSFER A
PLAY - PASS
• For example, in
this case, it is a
negative field
position on the
35 yard line, and
on the RIGHT
hash-mark.
HOW IT IS TRANSFER -
PASS
• First, we find the
NEGATIVE field
P LEFT HASHMARK MIDDLE HASHMARK RIGHT HASHMARK
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
m
m m V m m l
m
m m V m m l
m
m m V m m l position.
0 to 10 NEGATIVE
m
m m V m m
m
m m V m m
m
m m V m m
• Second, we find the
35 yard.
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
m m m
m m m
RIGHT HASH-MARK.
m m V m m
10 to 35 NEGATIVE m m V m m m m V m m
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
m
m m V m m l
m
m m V m m l
m
m m V m m l
• Fourth, we find the TE
35 to 35 MIDDLE
m
m m V m m
m
m m V m m
m
m m V m m
position.
• Last, we transfer the
pass play as pattern
HOW TO TRANSFER A
PLAY - RUN
• As in the
passing play, we
follow the same
procedure, then
we transfer the
running play as
a letter.
HOW IT IS TRANSFER -
RUN
•First, we find the
POSITIVE field position.
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
m m m
m m m
yard-line.
35 to 35 MIDDLE
m m V m m m m V m m m m V m m
R m P R m P R m P
l m m V m m l m m V m m l m m V m m
m m m
m m V m m l m m V m m l m m V m m l
10 to 35 POSITIVE
m
m m V m m
m
m m V m m
m
m m V m m
HASH-MARK.
R
l
m
m m V m m
P R
l
m
m m V m m
P R m
l m m V m m
P
•Fourth, we find the TE
m
m m V m m l
m
m m V m m l
m
m m V m m l position.
0 to 10 POSITIVE
m
m m V m m
m
m m V m m
m
m m V m m •Last, we transfer the
pass play as pattern
THE FINAL RESULT
SCOUTING FOR THE
DEFENSE
HASHMARK TENDENCIES
THE HASH-MARK CHART
• The coach
HASHMARKS TENDENCIES RUNS
transfer every
21-Jun-08 TOTAL R
R P R P R P
LEFT HASH MIDDLE FIELD RIGHT HASH
l m m V m m l m m V m m l m m V m m
m m V m m l m m V m m l m m V m m l
running play on
PASS TOTAL P
the first box
m m
V mm l l m mV m m l m mV m m
m m
V m m l l m mV m m l m mV m m
l m mV m m m V
m m m l m Vm m m l
HOW TO TRANSFER A
PLAY - RUN
• As in the
passing play, we
follow the same
procedure, then
we transfer the
running play as
a letter.
HOW IT IS TRANSFER -
RUN
• First, go to the running box
• Second, find the LEFT hash-mark box.
• Third, find the TE position.
• Last, we transfer the run play as a letter
R P R P R P
LEFT HASH MIDDLE FIELD RIGHT HASH
l m m V m m l m m V m m l m m V m m
B
m m V m m l m m V m m l m m V m m l
SCOUTING FOR THE
DEFENSE
DRIVE TENDENCIES
THE DRIVE TENDENCY
CHART
TEAM: DRIVE TENDENCY 21-Jun-08
• The coach
1st. Drive 2nd. Drive
R P R P
m m
l m m V m m l l m m V m m l
R
3rd. Drive
P R
4rt. Drive
P
transfer every
play on the
m m
l m m V m m l l m m V m m l
R
l
5th. Drive
m
m m V m m l
P R
l
6th. Drive
m
m m V m m l
P proper drive box
using the same
R
l
7th. Drive
m
m m V m m l
P R
l
8th. Drive
m
m m V m m l
P
system
9th. Drive 10th. Drive
explained before.
R P R P
m m
l m m V m m l l m m V m m l
TE MOTION NO TE MOTION
TE SHOTGUN NO TE SHOTGUN
TE SHOTGUN NO TE SHOTGUN
MOTION MOTION
SEE EXAMPLES
TIGHT END NO TIGHT END
RUN STR. COUNTER WK DRAW - SCREEN - QB SNEAK
90% PASS TO 2 REC SIDE
TE MOTION NO TE MOTION
90% PASS SHORT MOTION BLAST & SWEEP TO MOTION
IF SHORT MOTION COUNTER AWAY
TE SHOTGUN NO TE SHOTGUN
PASS
100% PASS & PASS DELAY IF WING COUNTER AWAY
TE SHOTGUN NO TE SHOTGUN
MOTION MOTION
SHORT MOTION COUNTER SHORT MOTION COUNTER
LONG MOTION PASS FLAT TO MOTION MAN LONG MOTION PASS FLAT TO MOTION MAN