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6 PAGES = RTGreene 96 Research Areas + SDM Overall Hexagon + RTGreene 7 Sony Design Courses + RTGreene 60 Models of Creativity Polygon + SHEER GENIUS + Survivable Systems Jan 2011 Seven PDF

6 PAGES = RTGreene 96 Research Areas + SDM Overall Hexagon + RTGreene 7 Sony Design Courses + RTGreene 60 Models of Creativity Polygon + SHEER GENIUS + Survivable Systems Jan 2011 Seven PDF

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my 96 research interests on one duodecagon, my 7 SONY design courses, my creativity consulting company blurb, my 60 models of creativity fractal model, my KEIO SDM department as interacting interactions fractal
my 96 research interests on one duodecagon, my 7 SONY design courses, my creativity consulting company blurb, my 60 models of creativity fractal model, my KEIO SDM department as interacting interactions fractal

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Categories:Types, Graphic Art
Published by: Richard Tabor Greene on Jan 14, 2011
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 POPULATION  SCIENCE:
COMPLEXITY THEORY,SYSTEMS DYNAMICS,AGENT POPULATIONS,INTELLIGENT SYSTEMS,TIPPING POINT FINDING,META-COGNITIVEMEETINGS
 INTERACTION  SCIENCE:
SOCIALNEUROSCIENCE,INTERFACE SCIENCE,SOCIAL INDEXING,SOCIAL AUTOMATA,SOCIAL PROCESSMODELS,CULTURES OFTECHNOLOGIES
VIABILITY  SCIENCE:
PROBABILITY,RISK,SIMULATION;TUNABLE, SAFE,SUSTAINABLE,SELF-AWARESYSTEMS
 E m o t i v e  D e s i g n A s i a n  s e n s i b i l i t y E m e d i a t e d  C a r e  S y s t e m s
InteractingWAYS OFLEARNING
Keio SDM is
A Fractal of:
INTERACTINGINTERACTIONS
from whichCREATIVITY, DESIGN,& INNOVATION
EMERGE
InteractingCULTURESInteractingDOORWAYS
Interacting o
SYSTEM SCIENCE,DESIGN SCIENCE,MANAGEMENTSCIENCE
InteractingDEGREES OFEXPERIENCEInteractingDISCIPLINESOFKNOWLEDGE
EAST WithWEST,NORTH WithSOUTHJAPANWithASIAINDUSTRYWithACADEMIAARTWithTECH-NOLOGYPUBLICWithPRIVATEENGINEER-INGWithMANAGE-MENTNOVICEWithEXPERTNEW GRADWithMID-CAREER FUNCTIONWithSYSTEMCONCEPTWithEXECUTIONWITHINFIELDWithCROSS-FIELDLOCAL WithGLOBALSTUDENTS&PROFESSORSALPSTEAMSWithV-PROCESSPROFESSOR RESEARCHPROJECTSPERSONALSTUDENTTHESISRESEARCHGLOBALLYFAMOUSGUESTLECTURERSJAPAN &ASIATECHNIQUETOURSMASSRESEARCH&LEARNINGEVENTSEVENTSDELIVER MANAGINGto VASTSYSTEMSMANAGE-MENTWithENGINEER-ING
LIBERALARTS of DESIGN,ENGINEERING,MANAGE-MENT
TOTALQUALITYWithVENTUREFOUNDINGTECHNO-LOGYCULTURESWithUSER CULTURESSOFTWAREWithSCIENCESThe JAPANDOORWAYTOCHINA &ASIAKeio SDM asDOORWAYTO WORLDForASIANSKeio SDM asDOORWAYTOJAPANESEDESIGNSYSTEMSSCIENCE asDOORWAYTO CAREER POWER Keio SDM asDOORWAYTOAPPLYINGKNOWLEDGESTUDENTEXCHANGEAs DOORWAYTOGLOBALCAREERSSYSTEMSSCIENCEExpandsSCOPE OFDESIGNDESIGNEnhancesMANAGEMENTCREATIVITYARTSDESIGNWithSYSTEMDESIGNMANAGE-MENTMakesSYSTEMSWORK SYSTEMSMODELSMakeMANAGINGFACT-BASEDDESIGNSEMERGE FromSYSTEMSINTERAC-TIONS
 BIOSENSE 
:
GLOBALITY,ENVIRONMENT,EVOLUTION,QUALITY TOTALIZATIONS,INFORMATED SYSTEMS,NATURE-INSPIREDSYSTEMS, ALIFE,GENETIC ALGORITHMS
 SURPRISE  SCIENCE:
CREATIVITY,DESIGN,INNOVATION,INVENTION,DISCOVERY,VENTUREFOUNDING
 LEADERSHIP  SCIENCE:
PERSUASION,INFLUENCE,NEGOTIATION,COMMUNICATION,ENGAGEMENT,Just-in-TimeLEADERSHIPDELIVERY SYSTEMS
 DESIGN OUTCOME  MEASURES  EMERGENT  DESIGNS 60+ DESIGN  APPROACHES/  PARADIGMS  DESIGN  DIMENSIONS OF  DIFFERENCE 
 Result:
SUPER-ENGINEERS---Global Multi-scale InnovationSUPER-DESIGNERS---Global Designing of DesignSUPER-MANAGERS—Global Managing of Creatives
 Super-ity!
 Asteroid Hit & Return Anime & MangaCosplay Otaku & Harajuku SubworldsKabuki & NohZen: Mujo, MugeBunrakuZeamiFukanseiUshinShibuiWabi & Sabi MiyabiYugenUkiyoEnToyota Production System3D SystemsTotal Quality Kansei EngineeringBiosense EngineeringYoshiwara CultureOkinawa Culture Martial ArtSocial ConnectionismKodo
 C o n f u c i a n  S y s t e m  B e n e v o l e n c e P e r c e p t u a l  I n d u c t i o n  S y s t e m s K n o w l e d g e  C o m p i l a t i o n  S y s t e m s
 MiyakeKenmochiFujimotoTaguchi Mura Reduction AutonomationOhnoOkuyamaSakaiFujitaNagamachi AndoIki AwareShinkansenFast Fashion SystemsSeizuiHonshitsuShinto Nikukanteki
Knowledge is a Flow not a Store: Your Surface Area Exposure determines Your Intelligence
HEXAGON MODEL OF S.D.M., 16Sept.2010 by Dick Greene Email: richardtgreene@alum.mit.edu
 
DESIGNFRONTIERS
Culture
20 years in Asia;found 64 culturedimensions
Quality
wrote 886 pg book;worked in 2 DemingPrize Japanese firms;
Management
VP at Xerox & PARC;visited 2000 richestAmericans for NGO
Innovation
invented: prose replace-ment, fractal interfaces,social automata,researched 60models of innovation
Creativity
interviewed 150creators, wrote 4books on it;
Interfaces
based designs on60 creativity models;social indexing theory
Info Design
fractal concept models
Fashion Design
kimono sportformals
Event Design
social automata events
Music Design
fractal emotic embeds
Interface Design
fractal & social indexings
Product Design
competitor surrounds
Software Design
total quality designings
Europe
AI Circles for N. V. Philips; Invent Events for Siemens;Quality Cabarets for Thompson Electric, Paris
Asia
participatory town meetings in Japan, Korea, Taiwan;16 venture businesses created in 10 days, Yubari; Japan;
USA
customer system embeds between P&G/Walmart;fractal interfaces for General Dynamics;built expert systems of 24 world best designers;benchmarked all global CAD system providers for EDS
60 CreativityModels
mix across fields & eras
Dimensions of Difference
extrapolate field evolution
Operations onCultures
violate unrecognized norms & ruts
Social Neuroscience
layer emotion/cognition brain reactions
Cognition LoadReductions
minimize required cogntive effort
Purposes of AllArts: 64
more aims done = morefame & higher price
HappinessTypes: 64
higher types = more fame &higher price
BehavioralSciences: 64
policies that actually do their aims
QualityOutcomes: 64
basic, standard, delightcustomer satisfactions
LibraryProducts: iPod
operations on what wehave/do
New Ways to:Be Together 
social automatainvent events
Extend Minds
fractal web mappings
Make BreadthUsable
fractal concept models
Make ArtsPrescribable
64 functions of all arts
Make Video Inform
64 superiorities of video to audio
Sing The Unsung
sing all of experience
Make PerformingUbiquitous
democratize performance tools
Use Device Cultures
transfer devices across use/user cultures
Express Design Approaches as Mixes of 60+Models of Creating
Measure degrees of creativity in designs and degree of designedness of designs
Measure Design Impacts—Which and How ManyFunctions of all Designs Any One Enacts
Connect design attributes with human hopes/needs/aims fulfilled by them
Dimensions of Difference—ExpressInterpolative/Extrapolative Origins of Designs
Capture relativity of design novelty and impact---each design as background of next
64 Natural Selection Dynamics of DesignEcosystems and Design Use Ecosystems
How designs mutate/exapt/en-niche/symbios/bricoler with other designs
Prescribe Designs per Human/Situation Needs
Measure what design attributes and types fulfill types of human need/hope/aim.
DESIGN BASES
DESIGN MARKETS &INSPIRATIONSDESIGN SCIENCE: STEPS TOWARDS IT
RICHARD TABOR GREENE'S40 DESIGN CAPABILITIES, EXPERIENCES & CONTRIBUTIONS
STUDY OF DESIGNERS: I transcribed what 24 world bestdesigners thought every 15 seconds while they did realdesigning as part of building expert software systems usingartificial intelligence software. That showed me inadequatesoftware and psychology models of how creation gets done.CREATION AS A ROUTE TO EXCELLENCE: Later study of Excellence Science at the University of Chicago withits interviews of some 8000+ people showed me 54distinct ways people rise to the tops of alltraditional fields, one of which was creativity,another design,
 
a 3
rd
innovation.INFORMATION DESIGN: Fascinationwith how the mind works led meto invent tools for operatingon structured patterns of thought,increasing the number of ideasthat common thought operationsgot applied to, and waysof structuring broad diversecomprehensive models of concepts not narrow causalpaths. This led toinvention of a new wayof writing where fractalidea patterns replacedusual prose, makingcount, names, &ordering of pointsvisible at a glanceon every pagenot hidden instrings of textlettering &sentencesneeding de-coding intopoints.DESIGN OF CULTURES: The unconscious routinerepertoires inside people that they do not have consciousaccess to, make us all icebergs---missing 9/10s of who andwhat we are. All cultures are high performances and bothare icebergs of routines no longer available to consciousinspection. To change “culture”, to “design” it one has toinstall motive, opportunity, and determination for extensiveprofessional practice. I learned to use arts to getgroups to surface the iceberg contents of cultures, replace, repair, and redirect them.
 
DESIGN OF MASS WORKSHOP EVENTS:Many parallel workshop teams, each doingdifferent procedures, obtained fromworld best experts, so the results of all teams combine into powerfuloverall products, allow work usuallydone slowly, invisibly by staffs tobe done quickly by many inhighly visible events with bigorganizational learningside benefits. I invented,designed, set up, & leddozens of types of such events for various groups.I used social auto-mata ideas toinvent new waysfor people tomeet. Optimalweaves of event typeswith webprocesseswerefound.
DESIGNOUTCOMEMEASURES
DESIGNKINDSDESIGNAPPROACHES

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