Clarity on Skillsor, Those Damn Skills
What follows is official. From here on out, this ishow Skills work in
Before getting to the heart of the matter, here are a few things that should be kept in mind.
The stats that measure a character (which are typically called Attributes in other roleplayinggames) do not have Ranks, they simply have a value.
The term Ranks is used only with Skills, and is a measure of how skilled a character is with aspecific Skill. When a Skill is first purchased, it is said to have been purchased at the Base Rank.
Base Rank is defined as the starting rank of a Skill's starting rank, which is equal to the governingAbility at the time the Skill was first purchased. This is a number that a player wants to keep trackof, as it will determine the cost of Skill Rank increases in the future. One cannot automaticallyassume that a Skill’s Base Rank will always be equal to the governing Ability, as it is possible for anAbility to change in value during the course of a game.
A Skill cannot have more than 12 Ranks. Characters with Abilities at 10-12 are damn near demi-gods, therefore, when they buy a Skill at Base Rank they are very near to, or at the top of theirgame. Period.If a character starts with an Ability at 10, this means that the player character cannot add morethan 2 additional Ranks to give his character a Skill with a Rank of 12.
All characters begin with 35 Points which are used to purchase the five Abilities (Brawn, Quickness,Toughness, Wits and Will).All characters have 45 Skill Points which are used to buy Skills.The reason for the lower total is due to the core assumption of
: this is a game aboutstarting out; you create competent people that still have room for improvement.
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