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C
OLONIAL
OTHIC
RRATA 
This errata document refers to the
C
OLONIAL
G
OTHIC
EVISED
ULEBOOK 
. If you are not sure which version of therulebook you have, look at the number on the spine.The revised rulebook, published in June 2009, has the number
RGG 1776
. The original
C
OLONIAL
G
OTHIC
rulebook hasthe number
ROG 1700
. All
C
OLONIAL
G
OTHIC
material published since June 2009 refers to the revised rulebook.Many thanks to all the
C
OLONIAL
G
OTHIC
players and GMswho have asked questions and pointed out errors by email andon the online forums. You are helping us make the game better,and we appreciate it.
C
HAPTER 
1:
 
 
RIMER 
PP 
.
 
26-27:
 
O
PPOSED
ESTS
If both parties roll a success, the character with the lower roll isthe winner. For example, John (Stealth 12) tries to sneak pastEdward (Observe 12). John rolls 3 and Edward rolls 11. John succeeds in sneaking by Edward unnoticed, because his roll wasthe lower of the two.If both characters roll the same number, the character with more Degrees of Success wins the contest.If both character roll the same number
and 
have the same Degrees of Success, the GM decides whether the result is astalemate or whether one character has won by a the narrowest of all possible margins. As a rule, a Hero always wins againstan NPC in this event.
C
HAPTER 
2:
 
H
ERO
C
REATION
.
 
30:
 
B
ONUS
OINTS
Ignore this entire box.
.
 
30:
 
BILITIES
A Hero is built on 45 Attribute Points, not 55 as stated toward the bottom of the page. Divided between the five Abilities, thisgives an average of 9 points in each Ability.
.
 
43:
 
C
HOOSING 
S
KILLS
Base Rank is equal to the value of the governing Ability. If a Hero has Might 10, for example, the Base Rank for all Might-based skills is 10.The cost of Base Rank in a skill is equal to half the character’s score in the governing Ability, rounding up.The cost of each additional rank is equal to one quarter the character’s score in the governing Ability, rounding up.At Hero creation, no skill may be more than 3 Ranks above the level of the governing ability.At no time may any character have more than 12 Ranks in any skill.The Skill Cost Table should read as follows:
Governing Ability 1 2 3 4 5 6 7 8 9 10 11 12Base Rank
1 1 2 2 3 3 4 4 5 5 6 6
Raise 1 Rank
1 1 1 1 2 2 2 2 3 3 3 3
© 2010 Rogue Games, Inc. the Rogue Games logo, “Games so good they sneak up on you.”, Coloniual Gothic, and their respective logos are TM and © 2007-2010 of Rogue Games Inc.
 
C
HAPTER 
3:
 
S
KILLS
 
ATE 
C
ARDS
.
 
53:
 
C
ATCH
Add Deflect (see p. 101 of the Rulebook) as a specialization.
[HEADER 2]pp. 62-63: Study – Tactics vs. Tactics
It may seem redundant to have Study – Tactics and Tactics as separate skills. The difference is intended to reflect thedifference between the book-learning of the armchair general or newly minted officer and the hard-won battlefieldexperience of the veteran.GMs are free to cut one or other of these skills from their games if they wish, though they may find it more rewarding to keepboth and decide which applies in a particular situation, and whether the other may also be used at a -1 or -2 penalty.
C
HAPTER 
4:
 
C
URRENCY
,
 
W
EAPONS
,
AND
QUIPMENT 
PP 
.
 
72-73:
 
W
EAPONS
ABLES
Damage Value:
Base damage (maximum damage).
Range:
If thrown or fired.
ROF:
Rate of Fire – how long it takes to ready and throw or fire the weapon.
ROF Time to Reload
2/1 1/2 round1/1 1 round1/2 2 rounds1/3 3 rounds
Size:
1H – 1 hand. 2H – 2 hands.
.
 
72:
 
K
NIFE 
Base damage should be 1.
.
 
72:
 
H
ATCHET 
Entry should read:
Type DamageValueParry Range ROF Size Cos
Hatchet 3(50) -- 151/1 1H 10s
© 2010 Rogue Games, Inc. the Rogue Games logo, “Games so good they sneak up on you.”, Coloniual Gothic, and their respective logos are TM and © 2007-2010 of Rogue Games Inc.
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