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Nieuwe media en populaire cultuur:

Computergames (2010-2011)
Literatuurlijst (versie 2 december)

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Boek:
Raessens, J. & Goldstein, J. (red.) (2005), Handbook of Computer
Game Studies. Cambridge, MA: The MIT Press.
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Hoorcollege 1 (19 november): Gamestudies, een introductie


René Glas

Boek:
Introduction, pp. xi-xvii.

Reader:
Aarseth, E. (2001). Computer Game Studies, Year One. In: Game
Studies 1 (1). http://www.gamestudies.org/0101/editorial.html

Frasca, Gonzalo (2003) „Ludologists Love Stories, Too: Notes from a


Debate that Never Took Place‟. In: Marinka Copier and Joost
Raessens (eds), Level Up: Digital Games Research Conference
Proceedings. Utrecht: DiGRA and University of Utrecht. Online:
http://www.digra.org/dl/db/05163.01125

Raessens, J. (2006). Playful Identities, or the Ludification of


Culture. In: Games and Culture 1 (1).
http://www.raessens.nl/Publicaties/2006-Raessens-
PlayfulIdentities.pdf

Bogost, Ian (2009). „Videogames are a Mess‟. Presented at 2009


DiGRA Conference - Breaking New Ground: Innovation in Games,
Play, Practice and Theory.
http://www.bogost.com/writing/videogames_are_a_mess.shtml

[Tip: Hoofdstuk 1,2 en 3]

Hoorcollege 2 (3 december): Games en/als participatie


René Glas

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Boek:
Raessens, J. Computer Games as Participatory Media Culture.
Hoofdstuk 24, pp. 373-388.

Salen, K. & Zimmerman, E. Game Design and Meaningful Play.


Hoofdstuk 4, pp. 59-79.

Prensky, M. Computer Games and Learning: Digital Game-Based


learning. Hoofdstuk 6, pp. 97-122.

[Tip: Hoofdstuk 25, 26 en 27]

Reader:
Glas, R. Games of Stake: Control, Agency and Ownership in World
of Warcraft. PhD dis. University of Amsterdam, 2010.
http://dare.uva.nl/record/357610 [Tip: Hoofdstuk 1, 4, 5]

Hoorcollege 3 (10 december): Identiteit


Sybille Lammes

Boek:
Richard, B. & Zaremba, J. Gaming with Grrls: Looking for Sheroes in
Computer Games. Hoofdstuk 18, pp. 283-300.

Bryce, J. & Rutter, J. Gendered Gaming in Gendered Space.


Hoofdstuk 19, pp. 301-310.

Everett, A. Playing With Race in Contemporary Gaming Culture.


Hoofdstuk 20, pp. 31-325.

Hoorcollege 4 (17 december): Receptie


Jeffrey Goldstein

Boek:
Goldstein, J. Violent Video Games. Hoofdstuk 22, pp. 341-357.

Griffiths, M. & Davies, M. Does Video Game Addiction Exist?


Hoofdstuk 23, pp. 359-369.

[Tip: Hoofdstuk 7, 8, 9, 10]

Hoorcollege 5 (7 januari): Ruimte en narrativiteit


Sybille Lammes

Boek:

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Neitzel, B. Narrativity in Computer Games. Hoofdstuk 15, pp. 227-
245.

Reader:

Sutton-Smith, B. (2006). Play and Ambiguity. In: Salen, K & E.


Zimmerman (eds.). The Game Design Reader: A Rules of Play
Anthology. Cambridge: The MIT Press. Pp. 296-313
http://nideffer.net/classes/270-
08/week_01_intro/BrianSuttonSmith_PlayandAmbiguity.pdf

Aarseth. E. (2000). Allergories of Space: The Question of Spatiality


in Computer Games. In: Cybertext Yearbook 2000. Pp. 152-171
http://cybertext.hum.jyu.fi/articles/129.pdf

Fuller, M & H. Jenkins. (1995). Nintendo and New World Travel


Writing: A Dialogue. In: Jones, S.G. (ed.) Cybersociety: Computer-
Mediated Communication and Community, Thousand Oaks: Sage
Publications. Pp. 57-72.
http://www.stanford.edu/class/history34q/readings/Cyberspace/Full
erJenkins_Nintendo.html

Jenkins. H. (2002). Game Design as Narrative Architecture. In:


Harrington, P & N. Frup-Waldrop (eds.). First Person. Cambridge:
The MIT Press.
http://web.mit.edu/cms/People/henry3/games&narrative.html

Hoorcollege 6 (14 januari): Homo Ludens 2.0


Joost Raessens

Boek:
Mul, J. de The Game of Life. Hoofdstuk 16, pp. 251-266.

Reader:
Raessens, J. (2009). Homo ludens 2.0. In: Metropolis M. Jaargang
30, no. 5. Utrecht: Stichting Metropolis M.
http://www.scribd.com/doc/22195438 (Ned)
http://www.scribd.com/doc/22195483 (Eng)

Huizinga, J. (1938/1951). Homo ludens. Proeve eener bepaling van


het spel-element der cultuur. Haarlem.
http://www.scribd.com/doc/22195521 - Hoofdstuk 1 (pp. 1-28)

Hoorcollege 7 (12 januari): Presentatie lopend onderzoek en


gamequiz
Joost Raessens, Sybille Lammes, René Glas

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Reader:

Charsky, Dennis. “From Edutainment to Serious Games: A Change


in the Use of Game Characteristics”. Games and Culture. Vol. 5 Iss.
2, 2010. pp. 177-198 (http://gac.sagepub.com/content/5/2/177,
inloggen via Omega)

Rodriguez, Hector (2006). “The Playful and the Serious: An


approximation to Huizinga's Homo Ludens”. Game Studies. Vol. 6,
Iss. 1, (http://gamestudies.org/0601/articles/rodriges)

Raessens, J. (2009). Serious games from an apparatus perspective.


In: Raessens, J. et al. (eds.) Digital material. Tracing new media in
everyday life and technology. Amsterdam: Amsterdam University
Press, pp. 21-34. (http://dare.uva.nl/aup/nl/record/309670)

[Tip: Hoofdstuk 21, 25]

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