Professional Documents
Culture Documents
Computergames (2010-2011)
Literatuurlijst (versie 2 december)
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Boek:
Raessens, J. & Goldstein, J. (red.) (2005), Handbook of Computer
Game Studies. Cambridge, MA: The MIT Press.
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Boek:
Introduction, pp. xi-xvii.
Reader:
Aarseth, E. (2001). Computer Game Studies, Year One. In: Game
Studies 1 (1). http://www.gamestudies.org/0101/editorial.html
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Boek:
Raessens, J. Computer Games as Participatory Media Culture.
Hoofdstuk 24, pp. 373-388.
Reader:
Glas, R. Games of Stake: Control, Agency and Ownership in World
of Warcraft. PhD dis. University of Amsterdam, 2010.
http://dare.uva.nl/record/357610 [Tip: Hoofdstuk 1, 4, 5]
Boek:
Richard, B. & Zaremba, J. Gaming with Grrls: Looking for Sheroes in
Computer Games. Hoofdstuk 18, pp. 283-300.
Boek:
Goldstein, J. Violent Video Games. Hoofdstuk 22, pp. 341-357.
Boek:
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Neitzel, B. Narrativity in Computer Games. Hoofdstuk 15, pp. 227-
245.
Reader:
Boek:
Mul, J. de The Game of Life. Hoofdstuk 16, pp. 251-266.
Reader:
Raessens, J. (2009). Homo ludens 2.0. In: Metropolis M. Jaargang
30, no. 5. Utrecht: Stichting Metropolis M.
http://www.scribd.com/doc/22195438 (Ned)
http://www.scribd.com/doc/22195483 (Eng)
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Reader: